Mickey's Speedway USA

Screenshots1 / 2

Four kart racers compete on a wide purple track lined with yellow barriers, set against a mountainous landscape with purple-toned sky. A white racing line marking the optimal path curves through the center-right of the track. The HUD displays a timer showing 00:42:28 in the top-right corner, race position indicators in the top-left, and lap count showing 4 of 10. The track stretches into the distance with grandstands visible along the perimeter, rendered in a low-polygon style typical of early N64 graphics with soft lighting and flat color fields.

Mickey's Speedway USA

米奇赛车USA

4.8 (421)
N64 Action 573 plays

Mickey's Speedway USA is a kart racing game developed by Rareware and released in 2000 for the Nintendo 64. Players control Mickey Mouse and other Disney characters competing in races across various American locations. The game features a single-player campaign mode where drivers progress through different race tracks, along with multiplayer racing for up to four players using a split-screen format. Races involve collecting power-ups and coins scattered throughout the courses while navigating turns and obstacles. The game uses the standard N64 controller setup, with button combinations controlling acceleration, braking, and item usage. Track variety includes themed courses set in places like New York, Las Vegas, and the Grand Canyon. Players earn trophies and unlock additional characters and vehicles by completing races and achieving specific performance goals throughout the campaign.

Developer
Released
Platform
N64
Genre
Action
Players
4P
Rating
4.8 / 5 (421)
Last updated

About Mickey's Speedway USA

Mickey's Speedway USA arrived in November 2000 on the Nintendo 64, a console that was already entering the twilight of its commercial life as the PlayStation 2 had just launched and Nintendo's own GameCube was on the horizon. Despite the late timing, Rareware — the British studio then at the peak of its N64 output following Donkey Kong 64 and Banjo-Tooie — brought considerable technical polish to what might otherwise have been dismissed as a licensed kart racer. The game slots into the kart-racing genre that Mario Kart 64 had defined on the platform four years earlier, but distinguishes itself through its Disney license, casting Mickey Mouse, Minnie Mouse, Donald Duck, Goofy, Pete, and other classic characters as racers across a cross-country American road trip. The narrative framing involves Pluto being dognapped by the Weasels, and the race circuit serves as Mickey's pursuit to rescue him — a thin but functional story hook that gives the single-player campaign a sense of forward momentum. The game offers twelve tracks spread across real American locations including New York, Chicago, Las Vegas, and Hawaii, each rendered with enough visual personality to feel distinct despite the N64's hardware limitations. Rareware's engine delivers smooth frame rates and colorful environments that hold up well against contemporaries on the platform. Gameplay follows kart-racing conventions closely: players select a character, each with slightly different stat weightings across speed, acceleration, and handling, then race through three-lap circuits while collecting power-up crates scattered along the track. Weapons and items — including missiles, oil slicks, and turbo boosts — introduce the chaotic combat element familiar to the genre. The control scheme maps naturally to the N64 controller, with the analog stick handling steering and the Z trigger managing items, making the game immediately accessible to anyone who had played Mario Kart 64. A single-player championship mode tasks players with finishing in the top three across a series of cups, while a time-trial mode allows for lap-record chasing. The game also supports up to four players in split-screen multiplayer, which was a primary draw for the console's living-room social play context. In its era, the game was received as a competent and enjoyable kart racer that benefited enormously from Rareware's technical execution and the universal appeal of the Disney characters, even if it did not fundamentally reinvent the genre. It was noted as a particularly strong choice for younger players and families, offering lower difficulty barriers in its early cups while still providing challenge in later events. The Game Boy Color received a separate version of the game the same year, also developed by Rareware, though the N64 release stands as the more fully realized of the two.

What makes it special

Mickey's Speedway USA is one of the very few Disney-licensed titles developed by Rareware, a studio whose N64 output was otherwise dominated by original IP and Nintendo collaborations. Rareware's involvement meant the game received the same attention to frame rate stability and visual detail that characterized the studio's flagship releases. The result is a kart racer that runs noticeably smoothly in both single-player and four-player split-screen — a technically demanding mode that caused many N64 racers to struggle — making it a standout example of what a licensed game could achieve when placed in the hands of a top-tier developer.

Pro tips

  • Learn each character's stat profile before committing to a cup — Mickey offers balanced stats good for beginners, while characters weighted toward top speed suit the longer straight sections in tracks like Las Vegas.
  • In multiplayer, prioritize collecting power-up crates even when you're in the lead; denying opponents items is as valuable as using them yourself.
  • On tracks with tight urban corners such as New York, brake early and hug the inside of turns — drifting through them too wide costs more time than the speed loss from braking.
  • In the championship cups, consistent top-three finishes matter more than winning individual races; avoid risky overtakes late in a race when a safe second place secures enough points.
  • Time Trial mode is the fastest way to learn track layouts and optimal racing lines before entering the full championship, especially for the later, more complex circuits.

