Re-Volt

Screenshots1 / 2

A top-down view of a sandy racing track with four miniature vehicles positioned across the terrain. The track features brick walls along the perimeter and a geometric layout with multiple sections. The HUD displays race position, lap count, and speed data in the lower portion. A map thumbnail appears in the upper right, and colored icons representing multiple racers line the right edge. The vehicle in first position is highlighted in the foreground, rendered in blue with visible chassis details characteristic of N64-era 3D graphics.

Re-Volt

遥控赛车

4.4 (3.1K)
N64 Action 642 plays

Re-Volt is a racing game featuring miniature toy cars competing on imaginative tracks. Developed by Acclaim in 1999 for the Nintendo 64, the game puts players in control of radio-controlled vehicles racing through diverse environments—from kitchens to gardens to toy stores. The N64 version supports up to four players simultaneously, offering competitive multiplayer races. Players navigate tracks filled with obstacles, ramps, and interactive elements, using standard controller inputs to accelerate, brake, and steer. The game includes multiple racing modes, including championship seasons and time trials, with various vehicle classes to unlock and choose from. Track design emphasizes creative layouts exploiting the miniature car perspective, with shortcuts and strategic routes rewarding skilled drivers. The combination of accessible gameplay mechanics and diverse track variety made it a notable multiplayer experience on the platform.

Developer
Released
Platform
N64
Genre
Action
Players
4P
Rating
4.4 / 5 (3.1K)
Last updated

About Re-Volt

Re-Volt arrived on the Nintendo 64 in 1999, a period when the console was entering the latter half of its commercial life and facing stiff competition from the PlayStation and the looming Sega Dreamcast. By that point, the N64 had already established a strong racing pedigree through titles like Mario Kart 64 and Diddy Kong Racing, meaning any new racing game had to carve out a distinct identity to earn shelf space. Acclaim's answer was to abandon traditional automobiles entirely and put players behind the wheel of radio-controlled toy cars, a concept that immediately separated Re-Volt from every other racer on the platform. Developed internally at Acclaim Studios Guildford, the game translated a concept that had already made waves on PC and PlayStation into the N64's hardware, bringing its distinctive blend of miniature-scale racing to a new audience.

Gameplay centers on racing small RC cars across tracks set in everyday real-world environments — supermarkets, museums, toy shops, suburban neighborhoods, and ancient ruins among them. The genius of the setting is one of scale: because the cars are tiny, ordinary objects like cereal boxes, park benches, and museum display cases become imposing obstacles or useful shortcuts. Tracks are laid out with multiple branching paths and hidden routes, rewarding players who memorize layouts and experiment with lines. The cars themselves are divided into categories based on their power source — electric and glow-fuel models — with each category containing vehicles that differ in top speed, acceleration, and handling. Lighter electric cars tend to be nimble and forgiving, while faster glow-fuel models demand more precise inputs and punish mistakes more harshly.

Control on the N64 uses the analog stick for steering and the face buttons or triggers for acceleration and braking, giving a reasonable approximation of the nuanced handling model the game is known for. Physics play a central role: cars have genuine weight and momentum, and hitting a ramp at the wrong angle can send a vehicle tumbling, costing precious seconds. Pickups scattered around each track add a combat layer reminiscent of kart racers — players can collect weapons like fireworks rockets, bombs, and electric bolts to hinder rivals, though Re-Volt's weapon system is notably less chaotic than Mario Kart's, keeping the racing feel primary rather than secondary to combat.

The game supports up to four players in multiplayer, making it a natural fit for the N64's four-controller ports, and split-screen sessions were a highlight for many who played it in that era. Single-player progression moves through a championship structure, unlocking faster car classes and additional tracks as players accumulate wins. The track design drew particular praise for its creativity — the sense that races are taking place in lived-in, recognizable spaces gave Re-Volt a charm that purely fantastical racing games lacked. Reception at the time was generally positive, with critics highlighting the originality of the concept, the quality of the physics, and the multiplayer fun, while some noted that the N64 version showed minor visual compromises compared to its PC counterpart.

What makes it special

Re-Volt's defining technical achievement is its physics-driven handling model, which simulates individual wheel traction, suspension travel, and weight transfer in a way that was uncommon in console racers of 1999. Rather than using abstract arcade handling curves, each car responds differently to surface types — carpet, tarmac, and wet pavement all affect grip noticeably. This meant that learning a car's behavior on a specific surface was a genuine skill, giving the game unusual depth for a title aimed at a broad audience. The RC car setting also remains one of the most original premises in the racing genre, never widely imitated despite its success.

Pro tips

  • Start with electric-class cars before moving to glow-fuel models — their forgiving handling lets you learn track layouts without fighting the physics.
  • Memorize shortcut paths on each track; many routes through obstacles like ramps and gaps shave significant time off lap counts.
  • In multiplayer, prioritize collecting pickups even if you are in the lead — denying weapons to rivals behind you is as valuable as using them offensively.
  • On tracks with varied surfaces like carpet and tarmac, ease off the throttle slightly when transitioning between surfaces to avoid losing rear traction.
  • When a car flips, use the re-orientation button quickly rather than waiting for it to right itself — every second off the track costs positions.

