1945

Screenshots1 / 2

A vertical scrolling shoot-em-up displaying a top-down view of a military base under aerial attack. Blue vertical columns of enemy fire rise from the center-lower portion of the screen, while orange explosions burst across the terrain. The HUD shows score, lives remaining, and weapon credit at the top-left in yellow text. Pixelated sprites of aircraft and ground structures are visible against a dark, smoky battlefield with brown and gray tones indicating destroyed installations. The image captures mid-action gameplay with active combat exchanges between the player and multiple on-screen threats.

1945

1945 打击者

4.3 (6.7K)
Arcade Action 630 plays

1945 is a vertical-scrolling shoot 'em up arcade game developed by Psikyo in 1995. Players control aircraft flying through various stages, engaging enemy forces with rapid gunfire and special weapons. The game features a straightforward control scheme using a joystick for movement and buttons for shooting and weapon selection. Each stage presents waves of enemy formations and mid-stage bosses that require pattern recognition and precise timing to defeat. The difficulty escalates gradually across multiple levels, with increased enemy density and more complex attack patterns. Players can switch between different weapon types to suit various combat situations. The game supports two-player simultaneous play, allowing cooperative gameplay throughout the campaign. 1945 exemplifies the classic arcade shoot 'em up formula with its fast-paced action, responsive controls, and progressively challenging level design.

Developer
Released
Platform
Arcade
Genre
Action
Players
2P
Rating
4.3 / 5 (6.7K)
Last updated

About 1945

Strikers 1945 — released in arcades by Psikyo in 1995 — arrived at a moment when the vertical-scrolling shoot-'em-up genre was fiercely competitive, with Raiden II, DonPachi, and Battle Garegga all vying for quarters in the same era. Psikyo had already established its credentials with Gunbird and the original Strikers 1945 lineup, and this title doubled down on the studio's signature formula: fast, dense bullet patterns, a World War II aesthetic, and a robust scoring system that rewarded aggressive play over mere survival. Set against a backdrop of stylized 1940s aerial combat, the game presents players with a roster of historically inspired fighter aircraft — including variants of the P-38 Lightning, Spitfire, Shinden, and other iconic warplanes — each with distinct shot types, bomb attacks, and a charged super shot that fires automatically after the player holds the shot button and releases it. This mechanic adds a layer of tactical timing absent from many contemporaries, as knowing when to unleash a charged burst against a mid-boss or boss weak point is often the difference between a clean run and burning through continues. The arcade cabinet supported simultaneous two-player co-operative play, letting a second pilot jump in at any time, which was a significant draw for arcade operators seeking to maximize revenue and for players seeking a more forgiving path through the later stages. The level structure consists of eight stages that can be tackled in a partially selectable order in the early game, a design choice that gives players agency over difficulty pacing and encourages multiple playthroughs to discover optimal routes. Each stage culminates in a large mechanical boss — often a fantastical super-weapon that blends real WWII hardware with science-fiction excess — and these encounters demand pattern recognition and precise positioning. The sprite work pushed the Psikyo SH-2 hardware competently, delivering smooth scrolling backgrounds that transition from open ocean and jungle terrain to urban environments and high-altitude cloud layers, maintaining a sense of geographic progression across the campaign. Scoring is driven by a rank system that scales enemy aggression based on player performance, meaning skilled pilots face increasingly dense bullet spreads, while players who deliberately manage their power-up level can manipulate rank to keep the game at a manageable intensity — a technique that became a point of community discussion in the shoot-'em-up enthusiast scene. In its arcade era, Strikers 1945 found a receptive audience among players who appreciated its accessible entry point relative to the punishing bullet-hell titles emerging from Cave, while still offering meaningful depth for those chasing high scores. The game was subsequently ported to the Sega Saturn and PlayStation, broadening its audience beyond the arcade floor and cementing Psikyo's reputation as a consistent purveyor of quality vertical shooters throughout the late 1990s.

What makes it special

Strikers 1945 introduced a charge-shot mechanic tied directly to each aircraft's unique super attack, meaning the decision of when to hold and release the fire button is a core strategic element rather than a simple power move. Combined with a partially player-selectable stage order — rare for vertical shooters of the period — the game gives pilots genuine agency over how their run unfolds. This combination of per-ship identity, route selection, and rank manipulation created a replayability loop that kept dedicated players returning to the cabinet long after the novelty of its WWII presentation had faded.

Pro tips

  • Learn each aircraft's charged super shot timing — releasing it just as a boss phase begins deals maximum damage and can skip entire attack patterns.
  • Select your early stages deliberately: easier stages first let you build power-up levels before rank escalates, making later encounters more manageable.
  • In two-player mode, coordinate bomb usage rather than firing simultaneously — staggered bombs cover more of a boss's vulnerable window and extend your safety margin.
  • Deliberately losing a life resets your power-up level and can lower the game's rank, reducing bullet density in subsequent waves — use this strategically on difficult stretches.
  • Memorize mid-boss spawn positions and pre-aim your charged shot so it releases the moment the enemy appears, clearing them before their bullet patterns fully activate.

1945 Controls — Arcade Keyboard Keys

Default keyboard bindings for 1945 on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

1945 Longplay & Gameplay Videos

Watch a full playthrough of 1945 on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"1945" Arcade longplay 1995

External references

Frequently Asked Questions

When was 1945 released?

1945 was released in 1995 for the Arcade.

Who developed 1945?

1945 was developed by Psikyo, available to play in your browser on RetroGameSpace.

How many players does 1945 support?

1945 supports up to 2 players, ideal for couch co-op or competitive sessions on the Arcade.

What type of game is 1945?

1945 is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play 1945 for free?

Open this page and click "Play Now" — 1945 runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play 1945 in the browser?

No. 1945 streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in 1945?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does 1945 work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play 1945 this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of 1945. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does a full run of Strikers 1945 take to complete?

A full eight-stage run takes approximately 30 to 45 minutes depending on how quickly bosses are defeated and how many continues are used. Experienced players aiming for a no-continue clear can finish in around 25 to 30 minutes.

Is Strikers 1945 a good game for shoot-'em-up beginners?

Yes. Compared to contemporaries like DonPachi or Battle Garegga, Strikers 1945 has a more forgiving bullet density on its default difficulty setting, a generous continue system in arcade mode, and distinct aircraft that let newcomers find a playstyle that suits them before tackling harder ships.

What is the best aircraft for first-time players?

The P-38 Lightning is commonly recommended for beginners due to its wide forward spread shot, which makes hitting enemies without precise aiming easier, and its bomb attack covers a broad area. More experienced players often gravitate toward the Shinden for its focused, high-damage output.

Is the two-player co-op mode worth playing?

Absolutely. Co-op allows a second player to join mid-game, distributes the enemy fire between two targets, and makes boss encounters significantly more manageable. It also doubles the bomb supply available to the team, which is the primary safety net in the later stages.

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