Markham

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The arcade title screen displays the Markham logo in large red and white pixelated letters at center, with a white crosshair symbol above it. The black background shows a score display reading "HI 010000" in the upper left corner and "CREDIT=00" in the lower right. Below the logo, white text reads "*INSERT COIN*" centered on screen. Copyright information for Sun Electronics Corp from 1983 appears at the bottom in small white text.

Markham

4.6 (4.2K)
Arcade Action 522 plays

Markham is an action arcade game developed by Sun Electronics and released in 1983. The player controls a police officer navigating through maze-like levels to apprehend criminals. The game features joystick controls for movement in four directions. Players must chase down and catch fleeing suspects while avoiding obstacles and hazards scattered throughout each stage. The level design increases in complexity as the player progresses, introducing new enemy patterns and environmental challenges. The objective is to complete each round by capturing all criminals within the time limit.

Developer
Released
Platform
Arcade
Genre
Action
Rating
4.6 / 5 (4.2K)
Last updated

About Markham

Markham is a 1983 arcade action game developed and published by Sun Electronics, a Japanese company that had already made a name for itself in the early arcade era with titles such as Arabian and Ikki. Released at a time when the arcade market was saturated with fixed-screen and scrolling action games in the wake of Pac-Man and Donkey Kong, Markham entered a fiercely competitive landscape where cabinet operators demanded games with immediate pick-up-and-play appeal and strong quarter-pulling mechanics.

In Markham, the player controls a character navigating a series of single-screen stages filled with enemies and environmental hazards. The core loop revolves around movement and avoidance: the player must maneuver their character across the play field, dealing with waves of enemies that follow set patrol patterns while also contending with the layout of each stage. Controls are handled via a joystick, keeping the input scheme accessible to the casual arcade audience of the era. The game progresses through increasingly difficult stages, with enemy speed and density ramping up as the player advances, a design philosophy common to arcade titles of the period that were built around the concept of an escalating challenge loop rather than a defined narrative endpoint.

Sun Electronics gave Markham a visual style consistent with the colorful, sprite-based aesthetics that defined early-1980s Japanese arcade output. The hardware capabilities of the time allowed for smooth character movement and distinctive enemy designs, and the game made competent use of the available color palette to differentiate stage elements. Audio cues punctuate key gameplay moments, providing the kind of immediate feedback that arcade players relied upon to gauge their performance without taking their eyes off the action.

In its era, Markham occupied the role of a solid, workmanlike arcade release rather than a landmark title. Sun Electronics was not among the top-tier publishers of the period — that distinction belonged to companies like Namco, Nintendo, and Konami — but the company consistently produced competent arcade fare that found its way into cabinets across Japan and, to a lesser extent, international markets. Markham did not generate the cultural footprint of contemporaries like Galaga or Donkey Kong Jr., but it served its purpose as an engaging diversion for arcade-goers of 1983. Today it is primarily of interest to collectors and enthusiasts of Sun Electronics' catalog, as well as researchers studying the breadth of arcade output during the golden age of the medium.

Pro tips

  • Study enemy patrol patterns in each stage before committing to aggressive movement — most enemies follow predictable routes that can be exploited once memorized.
  • Prioritize clearing the edges of the screen first, as enemies that spawn from the periphery can quickly cut off your escape routes if left unchecked.
  • Avoid lingering in the center of the stage for too long; staying near the edges gives you more reaction time but keep an escape path open at all times.
  • As stages progress and enemy speed increases, focus on short, deliberate movements rather than long dashes across the screen to reduce the risk of running into a fast-moving enemy.

Markham Controls — Arcade Keyboard Keys

Default keyboard bindings for Markham on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Markham Longplay & Gameplay Videos

Watch a full playthrough of Markham on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Markham" Arcade longplay 1983

External references

Frequently Asked Questions

When was Markham released?

Markham was released in 1983 for the Arcade.

Who developed Markham?

Markham was developed by Sun Electronics, available to play in your browser on RetroGameSpace.

What type of game is Markham?

Markham is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Markham for free?

Open this page and click "Play Now" — Markham runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Markham in the browser?

No. Markham streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Markham?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Markham work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Markham this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Markham. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How difficult is Markham for new players?

Markham follows the classic arcade difficulty curve: early stages are forgiving enough to learn the basics, but enemy speed and density escalate quickly. New players should expect to lose frequently until they internalize the patrol patterns of each stage. The game is designed to consume credits, so patience and pattern recognition are essential.

What is the best starting strategy for Markham?

Focus your first few runs entirely on observing how enemies move rather than chasing a high score. Once you can predict enemy paths in the opening stages, you can plan efficient routes that minimize exposure to danger. Avoid panicked movement — deliberate, short repositioning steps are far safer than long dashes.

Is Markham worth playing today?

Markham holds appeal mainly for fans of Sun Electronics' catalog and collectors interested in the full breadth of 1983 arcade output. As a mechanical experience it is competent but not groundbreaking, so players seeking a historically significant or uniquely innovative arcade game may find more rewarding options from the same era.

What is a common mistake new players make in Markham?

The most frequent mistake is over-relying on reactive movement — waiting until an enemy is nearly on top of you before moving. Because enemy speed increases with each stage, this reactive approach fails quickly. Proactive repositioning based on anticipated enemy paths is the key habit to develop early.

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