Krull

Screenshots1 / 2

The Krull arcade title screen displays the word 'KRULL' in large blue and white pixelated letters centered on a black background, framed by a red decorative border with ornamental corner designs. Below the title, white text reads 'COPYRIGHT 1983 GOTTLIEB AND CO.' followed by 'ALL RIGHTS RESERVED' and 'CREDITS 0' at the bottom. The entire composition uses the color palette typical of early 1980s arcade cabinets with stark contrast between the dark background and bright text elements.

Krull

克鲁尔

4.9 (3.6K)
Arcade Action 713 plays

Krull is an action arcade game released by Gottlieb in 1983. Players control a warrior navigating through five distinct levels inspired by the film of the same name. The game features side-scrolling combat where players must defeat enemies and avoid obstacles using a sword for close-range attacks and a throwing star weapon for ranged combat. Each level presents different enemy types and hazards, requiring the player to reach the end and defeat a boss character. Controls are straightforward, with movement and attack buttons allowing for responsive gameplay. The game emphasizes pattern recognition and timing as players learn enemy behavior and level layouts to progress.

Developer
Released
Platform
Arcade
Genre
Action
Rating
4.9 / 5 (3.6K)
Last updated

About Krull

Released in 1983 by Gottlieb, Krull arrived during one of the most competitive periods in arcade history, when cabinets from Atari, Namco, and Williams were battling for floor space in arcades worldwide. Gottlieb, a company with deep roots in pinball manufacturing, had been expanding its video arcade lineup throughout the early 1980s, and Krull was developed as a licensed tie-in to the Columbia Pictures fantasy film of the same name released that same year. The game sought to capitalize on the post-Star Wars appetite for science-fantasy spectacle at a moment when movie-licensed arcade games were becoming a proven commercial strategy.

The gameplay in Krull is a multi-stage action experience that draws directly from key sequences in the film. Players take on the role of Prince Colwyn, the film's hero, and must navigate a series of distinct challenge screens rather than a single continuous scrolling world. This stage-based structure was a common design approach in early 1980s arcade games, giving each screen its own visual identity and mechanical focus, which helped mask hardware limitations while providing variety. One of the central mechanics involves the Glaive, the iconic five-pointed throwing weapon from the film. Players must aim and hurl the Glaive at enemies, and the weapon's distinctive flight path — arcing outward and returning like a boomerang — requires players to anticipate enemy movement and lead their throws rather than simply pointing and firing. This projectile mechanic distinguished Krull from straightforward fixed shooters of the era.

The control scheme uses a joystick for movement and directional aiming, with a button to launch the Glaive. Mastering the weapon's arc is the central skill challenge of the game. Enemy soldiers, drawn from the film's alien invaders known as the Slayers, advance on the player in formations and patterns that escalate in speed and aggression as the game progresses. The game also features a spider-web stage and other set pieces that reference the film's locations, giving players who had seen the movie a sense of recognition and reward.

Gottlieb built the cabinet with colorful artwork closely mirroring the film's promotional materials, and the attract mode was designed to pull in passersby with flashing visuals. The hardware was based on Gottlieb's established arcade platform of the period, which kept production costs manageable while delivering smooth sprite movement. In its era, Krull occupied a niche as a competent licensed action game that rewarded practice and offered more mechanical depth than a casual glance suggested. It was not among the landmark titles of 1983 — a year that also saw Dragon's Lair, Mario Bros., and Star Wars — but it held its own as a solid mid-tier arcade release that gave fans of the film an interactive extension of the story they had seen on screen.

What makes it special

Krull's most distinctive mechanical hook is the Glaive throw itself. Unlike the straight-line projectiles that dominated arcade shooters of 1983, the Glaive follows a curved, returning arc that demands spatial reasoning and predictive aiming. This single mechanic elevates the game above a simple reskin of existing shooter templates and gives it a tactile identity tied directly to the film's most iconic prop. For players willing to internalize the Glaive's flight behavior, the game rewards precision in a way that few licensed arcade titles of the era attempted.

Pro tips

  • Lead your Glaive throws well ahead of moving Slayers — the weapon arcs outward before returning, so aiming directly at an enemy will almost always result in a miss.
  • Learn the patrol patterns of enemies on each stage before committing to a throw; wasted Glaive launches leave you vulnerable while the weapon is in flight.
  • Stay mobile and avoid lingering in the center of the screen, where converging enemy paths give you the least reaction time.
  • On the spider-web stage, prioritize clearing the outer sections first to give yourself room to maneuver toward the center safely.
  • Watch the edges of the screen — enemies that exit one side can re-enter from another, so never assume a threat has been eliminated just because it left your view.

Krull Controls — Arcade Keyboard Keys

Default keyboard bindings for Krull on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Krull Longplay & Gameplay Videos

Watch a full playthrough of Krull on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Krull" Arcade longplay 1983

External references

Frequently Asked Questions

When was Krull released?

Krull was released in 1983 for the Arcade.

Who developed Krull?

Krull was developed by Gottlieb, available to play in your browser on RetroGameSpace.

What type of game is Krull?

Krull is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Krull for free?

Open this page and click "Play Now" — Krull runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Krull in the browser?

No. Krull streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Krull?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Krull work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Krull this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Krull. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How difficult is Krull for new players?

Krull has a moderate learning curve. The Glaive's curved flight path is unintuitive at first and requires deliberate practice before throws feel consistent. Enemy speed increases quickly across stages, so new players should expect short early runs until the weapon's arc becomes second nature.

What is the best starting strategy for a first session?

Focus entirely on understanding the Glaive's arc before worrying about score. Spend your first few lives experimenting with throw angles at slow early enemies. Once you can reliably predict where the Glaive will travel, the rest of the game's mechanics become much more manageable.

Is Krull worth playing today for retro game fans?

For fans of early 1980s arcade action and the Krull film, yes. The Glaive mechanic remains a genuinely interesting design curiosity, and the stage variety keeps short sessions engaging. Players seeking deep or lengthy gameplay may find it limited, but as a historical artifact of licensed arcade design it is worth a look.

What is the most common mistake new players make?

Aiming the Glaive directly at enemies rather than leading the throw. Because the weapon curves away from the player before returning, pointing straight at a target almost guarantees a miss. New players who correct this habit early will see their survival time improve dramatically.

Similar Games

More from Gottlieb

More from 1983