Indiana Jones and the Infernal Machine

Screenshots1 / 2

A character in light-colored clothing stands in a dark stone chamber, arms raised toward a glowing light source on the upper left. A green circular health or radar indicator appears in the lower left corner. Floating golden cube-shaped objects hover in the upper right area of the screen. The environment features textured stone walls and floors with warm and cool lighting contrasts. A blue UI panel is partially visible in the lower right corner. The 3D graphics show typical N64-era polygon rendering with muted earth tones and dungeon architecture.

Indiana Jones and the Infernal Machine

印第安纳琼斯与地狱机器

4.8 (7.4K)
N64 Action 890 plays

Indiana Jones and the Infernal Machine is a 3D action-adventure game released in 2000 by Factor 5. Players control Indiana Jones through twelve single-player missions, navigating complex 3D environments filled with enemies, environmental hazards, and physics-based puzzles. Combat relies on melee weapons and a versatile inventory system, allowing players to collect and use various tools and items throughout each level. The game utilizes the N64 controller's analog stick for precise character movement and dynamic camera control. Level design emphasizes exploration and environmental interaction, requiring players to solve puzzles, defeat enemies, and navigate obstacles to reach the mission's conclusion. The campaign progresses through a series of increasingly challenging scenarios set across distinct locations and environments.

Developer
Released
Platform
N64
Genre
Action
Players
1P
Rating
4.8 / 5 (7.4K)
Last updated

About Indiana Jones and the Infernal Machine

Indiana Jones and the Infernal Machine arrived on the Nintendo 64 in 2000, a port of the 1999 PC original developed by Factor 5 — the German studio renowned for squeezing extraordinary performance out of Nintendo hardware, most famously through their work on the Rogue Squadron series. By 2000 the N64 was in the twilight of its commercial life, with the GameCube already on the horizon, yet Factor 5 used the platform's Expansion Pak to deliver improved texture detail and draw distances over the base cartridge spec. The game positions itself as a spiritual successor to the LucasArts adventure tradition while pivoting hard toward 3D action, arriving in the wake of the Tomb Raider phenomenon and clearly drawing on that template: a third-person camera, a whip-cracking archaeologist protagonist, and a series of globe-trotting levels built around platforming, combat, and environmental puzzle-solving. Set in 1947, the story pits Indiana Jones against Soviet agents racing to reassemble a Babylonian device of catastrophic power, giving the game a Cold War espionage flavour consistent with the film series' tone. Levels take Indy through locations including Soviet-era Kazakhstan, the jungles of Panama, and ancient Mesoamerican ruins, each structured as a largely self-contained stage with a mix of exploration, switch-and-lever puzzles, and enemy encounters. The N64 control scheme maps Indy's signature bullwhip to a dedicated button, allowing players to swing across gaps, disarm enemies, and interact with environmental anchors — a mechanic that feels tactile and rewarding once mastered. A secondary weapon slot accommodates firearms and thrown items looted from fallen enemies, and a health system tied to collectible canteens encourages thorough exploration of each environment. The camera, a persistent challenge in third-person N64 titles of the era, is manually controlled via the C-buttons, which demands some patience but gives players precise framing during platforming sequences. Factor 5's technical pedigree shows in the relatively stable frame rate and the quality of the character animations, which were considered strong for a cartridge-based N64 release at that point in the console's life. Reception at the time was generally positive among action-adventure fans, with particular praise directed at the game's faithful recreation of the Indiana Jones atmosphere — the John Williams-derived score, the map-screen transitions between levels, and Harrison Ford's likeness all contributing to an authentic feel. Critics noted that the camera and some imprecise platforming sections were the game's primary friction points, but the overall package was seen as a competent and entertaining action title that served N64 owners who had not experienced the PC version well.

