WWF WrestleMania 2000

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Two wrestlers grapple in the center of a red ring during a match. The left wrestler wears gray while the right wears black. A large blue face illuminates the crowd above, flanked by red neon signage. Health bars for both fighters appear at the top in green and red, with a match timer reading 00:41:6 in the center. The arena features pixel-art crowd sprites and geometric polygon models typical of N64-era graphics, rendered in dark tones with red accent lighting.

WWF WrestleMania 2000

WWF:WrestleMania 2000

4.5 (3.7K)
N64 Action 837 plays

WWF WrestleMania 2000 is a professional wrestling game developed by AKI Corporation, released in 1999 for the Nintendo 64. Players take on the role of WWE superstars competing in various wrestling matches across single-player and multiplayer modes. The game features a large roster of real wrestlers and multiple match types including one-on-one bouts, tag team matches, and up to four-player royal rumbles. The control scheme emphasizes grappling mechanics, allowing players to execute signature moves and finishing moves unique to each character. Players progress through a career mode that includes multiple match scenarios and difficulty levels. With support for four players simultaneously, the title offers competitive multiplayer wrestling action. The gameplay focuses on timing-based wrestling moves, counter-mechanics, and strategic positioning in the ring.

Developer
Released
Platform
N64
Genre
Action
Players
4P
Rating
4.5 / 5 (3.7K)
Last updated

About WWF WrestleMania 2000

WWF WrestleMania 2000, developed by AKI Corporation and published by THQ, arrived on the Nintendo 64 in late 1999, landing at a point when the console was entering its twilight years but still commanding a devoted audience hungry for quality wrestling titles. It followed directly in the footsteps of WWF No Mercy's spiritual predecessor, WWF Wrestlemania 2000 itself building on the engine AKI had refined through WCW/nWo Revenge and WWF WrestleMania 2000's own predecessor, WWF Attitude on PlayStation. On the N64, AKI's grappling engine had already earned a reputation for depth and responsiveness, and WrestleMania 2000 represented the studio's most polished WWF-licensed entry to that point before No Mercy would refine it further the following year. The game launched during the height of the WWF's "Attitude Era," capturing a roster brimming with personalities including Stone Cold Steve Austin, The Rock, Triple H, Mankind, and dozens more, all rendered with the chunky but expressive polygon style that defined N64 wrestling. Gameplay revolves around AKI's signature grapple-based system: matches are initiated through a collar-and-elbow tie-up, from which players execute strong or weak grapple moves depending on button combinations. Strikes, Irish whips into the ropes, and environmental interactions — including steel steps, the ring apron, and the announce table area — add layers to each bout. The stamina system means that repeated strikes and grapples wear down a wrestler's ability to kick out of pins, rewarding methodical, strategic play over button-mashing. The Road to WrestleMania single-player mode tasks players with guiding a chosen superstar through a series of matches and story-driven vignettes toward the main event of WrestleMania, incorporating title defenses and rivalries that echoed real WWF storylines of the era. Match types include singles, tag team, triple threat, fatal four-way, handicap, hardcore, and ladder matches, giving the game considerable variety. The creation suite, while not as expansive as what No Mercy would later offer, allowed players to build custom wrestlers with selectable move sets drawn from the in-game roster, a feature that extended replay value significantly. The four-player multiplayer mode was a genuine selling point, turning the game into a chaotic party experience when friends gathered around a single television. In its era, the game was received as a landmark wrestling title on the platform, praised for its fluid controls, deep roster, and the authenticity it brought to the WWF product of that moment. Its controls aged gracefully enough that the game remains approachable for players discovering it decades later.

What makes it special

WWF WrestleMania 2000 is notable for being the first WWF-licensed game to run on AKI Corporation's mature N64 wrestling engine, which introduced a momentum-based stamina system that directly influenced how pin kick-outs and submission escapes were resolved. Rather than a simple health bar, the system tracked cumulative damage per body part, meaning a player who targeted an opponent's leg throughout a match could realistically lock in a submission for a finish — a level of in-ring logic that set the game apart from contemporaries and established the template that WWF No Mercy would perfect one year later.

Pro tips

  • Master the strong grapple (tap A near a standing opponent after a tie-up) early — it unlocks your wrestler's most powerful signature moves and is the fastest path to building momentum.
  • Target a specific body part consistently throughout a match; wearing down the legs makes submissions far more effective and reduces the opponent's ability to reverse your grapples late in the bout.
  • In ladder matches, always knock your opponent out of the ring before climbing — the ladder climb animation is slow, and an opponent with any stamina remaining will interrupt you every time.
  • Use the Road to WrestleMania mode with multiple different superstars rather than sticking to one; each path reveals different story vignettes and unlocks additional content tied to that character's rivalries.
  • In four-player matches, avoid getting caught between two opponents near the ropes — the Irish whip mechanic can chain into a double-team situation that drains your stamina faster than any single opponent can.

