MAPPY

Screenshots1 / 5

A multi-level platformer stage displays seven horizontal platforms connected by vertical passages against a black background. Orange architectural elements frame the playfield with arches at top and sides. The score bar at the top shows "1UP", "HI-SCORE", "MP", and "1" in white and orange text. A cat sprite appears in the lower-left area, while multiple mouse-like enemies in red and blue are scattered across the middle and lower platforms. The sprite palette uses orange, red, blue, and white pixels on a low-resolution grid typical of early 1980s arcade hardware.

MAPPY

猫鼠追逐

4.8 (2.2K)
NES Puzzle 881 plays

Mappy is an action-puzzle game developed by Namco in 1984 for the Nintendo Entertainment System. Players control Mappy, a police cat pursuing a gang of mice thieves through multi-level buildings. The core gameplay revolves around chasing mice through rooms and corridors while strategically opening and closing doors to block escape routes. The trampoline mechanics allow Mappy to reach higher areas, adding vertical exploration to the horizontal maze-like layouts. Each level features increasingly complex room arrangements that require careful planning to corner and catch all the mice before time runs out. The game supports two-player gameplay, where players alternate turns attempting to achieve higher scores. Controls are straightforward: directional movement and a button to open doors. Mappy demands quick reflexes and puzzle-solving skills as players learn optimal routes and strategies for each stage.

Developer
Released
Platform
NES
Genre
Puzzle
Players
2P
Rating
4.8 / 5 (2.2K)
Last updated

About MAPPY

Mappy arrived on the NES in 1984 as a port of Namco's 1983 arcade hit, landing on the platform during the very early days of the Famicom in Japan. The NES library at that point was still thin, and arcade conversions from established publishers like Namco carried significant weight in demonstrating what the hardware could do. Mappy had already proven itself in arcades as a distinctive, charming action-puzzle game, and the home port gave players the chance to experience it without burning through coins. The game casts the player as Mappy, a small police mouse working for a force called the "Micro Police," whose job is to recover stolen goods from a mansion full of cats led by the large boss cat Goro (also known as Nyamco). The core gameplay loop is deceptively simple but demands careful thinking and quick reflexes: Mappy must navigate a multi-story mansion by bouncing on trampolines located at the edges of each floor to travel between levels, collecting items like televisions, paintings, and safes while avoiding the gang of cats patrolling the corridors. Mappy cannot jump freely — he is entirely dependent on the trampolines to change floors, which creates a constant tension between efficient item collection and safe routing. The controls are tight and responsive, with a single action button used to open doors, which can temporarily stun or defeat cats when flung open into them. Certain doors, when opened at the right moment, release special waves or bells that clear all on-screen enemies and award bonus points, rewarding players who learn the timing. The level structure progresses through increasingly complex mansion layouts with more aggressive cat AI and tighter item placement, punctuated by bonus rounds that offer extra points without enemy threats. The two-player mode allows players to alternate turns, making it a competitive score-chasing experience well suited to the living-room arcade culture of the era. In its time, Mappy was praised for faithfully translating the arcade experience to home hardware, preserving the colorful visuals, the bouncy soundtrack, and the satisfying mechanical rhythm of the original. The game's difficulty curve is notably steep — early stages feel approachable, but the cats quickly become relentless, and a single mistimed trampoline bounce can strand Mappy in a dangerous corridor. This blend of accessible premise and punishing execution gave Mappy lasting appeal among players who enjoyed mastering its systems.

What makes it special

Mappy's most distinctive mechanic is its complete removal of free jumping in favor of trampoline-based vertical movement. This single design constraint transforms what could have been a generic platformer into a genuine puzzle-action game, forcing players to plan routes across floors rather than simply running and leaping. The door-wave mechanic — where opening certain glowing doors releases a screen-clearing energy wave — adds a layer of risk-reward timing that elevates the game beyond pure evasion. These two interlocking systems give Mappy a mechanical identity that remains immediately recognizable decades after its release.

Pro tips

  • Prioritize collecting items near the trampolines first so you always have a clear escape route when cats close in.
  • Watch for doors that flash or glow — opening these releases a wave that clears all cats on screen and awards significant bonus points.
  • Never linger on a trampoline too long; bouncing three times without moving to a floor causes it to break and costs you a life.
  • In later stages, let cats bunch together before opening a wave door to maximize the number of enemies cleared in a single action.
  • During bonus rounds, move methodically from one side to the other rather than chasing balloons randomly — a consistent path captures more before time runs out.

MAPPY Controls — NES Keyboard Keys

Default keyboard bindings for MAPPY on our in-browser NES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

MAPPY Longplay & Gameplay Videos

Watch a full playthrough of MAPPY on NES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"MAPPY" NES longplay 1984

MAPPY Cheat Codes

10 community-curated cheats for MAPPY. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite Lives

    0070:02SLTGNXSZTGNZ
  • Invincibility

    AVISVZGXEIOZEY+ASSSXZEI
  • Disable "Hurry!" Timer

    GZENZLVT
  • Infinite Time Bonus Stages

    GZEKUZVG
  • Press Start To Complete Level

    OZXKAZIK+VAXKPZLZ+SAXKZZSE+TLXKLZLX+PAXKGZEY+ATXKIZIA
  • Ropes Don't Change Color When Jumping On Them

    SZOVZXVS+SZOSNKVS
  • Collect Red Ballons Anywhere In Bonus Stage

    GXSNPPEL+GXKNTPEI
  • Collect Items Anywhere In Normal Stage

    GZNTLTEI+GZNVTTEL
  • Disable Trap Floors

    SXKYTEOO
  • Start With 9 Lives

    PATKKE
Play Now

External references

Frequently Asked Questions

When was MAPPY released?

MAPPY was released in 1984 for the NES.

Who developed MAPPY?

MAPPY was developed by Namco, available to play in your browser on RetroGameSpace.

How many players does MAPPY support?

MAPPY supports up to 2 players, ideal for couch co-op or competitive sessions on the NES.

What type of game is MAPPY?

MAPPY is a Puzzle game for the NES, playable instantly in your browser — no downloads, no installs.

How can I play MAPPY for free?

Open this page and click "Play Now" — MAPPY runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play MAPPY in the browser?

No. MAPPY streams from a public archive into a browser-side NES emulator. Nothing is installed on your computer.

Can I save my progress in MAPPY?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original NES cartridge supported.

Does MAPPY work on mobile devices?

Yes — the NES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play MAPPY this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of MAPPY. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to complete a full run of Mappy?

Mappy does not have a traditional ending — it loops continuously with increasing difficulty. A single session for a new player typically lasts 10 to 20 minutes before the cat AI becomes overwhelming, while experienced players can extend runs significantly by mastering wave-door timing and efficient routing.

Is Mappy difficult for newcomers?

The first few stages are forgiving enough to learn the trampoline and door mechanics, but difficulty rises sharply. The inability to jump freely means one wrong move can trap you with no escape. Newcomers should focus on learning safe routes before chasing high scores.

What is the best starting strategy for a new player?

Begin each stage by collecting items on the floor you start on before using the trampolines. This reduces early risk. Learn which doors produce waves immediately — these are your most powerful tool and should be saved for moments when multiple cats are grouped nearby.

Is the two-player mode worth trying?

The two-player mode is alternating rather than simultaneous, so it functions as a score competition rather than cooperative play. It works well for short sessions with a friend, adding a light competitive element, but the core experience is essentially the same as single-player.

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