Turok 2: Seeds of Evil

Screenshots1 / 2

A first-person shooter view shows a muscular creature with horns standing atop dark cylindrical barriers in an industrial concrete corridor. The player's weapon, a rifle with visible ammunition counter, occupies the lower right. The HUD displays health (59), ammo counts, and weapon icons along the bottom. Overhead, a glowing Acclaim logo is mounted on the brick wall. The scene uses early N64 polygon graphics with flat-shaded surfaces and limited texture detail.

Turok 2: Seeds of Evil

恐龙猎人:2: Seeds of Evil

4.4 (4.9K)
N64 Action 960 plays

Turok 2: Seeds of Evil is a first-person shooter developed by Iguana Entertainment and released in 1998 for the Nintendo 64. Players control a Turok warrior fighting dinosaurs, aliens, and robotic enemies across interconnected levels. The game features an extensive weapons arsenal, including standard firearms and unusual tools like the Cerebral Bore, which penetrates enemy skulls. N64 controller design requires players to aim with the Z-trigger while moving with the stick. Level layouts contain multiple paths, secret areas, and collectible items, encouraging exploration-based gameplay. The title supports four-player split-screen competitive modes, with players battling in themed arenas. Its controversial violence and unique weapon designs defined its identity within the shooter genre.

Developer
Released
Platform
N64
Genre
Action
Players
4P
Rating
4.4 / 5 (4.9K)
Last updated

About Turok 2: Seeds of Evil

Turok 2: Seeds of Evil arrived in late 1998, roughly two years into the Nintendo 64's commercial life, at a moment when the platform had already proven itself capable of landmark first-person shooters with the original Turok: Dinosaur Hunter (1997). Iguana Entertainment built on that foundation aggressively, pushing the N64 hardware harder than almost any title released to that point. The result was a game that stunned players with its scale and visual ambition while simultaneously challenging them with some of the most labyrinthine level design the console ever hosted. Where the first Turok was a relatively straightforward corridor-and-jungle shooter, Seeds of Evil expanded into enormous, multi-objective stages that demanded players locate keys, activate switches, rescue civilians, and destroy specific targets before an exit would unlock — a structure closer to a mission-based action game than a pure run-and-gun. Six sprawling worlds — including a Port of Adia, a river of souls, a death marshes, a lair of the blind ones, and a primagen's lightship — each contained multiple sub-objectives spread across interconnected areas, meaning backtracking and map awareness were essential skills rather than optional habits. The game's arsenal was one of its most celebrated features: alongside conventional shotguns and assault rifles, players wielded the Cerebral Bore, a homing projectile that locked onto enemy skulls and drilled into them, and the Nuke, a screen-clearing superweapon of spectacular destructive power. Enemy variety was equally impressive, ranging from raptor-like creatures to heavily armored humanoid soldiers, each with distinct behavioral patterns that rewarded tactical play. On the control side, the game used the N64's analog stick for movement and the C-buttons for strafing and looking, a layout that felt natural for veterans of the first game but required adjustment for newcomers. An auto-aim assist helped compensate for the inherent imprecision of analog aiming at the time. The game also featured a four-player split-screen multiplayer mode — a significant selling point in an era when GoldenEye 007 had made couch multiplayer a cultural expectation on the platform. Performance was a known compromise: the game ran at a variable and often low frame rate, and Iguana Entertainment's implementation of the Expansion Pak allowed for a higher-resolution display mode, though this pushed frame rates even lower. Despite these technical trade-offs, the sheer density of content, the ferocity of the combat, and the memorable weapon design made Turok 2 a landmark of its era. Critics praised its ambition and visual detail while noting the fog used to mask draw-distance limitations and the occasionally punishing level complexity. The game cemented the Turok franchise as one of the N64's premier action properties and demonstrated that first-person shooters on console could aspire to the scope and mechanical depth previously associated with PC gaming.

What makes it special

Turok 2 introduced the Cerebral Bore — a self-guided projectile that homes in on an enemy's skull, latches on, and drills through it — a weapon so inventive and viscerally memorable that it became the game's defining cultural artifact. Beyond that single weapon, the game was one of the first N64 titles to explicitly support the Expansion Pak accessory for a higher-resolution display mode, making it an early showcase for what the peripheral could do and influencing how later developers approached the add-on.

