Mario & Luigi: Partners In Time

Screenshots1 / 2

A colorful battle scene displays two Mario brothers in the center of a red mechanical factory interior with green pipe structures overhead. A large yellow explosion effect with "Great!" text occupies the middle-right, indicating a successful action. Enemy sprites appear in the lower portions of the screen. The bottom of the display shows a green health/status bar on the left side and colorful UI elements. The art style uses bright, saturated colors typical of Nintendo DS sprite-based graphics with a magenta-tinted background environment.

Mario & Luigi: Partners In Time

马里奥:& Luigi: Partners In Time

4.7 (4.3K)
NDS Action 524 plays

Mario & Luigi: Partners In Time is an action RPG released in 2005 by AlphaDream for the Nintendo DS. The game features Mario and Luigi traveling through time to battle enemies and solve puzzles alongside their baby counterparts. Players control both brothers simultaneously, switching between the present and past eras to progress through the story. Combat utilizes a turn-based system with real-time button inputs that affect attack power and defense effectiveness. The game spans multiple themed worlds, each containing platforming sections, battles, and environmental puzzles. The dual-screen layout of the DS is leveraged throughout, with action occurring on both displays. Players perform timed button presses during combat to enhance damage output and reduce incoming damage. Progression involves collecting power-ups, unlocking new abilities for both Mario and Luigi, and mastering the mechanics of controlling two characters independently to overcome obstacles and defeat bosses across various time periods.

Developer
Released
Platform
NDS
Genre
Action
Players
1P
Rating
4.7 / 5 (4.3K)
Last updated

About Mario & Luigi: Partners In Time

Mario & Luigi: Partners in Time, developed by AlphaDream and published by Nintendo, launched in 2005 for the Nintendo DS — arriving in the console's first full year on the market, when developers were still discovering how best to exploit its dual screens and dual-processor architecture. It served as the direct follow-up to Mario & Luigi: Superstar Saga (2003, Game Boy Advance), inheriting that game's comedic tone, action-RPG battle system, and the brotherly banter between Mario and Luigi while dramatically expanding the scope by introducing baby versions of both heroes. The Nintendo DS's dual screens proved a natural fit: the top screen typically displayed the overworld or enemy information during combat, while the bottom touch screen handled menus and, in certain sequences, the baby brothers' actions, though the game primarily relied on the face buttons rather than the stylus.

The central conceit of Partners in Time is time travel. Princess Peach departs in a time machine to the past, only to become entangled with an alien invasion by a race called the Shroobs, who have conquered the Mushroom Kingdom of that era. Adult Mario and Luigi follow her through time holes and team up with their infant selves, creating a four-character party that is the mechanical heart of the game. In battle, each pair — adult brothers and baby brothers — is mapped to a dedicated set of buttons: A and B control Mario and Luigi respectively, while X and Y control Baby Mario and Baby Luigi. Players must press the correct button at precisely the right moment to execute attacks, dodge incoming strikes, or trigger counterattacks, demanding genuine attention and reflexes rather than passive menu navigation. Bros. Attacks, the game's flashiest offensive options, require coordinated multi-button inputs across all four characters and consume Bros. Points, functioning as a limited but powerful resource.

Outside of battle, the four brothers navigate interconnected overworld areas spread across both the present and past Mushroom Kingdom. Baby characters can be carried on the adults' backs, and many environmental puzzles require switching between formations — babies thrown to reach high ledges, adults stomping switches that babies cannot reach. This layered traversal design gave the DS version a sense of physicality that distinguished it from a straightforward port of the GBA predecessor's ideas. The game features a hub in Peach's Castle from which time holes branch out to distinct themed regions, each culminating in a boss encounter against a Shroob commander.

At launch in late 2005, Partners in Time was received as a polished, content-rich RPG that made strong use of the DS hardware without resorting to gimmickry. Critics praised the writing's humor, the inventive boss designs, and the satisfying rhythm of the battle system. Some noted that the four-button combat, while clever, occasionally became hectic during multi-phase boss fights, and a handful of reviewers felt the game's pacing in its middle chapters was slower than Superstar Saga's. Nevertheless, it established AlphaDream's RPG series as a genuine DS staple and set the template for the subsequent Mario & Luigi entries on the platform.

