South Park Rally

Screenshots1 / 2

A split-screen racing view displays two players on a wide asphalt road with yellow center lines. The top screen shows a blue-hatted character approaching a green traffic light, while the bottom shows a red-clad character with a green steering wheel outline. Wooden fence barriers and low-poly buildings frame both sides of the track. A UI panel on the left lists four racers with portrait icons and numerical positions. The sky features bright blue coloring with white cloud clusters. All assets display the characteristic low-polygon geometry and texture style of late-1990s Nintendo 64 racing games.

South Park Rally

南方公园:Rally

4.4 (3.3K)
N64 Action 812 plays

South Park Rally is a kart racing game developed by Tantalus Media and released in 2000 for the Nintendo 64. Players select South Park characters and race across themed tracks based on the animated series' locations. The game supports four-player split-screen multiplayer and single-player campaign modes. Races include power-ups and interactive obstacles. Controls are straightforward: accelerate, brake, and deploy power-ups. The campaign progresses through multiple races and tracks with increasing difficulty. The game uses arcade racing mechanics with colorful visuals and South Park humor, designed for casual and competitive play.

Developer
Released
Platform
N64
Genre
Action
Players
4P
Rating
4.4 / 5 (3.3K)
Last updated

About South Park Rally

South Park Rally is a kart-style racing game developed by Tantalus Media and published by Acclaim Entertainment, released in 2000 for the Nintendo 64. It arrived during the tail end of the N64's commercial lifespan, a period when the platform was already facing stiff competition from the PlayStation and the looming launch of the PlayStation 2. The N64 had seen a wave of kart racers following the enormous success of Mario Kart 64 in 1997, and South Park Rally positioned itself as an irreverent, adult-oriented alternative riding the cultural wave of Comedy Central's South Park animated series, which had exploded in popularity after its 1997 debut.

The game supports up to four players simultaneously, making it a natural fit for the N64's built-in four-controller ports. Players choose from a roster of characters drawn directly from the show, including Stan, Kyle, Cartman, Kenny, and a number of supporting cast members. Each character has distinct stats affecting speed, handling, and weight, giving players a reason to experiment before settling on a favorite. The tracks themselves are themed around locations and events from the show's early seasons, including the town of South Park, various holiday-themed stages, and other settings that fans of the series would recognize. The race structure is not a straightforward circuit competition — instead, each event tasks players with collecting a specific item scattered across the track while simultaneously trying to finish ahead of rivals, adding a scavenger-hunt layer on top of the racing. This mechanic distinguishes it from pure lap-based kart racers and demands that players balance speed with route planning to grab the target collectible.

Weapons and power-ups are scattered throughout each course and can be hurled at opponents to slow them down or knock them off course, a convention borrowed from the kart-racing genre at large. The controls map comfortably to the N64 controller, with the analog stick handling steering and the face buttons managing items and braking. Track layouts vary in width and complexity, and some courses incorporate environmental hazards that reflect the show's humor, including obstacles tied to the episode-specific themes of each stage.

Reception at the time of release was mixed. Critics acknowledged that the game captured the visual style and crude humor of the source material reasonably well, with voice clips from the show's cast lending authenticity to the experience. However, reviewers frequently pointed to the repetitive nature of the collect-the-item structure across multiple events, thin track variety compared to genre contemporaries, and inconsistent AI behavior as weaknesses. The multiplayer mode was generally cited as the game's strongest offering, since the chaos of four players competing for the same collectible while lobbing weapons at one another produced the kind of unpredictable, laugh-filled sessions that the South Park license was well suited to deliver. As a single-player experience, the game struggled to sustain interest over extended play sessions, but as a party game for fans of the show it found a receptive audience among the N64's teenage and young-adult demographic.

What makes it special

South Park Rally's defining mechanic — requiring players to collect a specific item to win rather than simply finish first — sets it apart from the kart-racing genre conventions of its era. This twist means a player who crosses the finish line in first place can still lose if they failed to grab the target object, forcing constant awareness of both position and item location. Combined with a four-player mode that turns every race into a frantic scramble for the same collectible, the game carves out a niche identity that goes beyond being a simple South Park-branded Mario Kart clone.