Pro tips

  • Complete every sub-objective in a level before searching for the exit — the exit portal will not open until all required tasks are finished, and missing one forces a full level replay.
  • Conserve Cerebral Bore ammunition for heavily armored enemies and bosses; it is far too scarce to use on standard infantry, where the shotgun or assault rifle is more efficient.
  • The Expansion Pak increases display resolution but noticeably drops the frame rate — if smooth gameplay matters more to you than sharper visuals, play without it.
  • In multiplayer, controlling the weapon pickup locations on each map is more important than raw aim; the Nuke and Plasma Rifle spawn points are the highest-priority positions to contest.
  • When navigating the larger levels, mentally note landmark geometry near switches and keys — the maps are large enough that disorientation is a common cause of missed objectives.

Turok 2: Seeds of Evil Controls — N64 Keyboard Keys

Default keyboard bindings for Turok 2: Seeds of Evil on our in-browser N64 emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
V Z (trigger) Z trigger (back)
Q L Left shoulder
W R Right shoulder
I C-Up C-Up (camera up)
K C-Down C-Down (camera down)
J C-Left C-Left (camera left)
L C-Right C-Right (camera right)
Enter Start Start / Pause

The N64 thumbstick is mapped to the arrow keys by default; many titles also let you remap it from the in-game options screen. The Z trigger is mapped to V.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Turok 2: Seeds of Evil Longplay & Gameplay Videos

Watch a full playthrough of Turok 2: Seeds of Evil on N64 before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Turok 2: Seeds of Evil" N64 longplay 1998

Turok 2: Seeds of Evil Cheat Codes

30 community-curated cheats for Turok 2: Seeds of Evil. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Access In-Game Cheat Menu

    8112167CFFFF;8112167EFFFF8113568CFFFF;8113568EFFFF
  • Access All Nuke Pieces 1-6

    D00FC7010020;500006010000;802FC99C0030
  • Activator 1 P1

    D00FC7000000D0127F840000D00F5C600000
  • Activator 2 P1

    D00FC7010000D0127F850000D00F5C610000
  • Activator 1 P2

    D00FC7060000D0127F8C0000D00F5C660000
  • Activator 2 P2

    D00FC7070000D0127F8D0000D00F5C670000
  • Activator 1 P3

    D00FC70C0000D0127F940000D00F5C6C0000
  • Activator 2 P3

    D00FC70D0000D0127F950000D00F5C6D0000
  • Activator 1 P4

    D00FC7120000D0127F9C0000D00F5C720000
  • Activator 2 P4

    D00FC7130000D0127F9D0000D00F5C730000
  • Press L For Moon Jump (Hi-Res)

    D00FC7010020+816FDDEC43CB
  • Press L For Moon Jump (Lo-Res)

    D00FC7010020+812FBFBC43CB
Show 18 more cheats
  • Activate Cheat Menu

    8112167CFFFF+8112167EFFFF
  • Kills Modifier P1

    801216FD0000
  • Kills Modifier P2

    8012173D0000
  • Kills Modifier P3

    8012177D0000
  • Kills Modifier P4

    801217BD0000
  • Have Charge Dart Rifle & Infinite Ammo

    D02F637B0000+802F637B0001+D12F63540000+812F6354FFFFD02F89CB0000+802F89CB0001+D12F89A40000+812F89A4FFFF
  • Have Plasma Rifle & Infinite Ammo

    D02F637D0000+802F637D0001+D12F63580000+812F6358FFFFD02F76A50000+802F76A50001+D12F76800000+812F7680FFFFD02F89CD0000+802F89CD0001+D12F89A80000+812F89A8FFFF +1
  • Have Assault Rifle & Infinite Ammo

    D02F637C0000+802F637C0001+D12F63560000+812F6356FFFFD02F76A40000+802F76A40001+D12F767E0000+812F767EFFFFD02F89CC0000+802F89CC0001+D12F89A60000+812F89A6FFFF +1
  • Have Fire Storm Cannon & Infinite Ammo

    D02F637E0000+802F637E0001+D12F63580000+812F6358FFFFD02F76A60000+802F76A60001+D12F76800000+812F7680FFFFD02F9CF60000+802F9CF60001+D12F9CD00000+812F9CD0FFFF
  • Have Scorpion Launcher & Infinite Ammo

