Super Smash Bros.

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Two characters clash on a stone platform in Super Smash Bros. for N64. Mario, rendered in red and blue pixels, fights against a character in yellow to the right. A large green-shingled structure forms part of the background architecture. The HUD displays a timer reading 04:15 at top-center, with damage percentages below showing 49% and 100% for each player. The low-resolution 3D models and stone brick textures are characteristic of the N64's visual style.

Super Smash Bros.

任天堂明星大乱斗

4.4 (6.7K)
N64 Action 876 plays

Super Smash Bros. is a 4-player fighting game developed by HAL Laboratory and released in 1999 for the Nintendo 64. The game features a roster of Nintendo characters fighting in arena-style battles with simple controls that emphasize accessibility. Players use a single button to attack, combined with directional inputs, making the gameplay intuitive for newcomers while offering depth for competitive play. Rather than traditional health bars, characters are knocked back by attacks and are eliminated when launched off the stage. The game includes a Story Mode where players progress through fights against CPU opponents, Versus Mode for multiplayer battles, and a Training Mode. The control scheme prioritizes ease of use, allowing casual players to jump in immediately. With multiple game modes, unlockable characters, and varied stage designs, the game offers both single-player progression and local multiplayer competition.

Developer
Released
Platform
N64
Genre
Action
Players
4P
Rating
4.4 / 5 (6.7K)
Last updated

About Super Smash Bros.

Super Smash Bros., developed by HAL Laboratory and published by Nintendo, arrived on the Nintendo 64 in 1999 — a period when the console was entering its final years and the platform-fighter genre was essentially undefined. Before Smash Bros., competitive Nintendo fans gravitated toward games like Mario Kart 64 and GoldenEye 007 for multiplayer thrills, but no game had attempted to pit Nintendo's flagship mascots against one another in direct combat. Designer Masahiro Sakurai conceived the project as an internal prototype, and Nintendo greenlit it with a relatively modest budget, making its eventual success all the more remarkable.

The core gameplay departs radically from traditional fighting games of the era such as Street Fighter II or Mortal Kombat. Rather than depleting an opponent's health bar, players accumulate percentage damage — displayed as a percentage readout at the bottom of the screen — and the higher that number climbs, the farther a character flies when struck. The objective is to knock opponents off the stage entirely, past the blast lines that border each arena. This percentage-based knockback system makes every hit feel consequential and creates natural momentum swings that health-bar fighters rarely produce.

The control scheme is built around the N64 controller's layout: the A button handles standard attacks that change depending on whether the player tilts the analog stick simultaneously, the B button triggers special moves unique to each character, and the Z button grabs opponents for throws. Jumping is mapped to the Y or X buttons or to a quick upward flick of the analog stick. Shielding is performed by holding the R or L shoulder buttons, and a well-timed shield press just before an attack lands produces a parry that briefly stuns the attacker. Aerial combat is central to the experience — each character has five distinct aerial attacks, and managing the space above and below the stage is as important as ground-level positioning.

The game launched with twelve playable characters: eight available from the start — Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox, and Pikachu — and four unlockable fighters: Luigi, Captain Falcon, Ness, and Jigglypuff. Each character is drawn from a different Nintendo franchise, and their move sets loosely reflect their source-game identities. Kirby's ability to inhale opponents and copy a single special move, for instance, directly mirrors his power-absorption mechanic from the Kirby series. Stages are similarly franchise-themed, ranging from the tiered platforms of Peach's Castle to the moving terrain of Planet Zebes and the hazard-laden Sector Z.

A single-player Classic mode sends one player through a gauntlet of CPU opponents, a bonus stage, a giant-character fight, and a multi-man melee before a final confrontation with Master Hand — a disembodied white glove that serves as the game's final boss. The mode scales in difficulty across five settings, and completing it with each character unlocks brief ending sequences. A separate Board the Platforms and Break the Targets bonus mode challenges players to complete stage-specific obstacle courses, rewarding precision movement over combat.

In its era, Super Smash Bros. was received as a fresh and accessible alternative to traditional fighting games, praised for its low barrier to entry and its celebration of Nintendo's back catalogue. Its four-player support made it an immediate staple at gatherings, and it established a template for platform fighters that would define the genre going forward.

What makes it special

Super Smash Bros. introduced the percentage-based knockback system to mainstream console gaming, replacing the health-bar paradigm that had dominated fighting games since the early 1990s. This single mechanical decision fundamentally changed how players think about fighting-game offense: no hit is ever "wasted," because every point of accumulated damage increases the distance of the next knockback. Combined with four-player simultaneous support on a single N64 cartridge and a roster drawn entirely from Nintendo's own franchises, the game created a new genre — the platform fighter — that had no meaningful predecessor and has been iterated upon ever since.

Pro tips

  • Learn to edge-guard: position yourself near the stage lip and intercept recovering opponents before they grab the ledge — many characters have exploitable recovery arcs.
  • Use short-hop aerials by tapping the jump input briefly rather than holding it; this keeps you close to the ground and makes aerial attacks much harder for opponents to punish.
  • In single-player Classic mode, set the difficulty to at least Normal before attempting unlockables — some characters like Luigi and Captain Falcon require specific in-game conditions tied to playtime or match count.
  • Kirby is the most forgiving character for newcomers: five mid-air jumps make recovery very safe, and the inhale copy ability lets you experiment with other characters' specials at low risk.
  • Watch your own percentage as much as your opponent's — once you cross roughly 100%, a single strong smash attack from most characters can end your stock, so play more defensively at high damage.

