Mystical Ninja 2 Starring Goemon

Screenshots1 / 2

Two blue-clad characters stand on a wooden bridge suspended between large stone columns in a cave environment with brown rocky textures. The foreground shows a horizontal game UI bar with red tile panels, circular gold-rimmed icons, and orange corner ornaments. The background displays stacked white stone pillars and brown cave walls with visible parallax depth layering. The art style uses low-resolution 3D polygonal models typical of early Nintendo 64 graphics.

Mystical Ninja 2 Starring Goemon

神秘:al Ninja 2 Starring Goemon

4.9 (6K)
N64 Action 781 plays

Mystical Ninja 2 Starring Goemon is a 2D action platformer released by Konami in 1999 for the Nintendo 64. Players control the swordsman Goemon through horizontally scrolling stages filled with enemies, obstacles, and environmental hazards. The game emphasizes fast-paced combat using sword strikes and special weapon items to defeat foes. Controls are responsive, allowing quick movement and attack combinations. Level design progresses from standard enemy encounters to boss battles at each stage's conclusion. The game supports simultaneous two-player gameplay, enabling cooperative or competitive play. Goemon can acquire various power-ups and weapons throughout levels to enhance combat capabilities. The N64 version maintains the series' colorful presentation and action-focused design, featuring multiple stages with distinct themes and enemy types.

Developer
Released
Platform
N64
Genre
Action
Players
2P
Rating
4.9 / 5 (6K)
Last updated

About Mystical Ninja 2 Starring Goemon

Mystical Ninja 2 Starring Goemon, developed and published by Konami, arrived on the Nintendo 64 in 1999 — a period when the platform was in the thick of its mature library phase, competing with a growing PlayStation catalog and preparing for the twilight years before the GameCube era. Its predecessor, Mystical Ninja Starring Goemon (1997), had introduced Western audiences to the long-running Ganbare Goemon franchise, a series deeply rooted in Japanese pop culture and Famicom/Super Famicom history. The sequel built directly on that foundation, retaining the colorful feudal-Japan-meets-absurdist-comedy aesthetic while refining the structure and expanding cooperative play.

The game is a 3D action-adventure title in which players control Goemon and his companions — including Ebisumaru, Sasuke, and Yae — each with distinct combat styles and abilities. Goemon wields his iconic kiseru pipe for close-range strikes and can throw coins as projectiles, a mechanic that rewards resource management since coins double as currency for shops. Ebisumaru uses a fan and a camera, Sasuke relies on shurikens and ninja techniques, and Yae brings a sword and the ability to transform into a mermaid in water sections. Character-switching is central to puzzle-solving, as certain environmental obstacles and secrets are only accessible to specific characters.

Level structure alternates between open overworld traversal, town exploration, and more linear dungeon-style stages. Towns are populated with NPCs whose dialogue leans heavily into the franchise's signature brand of fourth-wall-breaking, anachronistic humor — robots, pop-idol villains, and giant mechanical bosses coexist with traditional Japanese architecture. The giant robot Impact battles, a hallmark of the series, return here: these are rhythm-influenced, large-scale confrontations in which Goemon's mecha, Impact, fights enormous enemy robots in a style reminiscent of tokusatsu television. Players must time button inputs to music cues to deal maximum damage, giving these set pieces a feel unlike anything else in the N64 library at the time.

The two-player cooperative mode allows a second player to drop in and control one of the supporting characters, making the adventure accessible to pairs and adding a social dimension that was relatively uncommon in 3D action games of the era. Camera control, a persistent challenge in late-1990s 3D games, is managed with the C-buttons, and while it can feel stiff by modern standards, it was functional enough for the period. Combat is straightforward — light attacks, charged strikes, and special moves tied to a magic gauge — keeping the action approachable without sacrificing depth for players who explore the systems fully.

In its era, the game received a warm but not universally effusive reception in Western markets. Critics appreciated the humor, the variety of gameplay modes, and the cooperative option, while some noted that the camera and occasional translation quirks could disrupt immersion. In Japan, where the Goemon franchise carried decades of brand recognition, the game was received as a natural continuation of a beloved series. For North American players, it occupied a niche as one of the few 3D action games on the N64 with a distinctly Japanese comedic sensibility, setting it apart from the platform's dominant first-party titles.

What makes it special

The giant robot Impact battles are a genuinely singular mechanic in the N64 library. These sequences blend rhythm-game timing with large-scale boss fights, requiring players to press buttons in sync with the game's original musical numbers — complete with sung lyrics — to power up attacks. No other N64 action game staged boss encounters quite like this, and the sheer spectacle of two enormous mechs clashing while a catchy J-pop track plays made these moments memorable set pieces that players who experienced them rarely forgot.

Pro tips

  • Switch characters frequently in dungeons — each of the four heroes has unique abilities needed to unlock specific secrets and progress past certain obstacles.
  • Manage your coin supply carefully: coins are both your primary ranged attack and your in-game currency, so overspending in shops can leave you under-equipped for combat.
  • In Impact robot battles, focus on matching button prompts to the musical beat rather than mashing — timed inputs deal significantly more damage than rapid unrhythmic presses.
  • Explore every town thoroughly before entering dungeons; NPCs often provide hints about hidden items, and shops restock with useful gear between major story beats.
  • In two-player co-op, assign the second player to a character whose abilities complement your own — pairing Goemon with Yae, for example, covers both melee and water-stage traversal efficiently.

