Mario Hoops 3 on 3

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A split-screen view of Mario Hoops 3-on-3 gameplay on Nintendo DS. The top screen displays an overhead basketball court with Mario characters positioned around a red ball near the basket, with crowd stands and scoreboard visible in the background. The bottom screen shows a tactical court map with player icons, a score of 120 displayed on the left side, and team roster information on the right. The interface uses bright colors with orange court flooring and blue UI elements typical of early DS basketball games.

Mario Hoops 3 on 3

马里奥:Hoops 3 on 3

4.8 (7.7K)
NDS Action 791 plays

Mario Hoops 3 on 3 is a basketball action game developed by Square Enix in 2006 for the Nintendo DS. The game combines the Mario universe with arcade-style basketball, featuring classic Nintendo characters competing in three-on-three matches. Players control individual team members with stylus input, executing dribbles, passes, and shots through touch screen gestures. The game includes various courts and tournaments, with each match featuring power-ups and special abilities unique to different characters. The controls emphasize direct player movement and shot timing rather than traditional button presses. Players progress through tournament modes, gradually unlocking additional characters and courts while improving their teams' skills.

Developer
Released
Platform
NDS
Genre
Action
Players
4P
Rating
4.8 / 5 (7.7K)
Last updated

About Mario Hoops 3 on 3

Mario Hoops 3 on 3 arrived in 2006 for the Nintendo DS, landing roughly two years into the handheld's lifecycle — a period when developers were still actively experimenting with the touchscreen and stylus as primary input devices. The DS had already proven itself a commercial powerhouse, and Nintendo was licensing its marquee franchises to third-party studios willing to push the hardware in novel directions. Mario Hoops 3 on 3 stands as a notable example of that strategy: it was developed not by Nintendo's internal teams but by Square Enix, marking the first collaboration between the two companies since the Nintendo 64 era and the first time Square Enix had developed a Mario-branded title. The game arrived in Japan in July 2006 and reached North America and Europe later that same year.

Gameplay centers on three-on-three half-court basketball, but the rules diverge sharply from simulation. Each court is themed after a location from the broader Nintendo and Final Fantasy universes, and coins are scattered across the floor during play. Collecting coins before shooting multiplies the point value of a successful basket, so offensive players must weigh the risk of pausing to gather coins against the pressure of the opposing defense. This coin-collection layer transforms what might otherwise be a straightforward sports title into something closer to an action game, rewarding positional awareness and route planning on every possession.

Controls are split between the face buttons and the DS touchscreen. Movement and passing use the d-pad and buttons in a conventional fashion, but shooting and special moves are executed by drawing specific patterns on the lower touchscreen with the stylus — a straight line upward to shoot, a circular motion to trigger a character's unique special dunk, and so on. This dual-input scheme was unusual for a sports game at the time and gave the title a tactile quality that distinguished it from competing handheld basketball games. Special dunks are character-specific and visually elaborate; Mario's differs from Donkey Kong's, which differs from the Final Fantasy guest characters such as Black Mage and White Mage, each of whom brings a distinct special ability tied to their series of origin.

The roster is divided into five stat-based classes — Speedy, Powerful, Tricky, Balanced, and All-Around — and team composition meaningfully affects strategy. Powerful characters like Donkey Kong excel at muscling through defenders and scoring high-value dunks, while Speedy characters such as Diddy Kong can outrun opponents to collect coins more efficiently. Mixing classes to cover both coin-gathering speed and scoring power is a central team-building consideration.

The single-player mode progresses through a tournament bracket across multiple themed courts, with difficulty scaling as the player advances. Completing tournaments unlocks additional characters and courts. A multiplayer mode supports up to four players via local DS wireless, with each player controlling one member of a three-on-three squad — the fourth slot on each team is filled by a CPU-controlled character. This asymmetric arrangement keeps matches competitive even when human players have uneven skill levels.

Reception at the time acknowledged the game's creativity and the novelty of the Square Enix collaboration, while some critics noted that the stylus-based shooting mechanic could feel imprecise under pressure and that the coin-collection system occasionally disrupted the flow of a basketball match. Nonetheless, the title was recognized as a successful experiment in applying Mario's action-game sensibilities to a sports framework on hardware that rewarded unconventional input design.

What makes it special

Mario Hoops 3 on 3 is the first and, as of this writing, only Mario sports title developed by Square Enix, and it introduced Final Fantasy characters — including Black Mage, White Mage, Ninja, Moogle, and Cactuar — as playable roster members alongside the Nintendo cast. This crossover was unprecedented at the time and remains the sole instance of Final Fantasy characters appearing as playable athletes in a Mario sports game. The decision to use the DS touchscreen for all shooting and special-move inputs was also a deliberate design statement, making the stylus an integral competitive tool rather than a supplementary gimmick.

Pro tips

  • Draw your shoot gesture quickly and cleanly — a slow or wobbly upward swipe is more likely to misfire under defensive pressure, costing you possessions.
  • Prioritize coin collection before shooting whenever the path is clear; a basket scored after grabbing nearby coins is worth significantly more points than an unaugmented shot.
  • Build teams with at least one Speedy character to chase coins efficiently and one Powerful character to convert high-value special dunks near the basket.
  • Learn each character's special-dunk gesture in practice before entering tournament mode — the circular motion must be completed before defenders can block, so muscle memory matters.
  • In multiplayer, communicate with your human teammate about who covers defense versus who collects coins; splitting those roles prevents both players from chasing the ball simultaneously.