Pro tips

  • Master the whip-swing early: look for golden anchor points on ceilings and walls — they are the primary way to cross wide gaps and reach elevated ledges throughout the game.
  • Conserve your firearms for armoured enemies and bosses; standard Soviet soldiers can often be dispatched with the whip disarm followed by melee, saving precious ammunition.
  • Explore every corner of each level before triggering the exit — canteens that restore health and key inventory items are frequently hidden in alcoves off the main path.
  • Manually rotate the camera before committing to any long jump; the default angle is often misleading about the true distance and landing platform position.
  • In boss encounters, circle-strafe continuously using the analogue stick — standing still while attacking is the most common cause of avoidable damage from boss special attacks.

Indiana Jones and the Infernal Machine Controls — N64 Keyboard Keys

Default keyboard bindings for Indiana Jones and the Infernal Machine on our in-browser N64 emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
V Z (trigger) Z trigger (back)
Q L Left shoulder
W R Right shoulder
I C-Up C-Up (camera up)
K C-Down C-Down (camera down)
J C-Left C-Left (camera left)
L C-Right C-Right (camera right)
Enter Start Start / Pause

The N64 thumbstick is mapped to the arrow keys by default; many titles also let you remap it from the in-game options screen. The Z trigger is mapped to V.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Indiana Jones and the Infernal Machine Longplay & Gameplay Videos

Watch a full playthrough of Indiana Jones and the Infernal Machine on N64 before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Indiana Jones and the Infernal Machine" N64 longplay 2000

Indiana Jones and the Infernal Machine Cheat Codes

30 community-curated cheats for Indiana Jones and the Infernal Machine. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Babylon

    81166F183F00+81166F283F00+81166F383F00D104D0A80020+80166F940000+D104D0A80010+80166F94000181166F4CBE00+81166F50BE00+81166F54BE00
  • Tian Shian River

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  • Shambla Sanctuary

    81166E403F00+81166E503F00+81166E603F00D104D0A80020+80166EB80000+D104D0A80010+80166EB8000181166E70BE00+81166E74BE00+81166E78BE00
  • Palawan Lagoon

    811724403F00+811724503F00+811724603F00D104D0A80020+801724B80000+D104D0A80010+801724B8000181172470BE00+81172474BE00+81172478BE00
  • Palawan Volcano

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  • Palawan Temple

    8117FB983F00+8117FBA83F00+8117FBB83F00D104D0A80020+8017FC100000+D104D0A80010+8017FC1000018117FBC8BE00+8117FBCCBE00+8117FBD0BE00
  • Out of Jeep

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  • In Jeep

    811690683F00+811690783F00+811690883F00D104D0A80020+801690F80000+D104D0A80010+801690F80001811690B0BE00+811690B4BE00+811690B8BE00
  • Teotihuacan

    8117C5283F00+8117C5383F00+8117C5483F00D104D0A80020+8017C5A00000+D104D0A80010+8017C5A000018117C558BE00+8117C55CBE00+8117C560BE00
  • Olmec Valley

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  • Meroe

    811696903F00+811696A03F00+811696B03F00D104D0A80020+801697080000+D104D0A80010+801697080001811696C0BE00+811696C4BE00+811696C8BE00
  • Nub's Tomb Level

    81192C303F00+81192C403F00+81192C503F00D104D0A80020+80192CA80000+D104D0A80010+80192CA8000181192C60BE00+81192C64BE00+81192C68BE00
Show 18 more cheats
  • The Machine

    81172A943F00+81172AA43F00+81172AB43F00D104D0A80020+80172B100000+D104D0A80010+80172B10000181172AC4BE00+81172AC8BE00+81172AD0BE00
  • Atherium

    8116EA903F00+8116EAA03F00+8116EAB03F00D104D0A80020+8016EB080000+D104D0A80010+8016EB0800018116EAC0BE00+8116EAC4BE00+8116EAC8BE00
  • Return to Peru