Super Smash Bros. Controls — N64 Keyboard Keys

Default keyboard bindings for Super Smash Bros. on our in-browser N64 emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
V Z (trigger) Z trigger (back)
Q L Left shoulder
W R Right shoulder
I C-Up C-Up (camera up)
K C-Down C-Down (camera down)
J C-Left C-Left (camera left)
L C-Right C-Right (camera right)
Enter Start Start / Pause

The N64 thumbstick is mapped to the arrow keys by default; many titles also let you remap it from the in-game options screen. The Z trigger is mapped to V.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Super Smash Bros. Longplay & Gameplay Videos

Watch a full playthrough of Super Smash Bros. on N64 before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Super Smash Bros." N64 longplay 1999

Super Smash Bros. Cheat Codes

30 community-curated cheats for Super Smash Bros.. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Give Kirby A Wierd Blow-Up

    802669B8000A8025E898000A
  • Story Mode\Skip Straight To Master Hand

    800AD347000D800A5227000D
  • Story Mode\Infinite Time

    810AD38E43CB810A526E43CB
  • Story Mode\Player 1\Infinite Lives

    800AD3A30004800A52830004
  • Story Mode\Player 2\Infinite Lives

    800AD4170004800A52F70004
  • Story Mode\Player 3\Infinite Lives

    800AD48B0004800A536B0004
  • Story Mode\Player 4\Infinite Lives

    800AD4FF0004800A53DF0004
  • Story Mode\Player 1\Low % Health

    810AD3E60000810A52C60000
  • Story Mode\Player 2\Low % Health

    810AD45A0000810A533A0000
  • Story Mode\Player 3\Low % Health

    810AD4CE0000810A53AE0000
  • Story Mode\Player 4\Low % Health

    810AD5420000810A54220000
  • Story Mode\Player 1\Character Modifier

    800AD39BXXXX800A527BXXXX
Show 18 more cheats
  • Story Mode\Player 2\Character Modifier

    800AD40FXXXX800A52EFXXXX
  • Story Mode\Player 3\Character Modifier

    800AD483XXXX800A5363XXXX
  • Story Mode\Player 4\Character Modifier

    800AD4F7XXXX800A53D7XXXX
  • Story Mode\Player 1\Kirby B Button Move\Hyrule Castle

    8027136FXXXX8026924FXXXX
  • Story Mode\Player 1\Kirby B Button Move\Yoshi's Island

    802716AFXXXX8026958FXXXX
  • Story Mode\Player 1\Kirby B Button Move\Sector Z

    80279957XXXX80271837XXXX
  • Story Mode\Player 1\Kirby B Button Move\Peach's Castle

    8026C5FFXXXX802644DFXXXX
  • Story Mode\Player 1\Kirby B Button Move\Saffron City

    8027C2F7XXXX802741D7XXXX
  • Story Mode\Player 1\Kirby B Button Move\Congo Jungle

    8027932FXXXX8027120FXXXX
  • Story Mode\Player 1\Kirby B Button Move\Kirby's Dreamland

    8027639FXXXX8026E27FXXXX
  • Story Mode\Player 1\Kirby B Button Move\Planet Zebes

    80278807XXXX802706E7XXXX
  • Story Mode\Player 1\Kirby B Button Move\Metal Mario Stage

    8026BDF7XXXX80263CD7XXXX
  • Story Mode\Player 1\Kirby B Button Move\Fighting Polygon Team

    8026AF7FXXXX80262E5FXXXX
  • Story Mode\Player 1\Kirby B Button Move\Master Hand Stage

    8027A4AFXXXX8027238FXXXX
  • VS. Mode\Infinite Time

    810AD57E43CB810A545E43CB
  • VS. Mode\Player 1\Low % Health

    810AD5D60000810A54B60000
  • VS. Mode\Player 2\Low % Health

    810AD64A0000810A552A0000
  • VS. Mode\Player 3\Low % Health

    810AD6BE0000810A559E0000
Play Now

External references

Frequently Asked Questions

When was Super Smash Bros. released?

Super Smash Bros. was released in 1999 for the N64.

Who developed Super Smash Bros.?

Super Smash Bros. was developed by HAL Laboratory, available to play in your browser on RetroGameSpace.

How many players does Super Smash Bros. support?

Super Smash Bros. supports up to 4 players, ideal for couch co-op or competitive sessions on the N64.

What type of game is Super Smash Bros.?

Super Smash Bros. is a Action game for the N64, playable instantly in your browser — no downloads, no installs.

How can I play Super Smash Bros. for free?

Open this page and click "Play Now" — Super Smash Bros. runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Super Smash Bros. in the browser?

No. Super Smash Bros. streams from a public archive into a browser-side N64 emulator. Nothing is installed on your computer.

Can I save my progress in Super Smash Bros.?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original N64 cartridge supported.

Does Super Smash Bros. work on mobile devices?

Yes — the N64 emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Super Smash Bros. this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Super Smash Bros.. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat the single-player mode?

A single run through Classic mode takes roughly 20 to 30 minutes depending on difficulty and how quickly bonus stages are cleared. Completing Classic mode with all twelve characters to see every ending and unlock all fighters requires several hours of total play.

Is Super Smash Bros. worth playing today?

Yes, particularly for its historical value and for local four-player sessions. The mechanics are simpler than later entries in the series, which makes it approachable, though the lack of a true wavedash or L-cancel technique means the competitive ceiling is lower than Super Smash Bros. Melee.

What is the best strategy for beginners?

Start with Kirby. The character's multiple jumps make it very difficult to fall off the stage accidentally, and the straightforward move set lets new players focus on learning the percentage system and stage boundaries before worrying about advanced techniques.

What is the most common mistake new players make?

New players frequently jump off the stage trying to chase opponents, then fail to recover. The blast lines extend far below and to the sides of each stage, so an overextended pursuit often results in a self-destruct. Stay near the stage and let opponents come to you until recovery routes are well understood.

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