What makes it special

Partners in Time is the first RPG to place four simultaneously active player-controlled characters on the Nintendo DS using a clean four-button mapping — A, B, X, and Y each tied to a distinct character — so that every button press during combat carries real consequence. This design transforms turn-based battles into a rhythm-action test of attention, where a mistimed press means taking damage rather than deflecting it. The mechanic was novel enough in 2005 that it influenced how AlphaDream structured every subsequent Mario & Luigi title on the platform.

Pro tips

  • During boss battles, watch the boss's eyes or animation wind-up carefully — most attacks telegraph which character will be targeted a full second before impact, giving you time to position the correct button finger.
  • Prioritize leveling up SP (Bros. Points) at stat-up screens early on; running out of Bros. Attacks against late-game bosses forces you into slower, riskier standard attacks.
  • When carrying babies on the adults' backs, remember that the baby pair can still act independently in battle — don't neglect their X/Y button attacks just because they look passive.
  • Stock up on mushrooms and syrup items before entering each new time-hole region; shops in the past are sparse and some areas lock you in until the boss is defeated.
  • In the Yoob's Belly dungeon, map out the egg chambers before committing to a path — backtracking through the digestive corridors without a mental map wastes significant time.

Mario & Luigi: Partners In Time Controls — NDS Keyboard Keys

Default keyboard bindings for Mario & Luigi: Partners In Time on our in-browser NDS emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Touch-screen input on Nintendo DS games uses the mouse on desktop or finger tap on mobile. The default thumbstick mapping is the same as the D-Pad on Lite/DSi titles.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Mario & Luigi: Partners In Time Longplay & Gameplay Videos

Watch a full playthrough of Mario & Luigi: Partners In Time on NDS before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Mario & Luigi: Partners In Time" NDS longplay 2005

External references

Frequently Asked Questions

When was Mario & Luigi: Partners In Time released?

Mario & Luigi: Partners In Time was released in 2005 for the NDS.

Who developed Mario & Luigi: Partners In Time?

Mario & Luigi: Partners In Time was developed by AlphaDream, available to play in your browser on RetroGameSpace.

How many players does Mario & Luigi: Partners In Time support?

Mario & Luigi: Partners In Time is a single-player Action game for the NDS.

What type of game is Mario & Luigi: Partners In Time?

Mario & Luigi: Partners In Time is a Action game for the NDS, playable instantly in your browser — no downloads, no installs.

How can I play Mario & Luigi: Partners In Time for free?

Open this page and click "Play Now" — Mario & Luigi: Partners In Time runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Mario & Luigi: Partners In Time in the browser?

No. Mario & Luigi: Partners In Time streams from a public archive into a browser-side NDS emulator. Nothing is installed on your computer.

Can I save my progress in Mario & Luigi: Partners In Time?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original NDS cartridge supported.

Does Mario & Luigi: Partners In Time work on mobile devices?

Yes — the NDS emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Mario & Luigi: Partners In Time this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Mario & Luigi: Partners In Time. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Partners in Time?

A straightforward playthrough of the main story takes roughly 20 to 25 hours. Completionists who hunt all the optional Bros. Items and fully explore every time-period area can push that closer to 30 hours.

Is Partners in Time harder than Superstar Saga?

Most players find it moderately more demanding. Managing four characters' button inputs simultaneously during boss fights raises the reaction burden, and several mid-to-late bosses have multi-phase patterns that punish passive play. The difficulty is fair but expects you to learn enemy tells.

What is the best strategy for a new player starting out?

Focus on learning to counter every standard enemy attack before relying on Bros. Attacks. Countering costs nothing and builds the muscle memory needed for bosses. Also, do not skip the tutorial prompts — the game introduces new mechanics gradually and missing an explanation early causes confusion later.

Is Partners in Time worth playing today?

Yes, provided you have access to a Nintendo DS or 3DS. The four-character battle system holds up, the humor remains sharp, and the Shroob invasion storyline is one of the darker, more inventive plots in the Mario RPG lineage. Load times and screen resolution are the only dated elements.

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