Metal Black

Screenshots1 / 2

The title screen displays a large metallic logo reading "METAL BLACK" in silver and blue gradient lettering, positioned centrally over a dark background. Above the title sits a stylized red and pink creature head with prominent fangs and dripping appearance. Below the logo, "TAITO" appears in blue and red colored text. Copyright information "© 1983 TAITO CORP.,JAPAN" is printed in small white text at the bottom. The overall design uses a dark palette with metallic and red accent colors typical of early 1990s arcade aesthetics.

Metal Black

黑色金属

4.2 (2.7K)
Arcade Action 675 plays

Metal Black is an action arcade game developed by Taito Corporation and released in 1991. Players pilot a spacecraft through vertically scrolling levels, engaging in intense combat against enemy formations and boss encounters. The game features rapid-fire shooting mechanics with power-up systems that enhance the player's weapon capabilities. Controls are straightforward, using directional inputs for movement and a fire button for continuous shooting. The level structure progresses through multiple stages with increasing difficulty, culminating in challenging final bosses that require precise timing and pattern recognition to defeat.

Developer
Released
Platform
Arcade
Genre
Action
Rating
4.2 / 5 (2.7K)
Last updated

About Metal Black

Metal Black is a horizontal scrolling shoot-'em-up developed and published by Taito Corporation Japan, released to arcades in 1991. It arrived during a golden era for the genre, when cabinet shooters were competing fiercely for quarters alongside titles such as Taito's own Darius series and Konami's Gradius line. Metal Black was conceived in part by some of the same staff involved in Darius II, and it carries a similarly cinematic, atmospheric sensibility that set it apart from faster, more arcade-conventional shooters of the period.

The game casts the player as the pilot of a fighter craft called the Black Fly, humanity's last hope against an alien invasion force known as the Nemesis. The narrative is delivered almost entirely through environmental storytelling — crumbling Earth cityscapes, desolate wastelands, and imposing alien superstructures scroll past as the backdrop, giving the game a bleak, post-apocalyptic tone that was relatively unusual for the genre at the time.

Gameplay is built around a resource called Newalone, a form of energy that powers both the player's charged shot and a temporary energy shield. Newalone particles are dropped by destroyed enemies and collected automatically when the ship flies over them. Accumulating enough Newalone allows the player to charge and release a powerful beam attack. Crucially, if the player fires their charged beam at the same moment a boss fires its own energy beam, the two beams collide and lock in a tug-of-war struggle — a mechanic that became one of the game's most memorable and visually dramatic features. Winning these beam clashes requires sustained fire and careful Newalone management, turning boss encounters into tense, high-stakes duels rather than simple pattern-memorisation exercises.

The game is structured across five stages, each culminating in a large, elaborately designed boss. The stages themselves are relatively linear in layout, scrolling at a measured pace that emphasises atmosphere over the relentless bullet density that would come to define later shoot-'em-ups. Enemy formations are deliberate and readable, rewarding players who learn attack patterns while still providing genuine challenge through sheer aggression at higher difficulty settings.

Visually, Metal Black pushed the arcade hardware of its day with large, detailed sprite work, parallax scrolling backgrounds, and boss designs of considerable scale. The soundtrack, composed by Yasuhisa Watanabe (known by the alias Yack.), is a standout element — a moody, electronic score that reinforces the game's tone of desperate, lonely conflict.

In its arcade era, Metal Black attracted a dedicated following among shoot-'em-up enthusiasts who appreciated its slower, more deliberate pacing and its emphasis on dramatic boss confrontations. It was not the highest-profile release of 1991 in the genre, but it earned a reputation for its distinctive aesthetic and the originality of its beam-clash mechanic. A home conversion for the Sega Saturn was released in Japan in 1996, introducing the game to a new audience and cementing its status as a cult classic within the shoot-'em-up community.

What makes it special

Metal Black's beam-clash system is a verifiable mechanical innovation that distinguishes it from contemporaries. When the player's fully charged Newalone beam meets a boss's energy attack head-on, the two beams lock in a real-time power struggle, with the outcome determined by how rapidly and consistently the player can fire. This creates a dramatic, almost cinematic climax to each major encounter that no other Taito shooter of the period replicated, and it directly influenced how later developers approached the concept of "counter-fire" mechanics in the shoot-'em-up genre.

Pro tips

  • Prioritise collecting Newalone particles from every destroyed enemy — your charged beam is your most powerful tool and the key to winning beam clashes against bosses.
  • During beam clashes with bosses, fire as rapidly as possible; the outcome is determined by sustained shot input, so button-mashing is genuinely the correct strategy here.
  • Do not waste your charged beam on standard enemy formations; save full Newalone charges for boss encounters where the beam clash mechanic can turn the tide decisively.
  • Learn the attack timing of each boss before committing to a beam clash — firing your charged shot too early means you may exhaust your Newalone before the boss fires its own beam.
  • Fly close to enemy bullet streams to collect Newalone efficiently without taking damage; the hitbox on the Black Fly is smaller than the full sprite suggests.

Metal Black Controls — Arcade Keyboard Keys

Default keyboard bindings for Metal Black on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Metal Black Longplay & Gameplay Videos

Watch a full playthrough of Metal Black on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Metal Black" Arcade longplay 1991

External references

Frequently Asked Questions

When was Metal Black released?

Metal Black was released in 1991 for the Arcade.

Who developed Metal Black?

Metal Black was developed by Taito Corporation Japan, available to play in your browser on RetroGameSpace.

What type of game is Metal Black?

Metal Black is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Metal Black for free?

Open this page and click "Play Now" — Metal Black runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Metal Black in the browser?

No. Metal Black streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Metal Black?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Metal Black work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Metal Black this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Metal Black. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does a single playthrough of Metal Black take?

Metal Black spans five stages and a full run takes roughly 25 to 35 minutes depending on player skill and how quickly boss encounters are resolved. The measured scrolling pace means it is on the longer side for an arcade shooter of its era.

Is Metal Black very difficult for newcomers to the genre?

It is moderately challenging. The pacing is slower than many contemporaries, giving new players time to read enemy patterns. However, boss beam clashes and later-stage enemy density can be punishing until players understand Newalone management. Starting on a lower difficulty setting is advisable.

What is the best opening strategy for a first run?

Focus entirely on learning Newalone collection rhythms in the first stage. Do not fire charged shots at regular enemies. Arrive at the first boss with a full or near-full Newalone gauge so you can experience the beam clash mechanic and understand how it works before the stakes rise.

Is Metal Black worth playing today for fans of the shoot-'em-up genre?

Yes. Its atmospheric presentation, distinctive beam-clash boss mechanic, and Yasuhisa Watanabe's soundtrack hold up well. Players who enjoy slower, mood-driven shooters over bullet-hell intensity will find it particularly rewarding. The Sega Saturn version remains the most accessible home release.

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