Pro tips

  • Learn each track's collectible spawn point before focusing on racing lines — knowing where the target item appears lets you plan a direct route and avoid wasted laps.
  • Heavier characters like Cartman absorb weapon hits better and are harder to knock off course, making them reliable choices for chaotic four-player sessions.
  • In single-player events, let the AI cluster together and use area-effect weapons to hit multiple opponents at once, conserving your item supply for the final stretch.
  • Don't sprint to the finish line if you haven't grabbed the required collectible — crossing first without it scores you nothing and wastes a full lap.
  • Use the boost pads liberally on straightaways but brake early into tight corners; the N64 version's handling rewards smooth, controlled turns over aggressive drifting.

South Park Rally Controls — N64 Keyboard Keys

Default keyboard bindings for South Park Rally on our in-browser N64 emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
V Z (trigger) Z trigger (back)
Q L Left shoulder
W R Right shoulder
I C-Up C-Up (camera up)
K C-Down C-Down (camera down)
J C-Left C-Left (camera left)
L C-Right C-Right (camera right)
Enter Start Start / Pause

The N64 thumbstick is mapped to the arrow keys by default; many titles also let you remap it from the in-game options screen. The Z trigger is mapped to V.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

South Park Rally Longplay & Gameplay Videos

Watch a full playthrough of South Park Rally on N64 before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"South Park Rally" N64 longplay 2000

South Park Rally Cheat Codes

13 community-curated cheats for South Park Rally. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite Credits

    8008D65900058008D6590063
  • Have All Tracks

    8108875AFFFF
  • Have All Races

    81088756FFFF
  • Unlock All Characters & Extra Cheats

    81088750FFFF;81088752FFFF81088750FFFF+81088752FFFF
  • Must be on (M)

    F106E8700000+F106E8720000
  • Enable Code (Must Be On)

    F106E8702400
  • Master Code

    F006E8700000+F006E8720000
  • Regional Lockout Bypass

    80020D3D0000
  • Have All\Races

    81088756FFFF
  • Have All\Tracks

    8108875AFFFF
  • Activator 1 P1

    D00970840000
  • Activator 2 P1

    D00970850000
Show 1 more cheats
  • Dual Activator P1

    D10970840000
Play Now

External references

Frequently Asked Questions

When was South Park Rally released?

South Park Rally was released in 2000 for the N64.

Who developed South Park Rally?

South Park Rally was developed by Tantalus Media, available to play in your browser on RetroGameSpace.

How many players does South Park Rally support?

South Park Rally supports up to 4 players, ideal for couch co-op or competitive sessions on the N64.

What type of game is South Park Rally?

South Park Rally is a Action game for the N64, playable instantly in your browser — no downloads, no installs.

How can I play South Park Rally for free?

Open this page and click "Play Now" — South Park Rally runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play South Park Rally in the browser?

No. South Park Rally streams from a public archive into a browser-side N64 emulator. Nothing is installed on your computer.

Can I save my progress in South Park Rally?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original N64 cartridge supported.

Does South Park Rally work on mobile devices?

Yes — the N64 emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play South Park Rally this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of South Park Rally. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat South Park Rally?

Completing the main single-player season mode typically takes between 3 and 5 hours depending on difficulty setting and familiarity with the collect-the-item mechanic. Unlocking all characters and stages can extend that to around 8 hours for completionists.

Is the multiplayer mode worth playing?

Yes — four-player mode is the game's strongest feature. The combination of weapon chaos and the shared collectible objective creates unpredictable, competitive sessions that hold up well as a party game, especially among fans of the South Park series.

What is the most common mistake new players make?

New players often race as if it were a standard lap-based kart game, focusing entirely on finishing position while ignoring the required collectible. Losing track of the target item and crossing the finish line empty-handed is the single most frequent cause of unexpected losses.

Is South Park Rally worth playing today?

For South Park fans and collectors of N64 party games it holds nostalgic value, but as a standalone racing game it shows its age. The limited track variety and repetitive event structure make it best enjoyed in short multiplayer bursts rather than extended solo sessions.

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