Re-Volt Controls — N64 Keyboard Keys

Default keyboard bindings for Re-Volt on our in-browser N64 emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
V Z (trigger) Z trigger (back)
Q L Left shoulder
W R Right shoulder
I C-Up C-Up (camera up)
K C-Down C-Down (camera down)
J C-Left C-Left (camera left)
L C-Right C-Right (camera right)
Enter Start Start / Pause

The N64 thumbstick is mapped to the arrow keys by default; many titles also let you remap it from the in-game options screen. The Z trigger is mapped to V.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Re-Volt Longplay & Gameplay Videos

Watch a full playthrough of Re-Volt on N64 before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Re-Volt" N64 longplay 1999

Re-Volt Cheat Codes

30 community-curated cheats for Re-Volt. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Access All\Cars & Tracks

    8104ADF600018104ACA60001
  • Access All\Cups

    5000032C0000;8105444A00FF5000032C0000;810542FA00FF
  • Always 1st

    811157AE0001;811157B60000;8110C33E02F48111565E0001;811156660000;8110C1EE02F4
  • Infinite Continues

    8110C33200068110C1E20006
  • Drones Have No Weapons

    8111CECE00008111CD7E0000
  • Infinite Weapons\Player 1

    811157980000;8111579AXXXX;8111579E0001811156480000;8111564AXXXX;8111564E0001
  • Laps To Race

    8107DD1EXXXX8107DBCEXXXX
  • Number Of Drones In The Race

    8110FFF6XXXX8110FEA6XXXX
  • 99 Points Player 1

    8010C33F00638010C1EF0063
  • Infinite Weapons\Player 2

    81117C600000;81117C62XXXX;81117C66000181117B100000;81117B12XXXX;81117B160001
  • Infinite Weapons\Player 3

    8111A1280000;8111A12AXXXX;8111A12E000181119FD80000;81119FDAXXXX;81119FDE0001
  • Infinite Weapons\Player 4

    8111C5F00000;8111C5F2XXXX;8111C5F600018111C4A00000;8111C4A2XXXX;8111C4A60001
Show 18 more cheats
  • Ultimate Code (All Cars, Tracks & Race Directions)

    8104ADF60001
  • Weapon Modifier

    811157980000+8111579A0000+8111579E0001
  • CPU Has No Weapons

    8111CECE0000
  • Timer Cheat

    81114176029A+8111417A029A+8111417C0000+8111417E029A
  • Always 1st (A)

    811157AE0001+811157B60000
  • Always 1st (B)

    8110C33E029A
  • All Stars - Stunt Track

    811095DE0014
  • Laps 2 Race

    8107DD1E0000
  • # Of Cars In Race

    8110FFF60000
  • Speedo Mod

    810520720003
  • No Music

    8111CEBA0000
  • Max SFX

    8111CEB60064
  • P1 fake 1st

    811157AE0001
  • P2 fake 1st

    81117C760001
  • P3 fake 1st

    8111A13E0001
  • P4 fake 1st

    8111C6060001
  • Silver Cup

    8105444A00FF
  • Gold Cup

    8105447600FF
Play Now

External references

Frequently Asked Questions

When was Re-Volt released?

Re-Volt was released in 1999 for the N64.

Who developed Re-Volt?

Re-Volt was developed by Acclaim, available to play in your browser on RetroGameSpace.

How many players does Re-Volt support?

Re-Volt supports up to 4 players, ideal for couch co-op or competitive sessions on the N64.

What type of game is Re-Volt?

Re-Volt is a Action game for the N64, playable instantly in your browser — no downloads, no installs.

How can I play Re-Volt for free?

Open this page and click "Play Now" — Re-Volt runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Re-Volt in the browser?

No. Re-Volt streams from a public archive into a browser-side N64 emulator. Nothing is installed on your computer.

Can I save my progress in Re-Volt?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original N64 cartridge supported.

Does Re-Volt work on mobile devices?

Yes — the N64 emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Re-Volt this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Re-Volt. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to complete Re-Volt's single-player championship?

Completing all championship cups across the electric and glow-fuel car classes takes roughly 6 to 10 hours depending on skill level. Unlocking all cars and tracks through repeated play can extend that considerably, as faster classes require consistent podium finishes to progress.

Is Re-Volt's multiplayer worth setting up with four players?

Four-player split-screen is one of Re-Volt's strongest features. The weapon pickups and tight track layouts create natural moments of chaos without overwhelming the racing, and the variety of car classes lets players of different skill levels choose vehicles that suit them.

What is the most common mistake new players make?

New players frequently over-steer at high speed, especially on glow-fuel class cars, causing spins and rollovers. The physics model rewards smooth, gradual inputs rather than sharp corrections. Practicing braking before corners rather than steering through them at full throttle reduces mistakes significantly.

Is Re-Volt worth playing today compared to its PC version?

The N64 version is a solid experience and retains the core gameplay intact, though the PC version has benefited from community patches and higher-resolution support over the years. For players who prefer console play or the N64 controller, the N64 release holds up well as a faithful port.

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