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Jimmy Connors Tennis
Jimmy Connors Tennis remains one of the finest sports experiences on the NES. Its innovative design and addictive gameplay have earned it a permanent place in gaming history.
- Developer
- NMS Software
- Released
- 1993
- Platform
- NES
- Genre
- Sports
- Players
- 2P
- Rating
- 4.6 / 5 (2.2K)
- Last updated
Jimmy Connors Tennis Controls — NES Keyboard Keys
Default keyboard bindings for Jimmy Connors Tennis on our in-browser NES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.
| Keyboard | Console button | Typical use |
|---|---|---|
| ↑ | D-Pad Up | Move up |
| ↓ | D-Pad Down | Move down |
| ← | D-Pad Left | Move left |
| → | D-Pad Right | Move right |
| X | A | Primary action (jump / confirm) |
| Z | B | Secondary action (attack / cancel) |
| Enter | Start | Start / Pause |
| Shift | Select | Select / Mode |
Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.
Jimmy Connors Tennis Longplay & Gameplay Videos
Watch a full playthrough of Jimmy Connors Tennis on NES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.
Watch longplay on YouTube
"Jimmy Connors Tennis" NES longplay 1993
Jimmy Connors Tennis Cheat Codes
19 community-curated cheats for Jimmy Connors Tennis. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.
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Only need 15 points to win game
AEVTIPLA -
Only need 30 points to win game
PEVTIPLA -
Only need 40 points to win game
ZEVTIPLA -
Only need 1 game to win set instead of 6
AEEVAZTA -
Only need 2 games to win set
PEEVAZTA -
Only need 3 games to win set
ZEEVAZTA -
Only need 4 games to win set
GEEVAZTA -
Only need 5 games to win set
IEEVAZTA -
Must get 2 points after 40 to win and no deuces (always shows advantage after 40)
EEVVIPEI -
Don't need to win by 2 to win tiebreaker
PEKVGPZA -
2 points needed to win tiebreaker instead of 7
ZEUVIPYA -
3 points needed to win tiebreaker
LEUVIPYA
Show 7 more cheats Show fewer
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4 points needed to win tiebreaker
GEUVIPYA -
5 points needed to win tiebreaker
IEUVIPYA -
6 points needed to win tiebreaker
TEUVIPYA -
10 points needed to win tiebreaker
ZEUVIPYE -
P1 Score Modifier
0241:00 -
P2 Never Scores
0242:00 -
Must Get 2 Points After 40 To Win And No Deuces
EEVVIPEI
External references
Frequently Asked Questions
When was Jimmy Connors Tennis released?
Jimmy Connors Tennis was released in 1993 for the NES.
Who developed Jimmy Connors Tennis?
Jimmy Connors Tennis was developed by NMS Software, available to play in your browser on RetroGameSpace.
How many players does Jimmy Connors Tennis support?
Jimmy Connors Tennis supports up to 2 players, ideal for couch co-op or competitive sessions on the NES.
What type of game is Jimmy Connors Tennis?
Jimmy Connors Tennis is a Sports game for the NES, playable instantly in your browser — no downloads, no installs.
How can I play Jimmy Connors Tennis for free?
Open this page and click "Play Now" — Jimmy Connors Tennis runs free in your browser via WebAssembly emulation. No account, no payment, no installer.
Do I need to download anything to play Jimmy Connors Tennis in the browser?
No. Jimmy Connors Tennis streams from a public archive into a browser-side NES emulator. Nothing is installed on your computer.
Can I save my progress in Jimmy Connors Tennis?
Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original NES cartridge supported.
Does Jimmy Connors Tennis work on mobile devices?
Yes — the NES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.
Is it legal to play Jimmy Connors Tennis this way?
RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Jimmy Connors Tennis. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.