Superbike

Screenshots

The title screen displays "SUPERBIKE" in large orange capital letters centered horizontally, with "© CENTURY" directly below in smaller text. The background consists of a repeating grid pattern of small identical squares in tan and brown tones covering the entire screen. At the bottom, white text reads "CREDIT 00", indicating the number of available credits. The overall aesthetic uses a simple 8-bit color palette typical of early 1980s arcade hardware.

Superbike

超级摩托车

4.8 (2.7K)
Arcade Action 756 plays

Superbike is an action arcade game released in 1983 by Century Electronics. Players control a motorcycle from a top-down perspective, racing along a scrolling road while avoiding obstacles and competing against traffic. The game supports two players simultaneously, allowing head-to-head competition alongside each other. Controls typically involve steering the bike left and right to navigate the road and dodge oncoming vehicles. The objective is to cover distance and score points while staying on the road and avoiding crashes. The game features a continuous scrolling track rather than discrete stages, with speed and traffic density increasing the challenge over time. As a 1983 arcade release, the cabinet was designed to attract players in busy arcade environments.

Developer
Released
Platform
Arcade
Genre
Action
Players
2P
Rating
4.8 / 5 (2.7K)
Last updated

Superbike Controls — Arcade Keyboard Keys

Default keyboard bindings for Superbike on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Superbike Longplay & Gameplay Videos

Watch a full playthrough of Superbike on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Superbike" Arcade longplay 1983

External references

Frequently Asked Questions

When was Superbike released?

Superbike was released in 1983 for the Arcade.

Who developed Superbike?

Superbike was developed by Century Electronics, available to play in your browser on RetroGameSpace.

How many players does Superbike support?

Superbike supports up to 2 players, ideal for couch co-op or competitive sessions on the Arcade.

What type of game is Superbike?

Superbike is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Superbike for free?

Open this page and click "Play Now" — Superbike runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Superbike in the browser?

No. Superbike streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Superbike?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Superbike work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Superbike this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Superbike. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

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