WWF WrestleMania 2000 Controls — N64 Keyboard Keys

Default keyboard bindings for WWF WrestleMania 2000 on our in-browser N64 emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
V Z (trigger) Z trigger (back)
Q L Left shoulder
W R Right shoulder
I C-Up C-Up (camera up)
K C-Down C-Down (camera down)
J C-Left C-Left (camera left)
L C-Right C-Right (camera right)
Enter Start Start / Pause

The N64 thumbstick is mapped to the arrow keys by default; many titles also let you remap it from the in-game options screen. The Z trigger is mapped to V.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

WWF WrestleMania 2000 Longplay & Gameplay Videos

Watch a full playthrough of WWF WrestleMania 2000 on N64 before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"WWF WrestleMania 2000" N64 longplay 1999

WWF WrestleMania 2000 Cheat Codes

30 community-curated cheats for WWF WrestleMania 2000. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Have All Characters

    8109ED5AFFFF81094BDAFFFF
  • Infinite Create-A-Wrestler Attribute Points

    8011A81B001E8011069B001E80115EAB001E
  • Timer Is Always 00:00

    8016F0AF000080164F2F00008115CE0A0000 +1
  • Max Attributes

    8011A8110032;8011A8130032;8011A8150032;8011A8170032;8011A8190032801106910032;801106930032;801106950032;801106970032;801106990032500005020000;8011A8110032
  • Weapon Select\Player 1

    811672360300;81166D90XXXX;81166D920000;80166E5000008115D0B60300;8115CC10XXXX;8115CC120000;8015CCD00000
  • Weapon Select\Player 2

    811676CA0300;81166DC0XXXX;80166DC20001;80166E5100018115D54A0300;8115CC40XXXX;8015CC420001;8015CCD10001
  • Weapon Select\Player 3

    81167B5E0300;81166DF0XXXX;80166DF20002;80166E5200028115D9DE0300;8115CC70XXXX;8015CC720002;8015CCD20002
  • Weapon Select\Player 4

    81167FF20300;81166E18XXXX;81166E1A0003;80166E5300038115DE720300;8115CC98XXXX;8115CC9A0003;8015CCD30003
  • Always Special\Player 1

    8016723500048015D0B50004
  • Always Special\Player 2

    801676C900048015D5490004
  • Always Special\Player 3

    80167B5D00048015D9DD0004
  • Always Special\Player 4

    80167FF100048015DE710004
Show 18 more cheats
  • Specials Don't Run Out

    8112AD94240081120C142400
  • Max Spirit\Player 1

    801671F500FF8015D07500FF
  • Always Normal Spirit\Player 1

    801671F500328015D0750032
  • No Spirit\Player 1

    801671F500008015D0750000
  • Max Spirit\Player 2

    8016768900FF8015D50900FF
  • Always Normal Spirit\Player 2

    8016768900328015D5090032
  • No Spirit\Player 2

    8016768900008015D5090000
  • Max Spirit\Player 3

    80167B1D00FF8015D99D00FF
  • Always Normal Spirit\Player 3

    80167B1D00328015D99D0032
  • No Spirit\Player 3

    80167B1D00008015D99D0000
  • Max Spirit\Player 4

    80167FB100FF8015DE3100FF
  • Always Normal Spirit\Player 4

    80167FB100328015DE310032
  • No Spirit\Player 4

    80167FB100008015DE310000
  • Ultimate Codes\Player 1

    801671F400648015D0740064
  • Ultimate Codes\Player 2

    8016768800648015D5080064
  • Ultimate Codes\Player 3

    80167B1C00648015D99C0064
  • Ultimate Codes\Player 4

    80167FB000648015DE300064
  • Easy Pins & Longer Submissions\Player 2

    8016768800648015D5080064
Play Now

External references

Frequently Asked Questions

When was WWF WrestleMania 2000 released?

WWF WrestleMania 2000 was released in 1999 for the N64.

Who developed WWF WrestleMania 2000?

WWF WrestleMania 2000 was developed by AKI Corporation, available to play in your browser on RetroGameSpace.

How many players does WWF WrestleMania 2000 support?

WWF WrestleMania 2000 supports up to 4 players, ideal for couch co-op or competitive sessions on the N64.

What type of game is WWF WrestleMania 2000?

WWF WrestleMania 2000 is a Action game for the N64, playable instantly in your browser — no downloads, no installs.

How can I play WWF WrestleMania 2000 for free?

Open this page and click "Play Now" — WWF WrestleMania 2000 runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play WWF WrestleMania 2000 in the browser?

No. WWF WrestleMania 2000 streams from a public archive into a browser-side N64 emulator. Nothing is installed on your computer.

Can I save my progress in WWF WrestleMania 2000?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original N64 cartridge supported.

Does WWF WrestleMania 2000 work on mobile devices?

Yes — the N64 emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play WWF WrestleMania 2000 this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of WWF WrestleMania 2000. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to complete Road to WrestleMania mode?

A single Road to WrestleMania run with one superstar typically takes between two and four hours depending on difficulty and how often you retry matches. Completing the mode with multiple superstars to unlock all content can extend total playtime to fifteen hours or more.

Is the game worth playing today for someone new to retro wrestling games?

Yes, particularly if you have access to four controllers. The AKI grapple engine holds up well mechanically, and the Attitude Era roster is a strong draw for fans of that period. WWF No Mercy on the same platform is generally considered the more refined experience, but WrestleMania 2000 is a worthy entry point.

What is the most common mistake new players make?

New players tend to spam strikes instead of engaging the grapple system. Strikes alone deal minimal stamina damage and leave you vulnerable to reversals. Learning to initiate tie-ups and chain grapple moves is essential to winning matches at any difficulty level above the default.

How does multiplayer work and what is the recommended setup?

Up to four players can compete simultaneously using the N64's four controller ports. Fatal four-way and tag team matches are the most chaotic and entertaining formats for groups. A Rumble-style rotation where the winner stays in works well for larger gatherings with more than four people sharing controllers.

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