    D02F63810000+802F63810001+D12F635E0000+812F635EFFFFD02F76A90000+802F76A90001+D12F76860000+812F7686FFFFD02F89D10000+802F89D10001+D12F89AE0000+812F89AEFFFF +1
  • Have Grenade Launcher & Infinite Ammo

    D02F63800000+802F63800001+D12F635C0000+812F635CFFFFD02F76A80000+802F76A80001+D12F76840000+812F7684FFFFD02F89D00000+802F89D00001+D12F89AC0000+812F89ACFFFF +1
  • Have Cerebral Bore & Infinite Ammo

    D02F637F0000+802F637F0001+D12F635A0000+812F635AFFFFD02F76A70000+802F76A70001+D12F76820000+812F7682FFFFD02F89CF0000+802F89CF0001+D12F89AA0000+812F89AAFFFF +1
  • Have Charge Dart & Infinite Ammo

    D02F76A30000+802F76A30001+D12F767C0000+812F767CFFFFD02F9CF30000+802F9CF30001+D12F9CDC0000+812F9CDCFFFF
  • Have Firestorm Cannon & Infinite Ammo

    D02F89CE0000+802F89CE0001+D12F89A80000+812F89A8FFFF
  • Master Code

    F10A660C2400+F100108C2400+F10A60EC2400+F10A60F82400F10A5B8C2400+F100108C2400+F10A566C2400+F10A56782400F10A5C1C2400+F100108C2400+F10A56FC2400+F10A57082400 +1
  • Co-operative Mode

    D00FC7010014+811216900000+D00FC7010024+811216900001
  • Press L In A Cutscene To Play In It (When Cutscene Finishes)

    D00FC7010020+801218270008+D00FC7010020+8012182B000D+D00FC7010020+8012182F000D
  • Any Weapon At Any Time

    D02FC93700BE+802FCAB50000
Play Now

External references

Frequently Asked Questions

When was Turok 2: Seeds of Evil released?

Turok 2: Seeds of Evil was released in 1998 for the N64.

Who developed Turok 2: Seeds of Evil?

Turok 2: Seeds of Evil was developed by Iguana Entertainment, available to play in your browser on RetroGameSpace.

How many players does Turok 2: Seeds of Evil support?

Turok 2: Seeds of Evil supports up to 4 players, ideal for couch co-op or competitive sessions on the N64.

What type of game is Turok 2: Seeds of Evil?

Turok 2: Seeds of Evil is a Action game for the N64, playable instantly in your browser — no downloads, no installs.

How can I play Turok 2: Seeds of Evil for free?

Open this page and click "Play Now" — Turok 2: Seeds of Evil runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Turok 2: Seeds of Evil in the browser?

No. Turok 2: Seeds of Evil streams from a public archive into a browser-side N64 emulator. Nothing is installed on your computer.

Can I save my progress in Turok 2: Seeds of Evil?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original N64 cartridge supported.

Does Turok 2: Seeds of Evil work on mobile devices?

Yes — the N64 emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Turok 2: Seeds of Evil this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Turok 2: Seeds of Evil. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Turok 2: Seeds of Evil?

A focused playthrough completing all level objectives typically takes 12 to 20 hours, depending on familiarity with the layouts. The levels are large and objective-heavy, so first-time players should expect to spend considerably longer than veterans.

Is the multiplayer mode worth playing?

Yes, if you have three other players and a single TV. Four-player split-screen is chaotic and entertaining, and the weapon variety keeps matches unpredictable. Frame rate drops more noticeably in split-screen, but the fun factor holds up for local sessions.

What is the best strategy for new players starting out?

Prioritize learning each level's objective list before moving freely. Pick up every weapon and ammunition cache you find early on, and do not skip the shotgun — it remains one of the most reliable weapons throughout the game despite being available from the start.

Is Turok 2 worth playing today?

For players interested in N64 history or late-1990s FPS design, yes. The Cerebral Bore alone is worth experiencing. Be prepared for fog, low frame rates, and complex level layouts that lack modern waypoint guidance — these are period-accurate challenges, not flaws introduced by emulation.

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