Speedball 2
A landmark racing game for the Sega Genesis, Speedball 2 combines tight controls with engaging gameplay. Its enduring appeal lies in the perfect balance of challenge and reward.
- Developer
- Image Works
- Released
- 1992
- Platform
- Mega Drive
- Genre
- Racing
- Players
- 2P
- Rating
- 4.8 / 5 (837)
- Last updated
Speedball 2 Controls — Mega Drive Keyboard Keys
Default keyboard bindings for Speedball 2 on our in-browser Mega Drive emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.
| Keyboard | Console button | Typical use |
|---|---|---|
| ↑ | D-Pad Up | Move up |
| ↓ | D-Pad Down | Move down |
| ← | D-Pad Left | Move left |
| → | D-Pad Right | Move right |
| X | A | Primary action (jump / confirm) |
| Z | B | Secondary action (attack / cancel) |
| S | C | Tertiary action |
| A | X | Quaternary action |
| Q | Y | Fifth button |
| W | Z | Sixth button |
| Enter | Start | Start / Pause |
These bindings cover the 6-button Mega Drive controller. Most older titles only use buttons A/B/C; the extra X/Y/Z buttons matter for Street Fighter II and other 6-button fighters.
Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.
Speedball 2 Longplay & Gameplay Videos
Watch a full playthrough of Speedball 2 on Mega Drive before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.
Watch longplay on YouTube
"Speedball 2" Mega Drive longplay 1992
Speedball 2 Cheat Codes
15 community-curated cheats for Speedball 2. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.
-
Regional Lockout Bypass (USA and Japanese Systems)
REBT-A6TL -
Can't Score - Both Teams
RGHT-A6ZCRGHT-A6ZL -
Infinite Time
RGEA-A6TGFF009F:005ARGEA-A6TR -
Infinite Money - Both Players
AVVA-AA3W+AVWT-AA54FF00FA:7FFFAVVA-AA34+AVWT-AA6C -
Start with $2500, instead of $1100 - Both Players
2T1A-AWH22T1T-AWAA -
Start with $5000 - Both Players
VA1A-BGH2VA1T-BGAA -
Start with $10000 - Both Players
CA1A-ARS2CA1T-ARJA -
Start with $32767 - Both Players
961A-B892961T-B82A -
Freeze Timer
FF009E:0030 -
Electro Mode
FFD5AA:0008 -
P1 Score Multiplier
FF0DEE:0000 -
P2 Score Multiplier
FF0DEF:0000
Show 3 more cheats Show fewer
-
Maximum stat points is 240 in League mode (instead of 220)
8BTT-AAFC -
Maximum stat points is 250 in League mode (instead of 220)
9KTT-AAFC -
Unlimited Money
0061FA:6004+006542:6004
External references
Frequently Asked Questions
When was Speedball 2 released?
Speedball 2 was released in 1992 for the Mega Drive.
Who developed Speedball 2?
Speedball 2 was developed by Image Works, available to play in your browser on RetroGameSpace.
How many players does Speedball 2 support?
Speedball 2 supports up to 2 players, ideal for couch co-op or competitive sessions on the Mega Drive.
What type of game is Speedball 2?
Speedball 2 is a Racing game for the Mega Drive, playable instantly in your browser — no downloads, no installs.
How can I play Speedball 2 for free?
Open this page and click "Play Now" — Speedball 2 runs free in your browser via WebAssembly emulation. No account, no payment, no installer.
Do I need to download anything to play Speedball 2 in the browser?
No. Speedball 2 streams from a public archive into a browser-side Mega Drive emulator. Nothing is installed on your computer.
Can I save my progress in Speedball 2?
Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Mega Drive cartridge supported.
Does Speedball 2 work on mobile devices?
Yes — the Mega Drive emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.
Is it legal to play Speedball 2 this way?
RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Speedball 2. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.