Mystical Ninja 2 Starring Goemon Controls — N64 Keyboard Keys

Default keyboard bindings for Mystical Ninja 2 Starring Goemon on our in-browser N64 emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
V Z (trigger) Z trigger (back)
Q L Left shoulder
W R Right shoulder
I C-Up C-Up (camera up)
K C-Down C-Down (camera down)
J C-Left C-Left (camera left)
L C-Right C-Right (camera right)
Enter Start Start / Pause

The N64 thumbstick is mapped to the arrow keys by default; many titles also let you remap it from the in-game options screen. The Z trigger is mapped to V.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Mystical Ninja 2 Starring Goemon Longplay & Gameplay Videos

Watch a full playthrough of Mystical Ninja 2 Starring Goemon on N64 before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Mystical Ninja 2 Starring Goemon" N64 longplay 1999

Mystical Ninja 2 Starring Goemon Cheat Codes

28 community-curated cheats for Mystical Ninja 2 Starring Goemon. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Play As\Player 1

    80088E02XXXX
  • Unlimited Gate Opener Things

    80088EC60099
  • Unlimited Health\Player 1

    80088ED40004
  • Unlimited Shield\Player 1

    80088ED50004;8015D3C40001
  • Always Have Most Powerful Weapon

    80088ED90003
  • All Entry Passes

    80088EC6002C
  • Infinite Money Impact

    801A2B4F00C8
  • Infinite Health Player 1

    80088ED40006
  • Infinite Money Player 1

    80088ED700FF
  • Infinite Health Player 2

    80088EDE0006
  • Infinite Money Player 2

    80088EE100FF
  • Character Select

    80088E020000
Show 16 more cheats
  • Unlimited Money P1

    81088ED60050
  • Unlimited Money P2

    81088EE00050
  • Unlimited Health P1

    80088ED40004
  • Unlimited Shield P1

    80088ED50004+8015D3C40001
  • Change Bottom Bar To Another Players

    80088ED20000
  • Always Most Powerful Weapon

    80088ED90003
  • End Level Warp

    80088F970000
  • !X-Axis Modifier

    81174FF80000
  • !Y-Axis Modifier

    81174FFC0000
  • !Z-Axis Modifier

    811750000000
  • Zone Selector

    81174FF70000
  • !Modify Shisisi Scarecrow's Health

    80175ED30000
  • Coins

    801A2B4F0000
  • !Enemy Health Bar

    801A2B920000
  • Impact's Health Bar

    801A2B560000
  • Always Have Full Beam Power

    811A2B3E0100
Play Now

External references

Frequently Asked Questions

When was Mystical Ninja 2 Starring Goemon released?

Mystical Ninja 2 Starring Goemon was released in 1999 for the N64.

Who developed Mystical Ninja 2 Starring Goemon?

Mystical Ninja 2 Starring Goemon was developed by Konami, available to play in your browser on RetroGameSpace.

How many players does Mystical Ninja 2 Starring Goemon support?

Mystical Ninja 2 Starring Goemon supports up to 2 players, ideal for couch co-op or competitive sessions on the N64.

What type of game is Mystical Ninja 2 Starring Goemon?

Mystical Ninja 2 Starring Goemon is a Action game for the N64, playable instantly in your browser — no downloads, no installs.

How can I play Mystical Ninja 2 Starring Goemon for free?

Open this page and click "Play Now" — Mystical Ninja 2 Starring Goemon runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Mystical Ninja 2 Starring Goemon in the browser?

No. Mystical Ninja 2 Starring Goemon streams from a public archive into a browser-side N64 emulator. Nothing is installed on your computer.

Can I save my progress in Mystical Ninja 2 Starring Goemon?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original N64 cartridge supported.

Does Mystical Ninja 2 Starring Goemon work on mobile devices?

Yes — the N64 emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Mystical Ninja 2 Starring Goemon this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Mystical Ninja 2 Starring Goemon. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Mystical Ninja 2 Starring Goemon?

A straightforward playthrough of the main story takes roughly 10 to 15 hours. Completionists who pursue all hidden items, side conversations, and optional content can expect closer to 20 hours.

Is the two-player co-op mode worth using?

Yes — the co-op mode lets a second player control one of the supporting characters through the full adventure. It adds a fun social layer and can make some combat encounters easier, though the camera is designed around a single focal point, so coordination helps.

What is the best strategy for new players starting the game?

Prioritize learning each character's strengths early. Spend time in the first town talking to all NPCs for hints, stock up on items before dungeon entrances, and do not hoard coins — use them in combat when needed rather than saving exclusively for shops.

Is Mystical Ninja 2 Starring Goemon worth playing today?

For players interested in late-1990s Japanese action-adventure games with a strong comedic identity, yes. The humor, variety of mechanics, and unique Impact battles hold up as curiosities. The camera and controls reflect their era, so some patience with N64-era 3D conventions is helpful.

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