Nastar

Screenshots1 / 2

The title screen displays a stylized spaceship sprite rendered in cyan, magenta, and yellow pixels against a black background, oriented horizontally in the upper half. Below it, the word "TAITO" appears in large blue and purple letters. A blue horizontal line separates the logo area from text below listing game credits and information in cyan typeface, including developer attribution and technical details. Score and coin display counters appear at the top edges in small white and cyan numerals.

Nastar

4.8 (3.3K)
Arcade Action 587 plays

Nastar is an action arcade game developed by Taito Corporation Japan and released in 1988. Players control a spacecraft navigating through vertically scrolling stages filled with enemies and obstacles. The game features continuous shooting mechanics where players must destroy incoming waves of hostile craft while dodging projectiles. The controls are responsive, allowing precise movement and firing in multiple directions. The level structure progresses through distinct stages, each increasing in difficulty with more complex enemy patterns and bullet formations. Power-ups appear throughout levels to enhance weapon capabilities. The gameplay emphasizes quick reflexes and pattern memorization as players work through the campaign.

Developer
Released
Platform
Arcade
Genre
Action
Rating
4.8 / 5 (3.3K)
Last updated

About Nastar

Nastar (also released in some regions as Rastan Saga II) is a 1988 arcade action game developed and published by Taito Corporation Japan, serving as the direct sequel to the landmark 1987 arcade title Rastan. Released during a period when the arcade market was fiercely competitive and side-scrolling action games were at their commercial peak, Nastar arrived just one year after its predecessor had established Taito as a serious contender in the hack-and-slash genre. The late 1980s arcade scene was dominated by titles demanding both reflexes and endurance, and Nastar fit squarely into that tradition while attempting to expand on the formula that made Rastan a hit.

Mechanically, Nastar places players in control of a muscular barbarian warrior — a clear continuation of the Conan-inspired aesthetic from Rastan — tasked with battling through multiple scrolling stages filled with fantasy enemies including skeletons, demons, winged beasts, and armored knights. The core control scheme is straightforward: a joystick governs movement and jumping, while a single attack button drives the hero's sword swings. The character can attack while standing, crouching, and jumping, giving combat a modest degree of flexibility. Players can also grab onto ropes and chains to swing across gaps or reach elevated platforms, adding a light platforming dimension to the predominantly combat-focused gameplay.

A key mechanical feature carried over and refined from Rastan is the weapon and power-up system. Defeated enemies and opened chests yield temporary weapon upgrades — including axes, maces, and fire swords — each with distinct attack ranges and properties. Armor and shield pickups similarly boost the player's defensive capabilities for a limited time. Managing these pickups strategically, particularly knowing when to prioritize offense versus defense, forms the tactical backbone of a run through the game. The stages themselves are linear but varied in their environmental design, moving through castle interiors, outdoor ruins, and underground caverns, each populated with enemies tuned to challenge players who have grown comfortable with earlier sections.

Boss encounters punctuate the end of each stage and demand pattern recognition rather than pure button-mashing. These larger foes telegraph their attacks and require players to identify safe windows for striking, a design philosophy common to the era but executed with enough variety in Nastar to keep encounters feeling distinct. The game's difficulty curve is steep by modern standards, reflecting the arcade imperative of encouraging continued coin insertion. Health depletes quickly against aggressive enemy groupings, and the absence of a traditional lives system in the conventional sense means players must manage their health bar carefully across each stage.

In its arcade era, Nastar was received as a competent and enjoyable follow-up to Rastan, appreciated by fans of the original for its visual improvements — the sprite work and background detail were a noticeable step up from the 1987 game — and its familiar but slightly expanded gameplay. It did not dramatically reinvent the genre, but it delivered the kind of reliable, visceral arcade action that kept players returning to the cabinet. Home conversions followed on platforms including the Sega Mega Drive (Genesis), where the game reached a broader audience under the Rastan Saga II title, introducing it to players who may have missed the arcade original.

Pro tips

  • Prioritize collecting the fire sword whenever it appears — its extended reach and damage output make it the most effective weapon for clearing dense enemy groups.
  • Learn to crouch-attack against low-flying enemies; many players waste hits by swinging high at targets that require a crouching strike to connect.
  • Save your shield and armor pickups mentally — if you know a boss is approaching at the end of a stage, try to enter the fight with at least one defensive upgrade active.
  • Use ropes and chains not just for traversal but as a defensive tool — enemies cannot follow you onto them, giving you a brief moment to recover health or plan your next move.
  • Boss attack patterns repeat on a fixed cycle; observe for one full cycle before committing to your offensive windows to avoid taking unnecessary damage.

Nastar Controls — Arcade Keyboard Keys

Default keyboard bindings for Nastar on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Nastar Longplay & Gameplay Videos

Watch a full playthrough of Nastar on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Nastar" Arcade longplay 1988

External references

Frequently Asked Questions

When was Nastar released?

Nastar was released in 1988 for the Arcade.

Who developed Nastar?

Nastar was developed by Taito Corporation Japan, available to play in your browser on RetroGameSpace.

What type of game is Nastar?

Nastar is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Nastar for free?

Open this page and click "Play Now" — Nastar runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Nastar in the browser?

No. Nastar streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Nastar?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Nastar work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Nastar this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Nastar. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does a full run of Nastar take to complete?

A full run through all stages typically takes between 30 and 50 minutes depending on player skill and how often health is lost. The game's arcade design means skilled players can push through relatively quickly, while newcomers may find individual stages taking considerably longer due to the steep difficulty.

Is Nastar significantly harder than the original Rastan?

Nastar is broadly comparable in difficulty to Rastan, though many players find the enemy density and boss complexity slightly increased. The arcade format means both games are designed to challenge players into spending more credits, so newcomers should expect a punishing experience until enemy patterns become familiar.

What is the best starting strategy for new players?

Focus on learning enemy spawn positions in the first stage before worrying about pickups. Once you can move through early sections without taking heavy damage, shift attention to weapon management. Always grab the first weapon upgrade you see — even a basic axe is a meaningful improvement over the default sword.

Is Nastar worth playing today for retro game enthusiasts?

For fans of late-1980s arcade action and the hack-and-slash genre, Nastar offers an authentic and enjoyable experience. Its sprite work holds up visually, and the combat has a satisfying weight to it. Players seeking deep mechanics may find it limited, but as a snapshot of Taito's arcade craft in 1988 it remains a worthwhile play.

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