    8117A0503F00+8117A0603F00+8117A0703F00D104D0A80020+8017A0C80000+D104D0A80010+8017A0C800018117A080BE00+8117A084BE00+8117A088BE00
  • Low Resolution XP Enable Code (Must be On)

    800003190040+8000093A0000
  • Infinite Anti-Venom Kits

    800C89C100FF+800C89C20009800C2E3000FF+800C2E310009
  • Infinite Raft Patch Kits

    800C89E900FF+800C89EA0009800C2E5800FF+800C2E590009
  • Infinite Medicines

    800C89CD00FF+800C89CE0009800C2E3C00FF+800C2E3D0009
  • Lighter

    800C893D0001+800C893E0009800C2DAC0001+800C2DAD0009
  • Never Have Lighter

    800C893D0000800C2DAC0000
  • Raft

    800C89ED0001+800C89EF0009800C2E5C0001+800C2E5D0009
  • Never Have Raft

    800C89ED0000800C2E5C0000
  • Infinite First Aid Kits

    800C89C900FF+800C89CA0009
  • Red Candle

    800C8ACD0001+800C8ACE0009800C2F3C0001+800C2F3D0009
  • Yellow Candle

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  • Green Candle

    800C8A750001+800C8A760009800C2EE40001+800C2EE50009
  • Padlock Key

    800C89FD0001+800C89FE0009800C2E6C0001+800C2E6D0009
  • Arming Device

    800C89F90001+800C89FA0009800C2E680001+800C2E690009
  • Gold Div Room Key

    800C89F60001+800C89F70009800C2E650001+800C2E660009
Play Now

External references

Frequently Asked Questions

When was Indiana Jones and the Infernal Machine released?

Indiana Jones and the Infernal Machine was released in 2000 for the N64.

Who developed Indiana Jones and the Infernal Machine?

Indiana Jones and the Infernal Machine was developed by Factor 5, available to play in your browser on RetroGameSpace.

How many players does Indiana Jones and the Infernal Machine support?

Indiana Jones and the Infernal Machine is a single-player Action game for the N64.

What type of game is Indiana Jones and the Infernal Machine?

Indiana Jones and the Infernal Machine is a Action game for the N64, playable instantly in your browser — no downloads, no installs.

How can I play Indiana Jones and the Infernal Machine for free?

Open this page and click "Play Now" — Indiana Jones and the Infernal Machine runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Indiana Jones and the Infernal Machine in the browser?

No. Indiana Jones and the Infernal Machine streams from a public archive into a browser-side N64 emulator. Nothing is installed on your computer.

Can I save my progress in Indiana Jones and the Infernal Machine?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original N64 cartridge supported.

Does Indiana Jones and the Infernal Machine work on mobile devices?

Yes — the N64 emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Indiana Jones and the Infernal Machine this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Indiana Jones and the Infernal Machine. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Indiana Jones and the Infernal Machine on N64?

A straightforward playthrough of the main levels takes most players between 8 and 12 hours. Thorough exploration to find all collectibles and secrets can extend that to around 14 to 16 hours. The game does not have a difficulty selector, so all players experience the same challenge curve.

Is the N64 version worth playing today compared to the PC original?

The PC version generally offers sharper visuals and more responsive mouse-and-keyboard controls. The N64 port is worth playing if you prefer a controller or want the console experience, but be aware that load times are absent on cartridge while texture resolution is slightly lower than the PC release.

What is the best starting strategy for new players?

Spend the opening Kazakhstan levels learning the whip mechanics thoroughly before worrying about combat efficiency. The whip disarm and swing are used constantly throughout the entire game, and building muscle memory for them early makes later, more complex levels significantly more manageable.

What are the most common mistakes new players make?

The two most frequent mistakes are neglecting to explore off the critical path — causing health shortages later — and fighting the camera instead of manually adjusting it before platforming sections. Players who treat the C-button camera rotation as a core mechanic rather than an afterthought have a noticeably smoother experience.

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