All-Star Baseball 2000

Screenshots1 / 2

A batter in dark uniform stands ready at home plate with bat raised, facing a pitcher on the mound in a crowded stadium. The field features green grass with brown infield dirt, and a crowd fills the green-topped stadium seats in the background. A small diamond-shaped UI element appears in the lower-left corner, and the game view shows typical 3D polygon graphics with low-resolution textures characteristic of N64-era sports games. The pitcher and fielders are visible across the field under stadium lighting.

All-Star Baseball 2000

棒球:All-Star 2000

4.4 (3.7K)
N64 Action 530 plays

All-Star Baseball 2000, developed by Iguana Entertainment and released in 1999, is a baseball simulation for Nintendo 64. The game delivers full control over batting, pitching, and fielding with realistic mechanics. Players navigate exhibition games, season-long campaigns, or specialized home run derby modes with up to four-player local multiplayer. The N64 controller maps batting stance and swing timing to the joystick, while face buttons manage pitch selection and fielding positioning. Teams feature real MLB rosters with players possessing individual stats that influence batting power, pitching speed, and fielding ability. The graphics display 3D stadiums with animated players executing game actions. Additional gameplay systems include pitcher fatigue effects, baserunner AI behavior, and weather variables that alter ball physics and gameplay conditions.

Developer
Released
Platform
N64
Genre
Action
Players
4P
Rating
4.4 / 5 (3.7K)
Last updated

About All-Star Baseball 2000

All-Star Baseball 2000, developed by Iguana Entertainment and published by Acclaim Entertainment, arrived on the Nintendo 64 in 1999 — a period when the N64 was in the thick of its commercial prime and sports titles were fiercely competing for shelf space. The game launched into a crowded baseball market that already included Ken Griffey Jr.'s Winning Run and its successors on the same platform, meaning Iguana had to deliver a polished, feature-rich product to stand out. All-Star Baseball 2000 succeeded in doing exactly that, earning a reputation as one of the most complete baseball simulations available on a home console at the time.

The game features a full MLB license, meaning all 30 real teams, authentic player rosters, and genuine stadium representations are present. Players can engage in Exhibition games, a full Season mode spanning 162 games, a Playoff bracket, and a Home Run Derby — a breadth of content that was genuinely impressive for a cartridge-based title. The Season mode tracks statistics across the full schedule, rewarding players who invest time in managing their roster and pitching rotations strategically.

Gameplay is built around an accessible but layered control scheme. Batting uses an analog-stick-driven swing mechanic that rewards timing; players must read the pitch type and location before committing to a swing, and mistimed or misdirected swings produce weak contact or strikeouts. Pitching gives the player control over pitch selection, power, and placement, with a meter system that determines accuracy — overthrowing or under-throwing shifts the ball away from the intended target zone. Fielding is handled with automatic positioning assisted by manual player switching, and throwing to bases uses a power-sensitive button system that can result in errors if the player rushes the throw.

The game supports up to four players simultaneously, making it a natural fit for the N64's multiplayer-centric culture. With four controllers, two players can control batting and pitching on opposing teams while additional players manage fielding assignments, creating a genuinely social experience that translated well to living-room play sessions. The N64's Rumble Pak support adds tactile feedback on solid hits and diving catches.

Visually, All-Star Baseball 2000 pushed the N64 hardware with detailed player models that included recognizable body types and batting stances for star athletes. The stadiums are rendered with enough fidelity to be identifiable, and the day/night lighting system adds atmosphere. Commentary, while repetitive over a long season, was considered serviceable for the era.

In its release window, the game was received positively by gaming outlets and players who appreciated its depth, licensing, and multiplayer flexibility. It stood as a benchmark N64 baseball title and helped establish the All-Star Baseball series — which Iguana Entertainment continued to develop for subsequent years — as a reliable annual franchise on Nintendo hardware.

What makes it special

All-Star Baseball 2000 was one of the first N64 baseball titles to combine a full 30-team MLB license with four-player simultaneous support, a pairing that made it uniquely suited to the N64's multiplayer-first identity. The analog-stick batting system, which required players to direct their swing both horizontally and vertically to match pitch location, introduced a spatial dimension to contact hitting that went beyond the simple timing windows common in earlier console baseball games, giving the control scheme a skill ceiling that rewarded repeated play.

Pro tips

  • When batting, use the analog stick to position your swing zone to match the incoming pitch location — a perfectly placed swing with average timing beats a well-timed swing aimed at the wrong zone.
  • In pitching, avoid maxing out the power meter on every throw; keeping velocity at around 80–90% of the meter dramatically improves accuracy and reduces walks.
  • During Season mode, monitor your starting pitchers' fatigue indicators and pull them before the meter bottoms out — leaving a tired starter in too long leads to a sharp spike in opponent hit rates.
  • Use the Home Run Derby mode to practice reading pitch types and locations without the pressure of a live game situation — it is the fastest way to calibrate your swing timing.
  • In four-player games, assign your most experienced player to pitching, as pitch selection and placement have the largest single-player influence on the outcome of any at-bat.