Mickey's Speedway USA Controls — N64 Keyboard Keys

Default keyboard bindings for Mickey's Speedway USA on our in-browser N64 emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
V Z (trigger) Z trigger (back)
Q L Left shoulder
W R Right shoulder
I C-Up C-Up (camera up)
K C-Down C-Down (camera down)
J C-Left C-Left (camera left)
L C-Right C-Right (camera right)
Enter Start Start / Pause

The N64 thumbstick is mapped to the arrow keys by default; many titles also let you remap it from the in-game options screen. The Z trigger is mapped to V.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Mickey's Speedway USA Longplay & Gameplay Videos

Watch a full playthrough of Mickey's Speedway USA on N64 before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Mickey's Speedway USA" N64 longplay 2000

Mickey's Speedway USA Cheat Codes

30 community-curated cheats for Mickey's Speedway USA. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Easy Win

    811CE9510003
  • Max Points

    811CE9770027
  • CPU's - No Points

    811CE99F0000+811CE9C70000+811CE9EF0000+811CEA170000+811CEA3F0000
  • Play As

    800D33D10000
  • Level Select

    801AD1590000
  • Indianapolis

    801B43320032801B45A20000+801B45A30000
  • San Fransisco

    801B76020032801B78720000+801B78730000
  • New Mexico

    801B59020032801B5B720000+801B5B730000
  • Grand Canyon

    801B8CF20032801B8F620000+801B8F630000
  • Los Angeles

    801B37920032801B3A020000+801B3A030000
  • Alaska

    801B3F220032801B41920000+801B41930000
  • Las Vegas

    801B85B20032801B88220000+801B88230000
Show 18 more cheats
  • Philadelphia

    801B94320032801B96A20000+801B96A30000
  • Dakota

    801B2CB20032801B2F220000+801B2F230000
  • Seattle

    801B58920032801B5B020000+801B5B030000
  • New York

    801B4FB20032801B52220000+801B52230000
  • Chicago

    801B7AE20032801B7D520000+801B7D530000
  • Yellowstone

    801B2F620032801B31D20000+801B31D30000
  • Washington DC

    801BD1020032801BD3720000+801BD3730000
  • Everglades

    801B56C20032801B59320000+801B59330000
  • Malibu

    801B71520032801B73C20000+801B73C30000
  • Hawaii

    801B7B120032801B7D820000+801B7D830000
  • Oregon

    801B44E20032801B47520000+801B47530000
  • Texas

    801B4C820032801B4EF20000+801B4EF30000
  • Colorado

    801B74320032801B76A20000+801B76A30000
  • Enable Code (Must Be On)

    DE0004000000
  • Play As (Requires Zelda Keycode)

    800D30810000
  • Level Select (Requires Zelda Keycode)

    801875A90000
  • Indianapolis 50 Tokens

    8018E7820032
  • San Fransisco 50 Tokens

    80191A520032
Play Now

External references

Frequently Asked Questions

When was Mickey's Speedway USA released?

Mickey's Speedway USA was released in 2000 for the N64.

Who developed Mickey's Speedway USA?

Mickey's Speedway USA was developed by Rareware, available to play in your browser on RetroGameSpace.

How many players does Mickey's Speedway USA support?

Mickey's Speedway USA supports up to 4 players, ideal for couch co-op or competitive sessions on the N64.

What type of game is Mickey's Speedway USA?

Mickey's Speedway USA is a Action game for the N64, playable instantly in your browser — no downloads, no installs.

How can I play Mickey's Speedway USA for free?

Open this page and click "Play Now" — Mickey's Speedway USA runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Mickey's Speedway USA in the browser?

No. Mickey's Speedway USA streams from a public archive into a browser-side N64 emulator. Nothing is installed on your computer.

Can I save my progress in Mickey's Speedway USA?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original N64 cartridge supported.

Does Mickey's Speedway USA work on mobile devices?

Yes — the N64 emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Mickey's Speedway USA this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Mickey's Speedway USA. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to complete the single-player championship?

Completing all cups in the single-player championship typically takes between two and four hours depending on difficulty setting and familiarity with kart racers. Unlocking everything, including any bonus content, can extend that to six or more hours for completionists.

Is the multiplayer mode worth playing with friends today?

Yes. The four-player split-screen runs at an acceptable frame rate thanks to Rareware's optimization, and the accessible controls mean new players can be competitive quickly. It holds up well as a casual local multiplayer experience, particularly for mixed-age groups.

What is the most common mistake new players make?

New players tend to overuse the analog stick and steer too aggressively, causing spins on tighter corners. The handling model rewards smooth, measured inputs. Also, many beginners ignore item crates while focused on racing lines, leaving themselves defenseless against opponents.

Is Mickey's Speedway USA worth playing today if you already own Mario Kart 64?

It offers a different character roster and a distinct American road-trip aesthetic that Mario Kart 64 does not provide. If you enjoy the kart genre and have a soft spot for classic Disney characters, it is a worthwhile complement rather than a replacement.

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