Scorched Earth

Screenshots1 / 4

A blue sky fills the upper portion of the screen, with two brown terrain landmasses positioned along the left and lower-right edges, creating a valley-like landscape. The terrain has jagged, irregular edges characteristic of early 1990s pixel art. Small white dots appear near the top of the screen, possibly representing game elements or particles. The image uses a limited color palette of blue, brown, and white against a simple background.

Scorched Earth

焦土

4.4 (4.7K)
DOS Action 675 plays

Scorched Earth is a turn-based artillery strategy game released in 1991. Players control tanks on randomly generated terrain and take turns firing various weapons at opponents to destroy them. The gameplay demands tactical positioning and environmental awareness, requiring players to account for wind, gravity, and landscape when aiming. Each weapon type offers different trajectories and destructive capabilities. Single-player matches the player against CPU opponents at various difficulty levels, while multiplayer enables head-to-head competition. The objective is to eliminate all enemy tanks. Keyboard controls manage aim adjustment, power level, weapon selection, and firing. The game structure presents progressively challenging battles with different terrain types and opponent configurations. Rather than emphasizing reflexes, success depends on careful shot calculation and strategic weapon choice. The combination of simple mechanics and tactical depth makes Scorched Earth an enduring strategy game.

Released
Platform
DOS
Genre
Action
Players
1P
Rating
4.4 / 5 (4.7K)
Last updated

About Scorched Earth

Scorched Earth arrived on DOS in 1991, a period when the IBM PC platform was transitioning from CGA curiosity to a legitimate gaming powerhouse. By that point, DOS had already hosted landmark titles across strategy and action genres, but the shareware distribution model was opening the door for small, tightly designed games to reach enormous audiences without retail backing. Scorched Earth rode that wave perfectly, circulating freely on bulletin board systems and floppy disk swap networks until it became a fixture on virtually every DOS machine of the early 1990s.

At its core, Scorched Earth is a turn-based artillery game in which up to ten tanks are placed across a procedurally generated, destructible landscape. Each turn, a player selects a weapon from an expanding arsenal, adjusts the barrel angle and firing power, and launches a projectile whose trajectory is governed by gravity and, crucially, wind. Wind strength and direction change each round and are displayed on screen, forcing players to account for lateral drift on every shot. The terrain itself is fully destructible: explosions carve craters, bury tanks, and reshape the battlefield in real time, meaning the strategic landscape is literally different from one volley to the next.

The weapon selection is one of the game's defining features. Players begin with a basic shell but can purchase additional munitions between rounds using in-game currency earned by dealing damage. The shop offers an escalating catalogue of ordnance — from cluster bombs and napalm to the fearsome MIRV (multiple independently targeted reentry vehicles) and the screen-clearing nuclear warhead. Defensive items such as shields and parachutes are also available, adding a layer of resource management that sits on top of the ballistic puzzle. Choosing when to spend on offense versus defense, and which weapon suits the current terrain and enemy positions, gives the game surprising strategic depth for something that can be learned in minutes.

The single-player mode pits the human player against up to nine computer-controlled tanks with adjustable AI difficulty levels. The AI opponents range from passive and inaccurate at low settings to aggressive and precise at higher ones, providing a scalable challenge. However, the game's design clearly anticipates human competition: passing a single keyboard among friends, each taking their turn, was the dominant way the game was played in its era. The interface is entirely keyboard-driven, with numeric inputs for angle and power and menu navigation for weapon selection, keeping the barrier to entry extremely low.

Scorched Earth was created by Wendell Hicken and released as freeware, which distinguished it from shareware contemporaries and accelerated its spread. Its reception in the early 1990s was enthusiastic and organic — the game spread through word of mouth and disk copying rather than magazine reviews, embedding itself in office lunch breaks and dormitory common rooms. It became a template that later games in the artillery genre would reference explicitly, demonstrating that destructible terrain, physics-based projectiles, and a deep weapon economy could combine into something endlessly replayable on modest hardware.

What makes it special

Scorched Earth popularized the combination of fully destructible terrain with a purchasable weapon economy in a turn-based artillery format, a design blueprint that directly influenced later titles in the genre. The game's physics model — accounting for both gravity and a per-round wind variable — gave every shot a genuine puzzle quality, while the escalating arsenal ensured that no two matches played out identically. Running on minimal DOS hardware with no sound card required, it demonstrated that deep, replayable design could thrive entirely outside commercial retail channels.

Pro tips

  • Always check the wind indicator before committing to an angle — even a light crosswind will push slower projectiles several degrees off target at long range.
  • Prioritize buying a parachute early in a match; landing on steep terrain without one buries your tank and can cost you a full turn of movement.
  • The Dirt weapon is underrated — using it to bury an enemy tank in terrain deals no direct damage but forces them to waste a shot digging out.
  • When playing against multiple AI opponents, let them damage each other before engaging; conserving your ammunition budget early gives you a decisive late-round weapon advantage.
  • On high-wind rounds, switch to faster projectiles like the Baby Missile rather than heavy ordnance, since lighter shells drift further and are harder to correct for.

Scorched Earth Controls — DOS Keyboard Keys

Default keyboard bindings for Scorched Earth on our in-browser DOS emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

DOS games use the keyboard directly as the controller — there is no console-button mapping. Open the in-game documentation or check the game-specific options screen for the key layout used by this title.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Scorched Earth Longplay & Gameplay Videos

Watch a full playthrough of Scorched Earth on DOS before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Scorched Earth" DOS longplay 1991

External references

Frequently Asked Questions

When was Scorched Earth released?

Scorched Earth was released in 1991 for the DOS.

How many players does Scorched Earth support?

Scorched Earth is a single-player Action game for the DOS.

What type of game is Scorched Earth?

Scorched Earth is a Action game for the DOS, playable instantly in your browser — no downloads, no installs.

How can I play Scorched Earth for free?

Open this page and click "Play Now" — Scorched Earth runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Scorched Earth in the browser?

No. Scorched Earth streams from a public archive into a browser-side DOS emulator. Nothing is installed on your computer.

Can I save my progress in Scorched Earth?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original DOS cartridge supported.

Does Scorched Earth work on mobile devices?

Yes — the DOS emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Scorched Earth this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Scorched Earth. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does a typical game of Scorched Earth take to finish?

A standard match against several AI opponents runs roughly 20 to 40 minutes depending on the number of tanks, the round limit set before the game, and how quickly tanks are eliminated. Shorter sessions can be configured by reducing the starting money or round count in the setup menu.

Is Scorched Earth difficult for new players?

The basic controls are straightforward to learn in one or two rounds, but mastering wind compensation and weapon selection takes practice. Setting AI opponents to their lowest difficulty level gives beginners time to experiment with the arsenal before facing accurate return fire.

What is the best opening strategy?

Spend your first-round budget on a parachute and a basic shield rather than expensive weapons. Surviving the early rounds intact while opponents trade damage puts you in a stronger economic position to buy high-damage ordnance when it matters most.

Is Scorched Earth worth playing today?

Yes, provided you have a DOS emulator such as DOSBox. The physics and weapon variety hold up well, and the freeware status means it is freely and legally obtainable. Its turn-based pacing makes it accessible in short sessions, and the adjustable AI difficulty keeps it engaging for solo play.

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