All-Star Baseball 2000 Controls — N64 Keyboard Keys

Default keyboard bindings for All-Star Baseball 2000 on our in-browser N64 emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
V Z (trigger) Z trigger (back)
Q L Left shoulder
W R Right shoulder
I C-Up C-Up (camera up)
K C-Down C-Down (camera down)
J C-Left C-Left (camera left)
L C-Right C-Right (camera right)
Enter Start Start / Pause

The N64 thumbstick is mapped to the arrow keys by default; many titles also let you remap it from the in-game options screen. The Z trigger is mapped to V.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

All-Star Baseball 2000 Longplay & Gameplay Videos

Watch a full playthrough of All-Star Baseball 2000 on N64 before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"All-Star Baseball 2000" N64 longplay 1999

All-Star Baseball 2000 Cheat Codes

30 community-curated cheats for All-Star Baseball 2000. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Activator 1 P1

    D0079F480000D0079F800000
  • Activator 2 P1

    D0079F490000D0079F810000
  • Dual Activator P1

    D1079F480000D1079F800000
  • Activator 1 P2

    D0079F4E0000D0079F860000
  • Activator 2 P2

    D0079F4F0000D0079F870000
  • Dual Activator P2

    D1079F4E0000D1079F860000
  • Activator 1 P3

    D0079F540000D0079F8C0000
  • Activator 2 P3

    D0079F550000D0079F8D0000
  • Dual Activator P3

    D1079F540000D1079F8C0000
  • Activator 1 P4

    D0079F5A0000D0079F920000
  • Activator 2 P4

    D0079F5B0000D0079F930000
  • Dual Activator P4

    D1079F5A0000D1079F920000
Show 18 more cheats
  • Character Creation Points Don't Decrease While Setting Attributes

    8176D5E424008176D5842400
  • Pitcher Creation Points Don't Decrease When Setting Pitcher Attributes

    81774040240081773FE02400
  • Default Value For Contact, Power, VS LHP, VS, RHP, Bunting, Speed, Defense, and Arm Str Modifier

    8176D23C2400+8176D24C2400+8176D2583C1B+8176D25A0000+8176D25C449B+8176D25E00008176D1DC2400+8176D1EC2400+8176D1F83C1B+8176D1FA0000+8176D1FC449B+8176D1FE0000
  • Default Value For Streak & Clutch Modifier

    8176D2603C1B+8176D2620000+8176D264449B+8176D26610008176D2003C1B+8176D2020000+8176D204449B+8176D2061000
  • Default Value Pitch 1-8

    817745543C1B+817745560000+81774564449B+817745660000817744F43C1B+817744F60000+81774504449B+817745060000
  • Master Code

    F103DDE02400+F121B9802400+F131EBF02400F103DE782400
  • Infinite\Strikes

    8006E4E10000
  • Infinite\Balls

    8006E4DF0000
  • Infinite\Outs

    8006E4E30000
  • Infinite\Character Creation Points

    811033504170
  • Infinite\Pitch Type Creation Points

    811039BC4170;811039C04170
  • Character Creation\Max\Accuracy

    81115A204170
  • Character Creation\Max\Stamina

    81115A244170
  • Character Creation\Max\Contact

    81115A284170
  • Character Creation\Max\Power

    81115A2C4170
  • Character Creation\Max\VS LHP

    81115A304170
  • Character Creation\Max\VS RHP

    81115A344170
  • Character Creation\Max\Bunting

    81115A384170
Play Now

External references

Frequently Asked Questions

When was All-Star Baseball 2000 released?

All-Star Baseball 2000 was released in 1999 for the N64.

Who developed All-Star Baseball 2000?

All-Star Baseball 2000 was developed by Iguana Entertainment, available to play in your browser on RetroGameSpace.

How many players does All-Star Baseball 2000 support?

All-Star Baseball 2000 supports up to 4 players, ideal for couch co-op or competitive sessions on the N64.

What type of game is All-Star Baseball 2000?

All-Star Baseball 2000 is a Action game for the N64, playable instantly in your browser — no downloads, no installs.

How can I play All-Star Baseball 2000 for free?

Open this page and click "Play Now" — All-Star Baseball 2000 runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play All-Star Baseball 2000 in the browser?

No. All-Star Baseball 2000 streams from a public archive into a browser-side N64 emulator. Nothing is installed on your computer.

Can I save my progress in All-Star Baseball 2000?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original N64 cartridge supported.

Does All-Star Baseball 2000 work on mobile devices?

Yes — the N64 emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play All-Star Baseball 2000 this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of All-Star Baseball 2000. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does a full Season mode take to complete?

A full 162-game season requires a significant time investment. Simulating games speeds things up, but playing every game manually can take 30 or more hours. Many players opt to play only division rivals and simulate the rest to keep the season manageable.

Is this worth playing today for a retro sports fan?

Yes, particularly for N64 enthusiasts. The full MLB license, four-player support, and analog swing mechanic hold up as a functional and enjoyable baseball experience. Roster accuracy is frozen at the 1999 season, which is part of the nostalgic appeal rather than a drawback for retro play.

What is the best strategy for beginners starting out?

Start with Exhibition mode against the CPU on a lower difficulty setting to learn pitch recognition and swing placement. Focus on making contact rather than swinging for home runs — line drives and ground balls will build your confidence before you chase power numbers.

What is the most common mistake new players make?

New players consistently over-swing, maxing out the batting power input on every pitch. This reduces control and leads to pop-ups and strikeouts. Disciplined, contact-oriented swings produce far better results until pitch recognition improves.

Similar Games

More from Iguana Entertainment

More from 1999