Mario Hoops 3 on 3 Controls — NDS Keyboard Keys

Default keyboard bindings for Mario Hoops 3 on 3 on our in-browser NDS emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Touch-screen input on Nintendo DS games uses the mouse on desktop or finger tap on mobile. The default thumbstick mapping is the same as the D-Pad on Lite/DSi titles.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Mario Hoops 3 on 3 Longplay & Gameplay Videos

Watch a full playthrough of Mario Hoops 3 on 3 on NDS before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Mario Hoops 3 on 3" NDS longplay 2006

Mario Hoops 3 on 3 Cheat Codes

30 community-curated cheats for Mario Hoops 3 on 3. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Max Profile Points and SSS Rank

    020F7898+0001869F
  • Disable AI

    020805CC+E3A00000+02096D3C+E3A00000+020AF630+E3A00000
  • CPU Score = 0

    E2000000+00000028+E92D0020+E1A01081+E2825008+E0820180+E1500005+03A0C000+E181C0B0+E1A00000+E8BD0020+EA02BDDB+520AF78C+E1A01081+020AF78C+EAFD421B+D2000000+00000000
  • Infinite Coins

    E2000028+00000018+E1A0C080+E35C0002+03A02000+13A02064+E1A00000+EA02BCA3+520AF2CC+E1A0C080+020AF2CC+EAFD4355+D2000000+00000000
  • Widescreen

    020A4FC4+00001C72+020A65BC+00001C72
  • All Practice Stages

    120F7928+000001FF
  • All Balls Unlocked

    020F7920+0003FFFF
  • All Courts

    120F7918+0000FFFF
  • All Characters

    120F791A+0000FFFF+020F791C+FFFFFFFF
  • Unlock Pro Difficulty

    020F7930+FFFFFFFF
  • Hold L+R+Up for Unlock Messages

    94000130+000000BF+020F7934+FFFFFFFF+D2000000+00000000
  • Ball 01: Normal Ball

    220F78A1+00000000
Show 18 more cheats
  • Ball 02: Red, White and Blue Ball

    220F78A1+00000009
  • Ball 03: Yellow and Green

    220F78A1+00000005
  • Ball 04: Purple and Yellow Ball

    220F78A1+00000004
  • Ball 05: Black and Red Ball

    220F78A1+00000003
  • Ball 06: Blue and White Ball

    220F78A1+0000000C
  • Ball 07: Spiked Ball

    220F78A1+00000007
  • Ball 08: Watermelon Ball

    220F78A1+00000006
  • Ball 09: Jack-O-Lantern Ball

    220F78A1+00000008
  • Ball 10: Dice Ball

    220F78A1+0000000D
  • Ball 11: Soccer Ball

    220F78A1+00000011
  • Ball 12: Star Ball

    220F78A1+0000000F
  • Ball 13: Yoshi Egg Ball

    220F78A1+0000000B
  • Ball 14: Cheep-Cheep Ball

    220F78A1+0000000A
  • Ball 15: Goomba Ball

    220F78A1+00000010
  • Ball 16: Rainbow Ball

    220F78A1+0000000E
  • Ball 17: Silver Ball

    220F78A1+00000002
  • Ball 18: Golden Ball

    220F78A1+00000001
  • Mario

    220F78A0+00000000
Play Now

External references

Frequently Asked Questions

When was Mario Hoops 3 on 3 released?

Mario Hoops 3 on 3 was released in 2006 for the NDS.

Who developed Mario Hoops 3 on 3?

Mario Hoops 3 on 3 was developed by Square Enix, available to play in your browser on RetroGameSpace.

How many players does Mario Hoops 3 on 3 support?

Mario Hoops 3 on 3 supports up to 4 players, ideal for couch co-op or competitive sessions on the NDS.

What type of game is Mario Hoops 3 on 3?

Mario Hoops 3 on 3 is a Action game for the NDS, playable instantly in your browser — no downloads, no installs.

How can I play Mario Hoops 3 on 3 for free?

Open this page and click "Play Now" — Mario Hoops 3 on 3 runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Mario Hoops 3 on 3 in the browser?

No. Mario Hoops 3 on 3 streams from a public archive into a browser-side NDS emulator. Nothing is installed on your computer.

Can I save my progress in Mario Hoops 3 on 3?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original NDS cartridge supported.

Does Mario Hoops 3 on 3 work on mobile devices?

Yes — the NDS emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Mario Hoops 3 on 3 this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Mario Hoops 3 on 3. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat the single-player tournament mode?

Completing all single-player tournaments typically takes between four and seven hours depending on difficulty and familiarity with the controls. Unlocking the full roster and all courts by replaying tournaments with different teams can extend playtime considerably beyond that.

Is the game worth playing today for a retro sports fan?

Yes, particularly for the unique Square Enix and Nintendo crossover roster and the touchscreen shooting mechanic, which still feels distinct from other handheld sports games. The coin-collection system gives matches an action-game energy that holds up well, though sourcing a DS or DS Lite and a cartridge is required.

What is the best starting strategy for new players?

Start with a Balanced or All-Around team so you can learn all aspects of the game without being locked into a narrow playstyle. Focus first on mastering the basic shoot gesture reliably before attempting special dunks, since consistent scoring matters more than flashy moves early on.

What is the most common mistake new players make?

Neglecting coin collection and shooting immediately after receiving the ball. Unaugmented baskets score far fewer points, so opponents who collect coins before shooting will pull ahead quickly. Always scan the court for nearby coins before committing to a shot attempt.

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