Forsaken 64

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A yellow and black spacecraft flies through a purple-tinted industrial corridor with geometric metal plating and angular architecture. The player's health bar appears in the upper left corner showing current and maximum values, with "enemies 24" displayed below. A "pulsar" weapon indicator and minimap appear in the upper right. The viewpoint is from behind the craft as it navigates deeper into the narrow passage, with purple atmospheric lighting casting long shadows across the metallic walls and structures.

Forsaken 64

弃民64

4.5 (4.2K)
N64 Action 531 plays

Forsaken 64 is a 3D space shooter developed by Iguana Entertainment and released in 1998 for the Nintendo 64. Players pilot a heavily armed spacecraft through futuristic environments filled with enemies, obstacles, and power-ups. The game features fast-paced arcade-style action with six degrees of freedom movement, allowing players to navigate freely in three-dimensional space. The single-player campaign consists of multiple missions across different worlds, each presenting varying objectives and difficulty levels. Control is handled via the N64 controller's analog stick and buttons, with weapons that can be upgraded through collected power-ups during gameplay. The game supports up to four players in multiplayer modes including deathmatch and cooperative gameplay. Gameplay emphasizes quick reflexes and spatial awareness as players destroy enemy formations, collect items, and navigate through intricate level designs to reach mission objectives.

Developer
Released
Platform
N64
Genre
Action
Players
4P
Rating
4.5 / 5 (4.2K)
Last updated

About Forsaken 64

Forsaken 64 arrived in 1998, a period when the Nintendo 64 was hitting its stride with a growing library of technically ambitious titles. Developed by Iguana Entertainment and published by Acclaim, it is a port of the PC and PlayStation title Forsaken, adapted to take advantage of the N64's hardware. The game drops players into a post-apocalyptic Earth where a failed scientific experiment has rendered the planet uninhabitable, and scavengers on hoverbikes race through the ruins to loot whatever remains. This premise frames a six-degrees-of-freedom (6DOF) shooter — a genre popularized in the mid-1990s by titles like Descent — in which players pilot a hover-bike that can move freely in any direction, including straight up, straight down, and inverted along ceilings. This freedom of movement was still a relatively novel concept on home consoles in 1998, and Forsaken 64 brought it to the N64 with a control scheme mapped across the controller's face buttons, triggers, and analog stick. Players strafe, roll, and pitch through large, maze-like levels filled with enemy combatants, weapon pickups, and hidden secrets. The level design emphasizes three-dimensional exploration: corridors branch vertically as often as horizontally, and players who only sweep along the floor will miss significant portions of each stage. The weapon roster is generous, offering a variety of projectile and energy-based arms — including a sniper-style weapon and spread-fire options — each with distinct handling that rewards situational switching. Health and shield pickups are scattered throughout, and managing both resources is central to surviving the harder difficulty settings. The single-player campaign tasks players with completing objectives across a series of increasingly complex environments, while the game also ships with a robust multiplayer mode supporting up to four players in split-screen deathmatch arenas. In its era, Forsaken 64 was recognized as a technically competent conversion that pushed the N64's rendering capabilities, delivering fast-moving 3D environments with a reasonable frame rate for the time. Critics noted that the 6DOF control scheme had a steeper learning curve than most N64 action games of the period, but that players who invested time in mastering the movement system found a rewarding and distinctive shooter experience. The multiplayer component in particular drew praise for offering a chaotic, fast-paced alternative to the era's dominant split-screen shooter, GoldenEye 007.

What makes it special

Forsaken 64 is one of the very few six-degrees-of-freedom shooters released on the N64, bringing a PC-born genre — popularized by Descent — to a console audience. The ability to fly inverted along ceilings and engage enemies from any spatial orientation was a genuine mechanical differentiator on the platform. Combined with a four-player split-screen deathmatch mode, it offered a multiplayer experience that felt meaningfully distinct from other N64 shooters of 1998, rewarding players who mastered full 3D movement with a tactical depth unavailable in more grounded first-person titles of the same era.

Pro tips

  • Invert your flight path regularly during combat — hugging the ceiling makes you a much harder target for ground-level enemies and turrets.
  • Cycle through your weapon inventory deliberately; conserve high-damage weapons for clustered enemies and bosses, and use rapid-fire options to clear single weaker foes.
  • Explore every vertical branch in each level — many shield upgrades, weapon caches, and secrets are placed above or below the main corridor paths.
  • In multiplayer, use the arena's full vertical space to break line of sight; opponents who stay flat on the floor are easy targets for players attacking from above.
  • On higher difficulty settings, prioritize shield pickups over health — shields absorb damage first and are more frequently respawned across the level.

Forsaken 64 Controls — N64 Keyboard Keys

Default keyboard bindings for Forsaken 64 on our in-browser N64 emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
V Z (trigger) Z trigger (back)
Q L Left shoulder
W R Right shoulder
I C-Up C-Up (camera up)
K C-Down C-Down (camera down)
J C-Left C-Left (camera left)
L C-Right C-Right (camera right)
Enter Start Start / Pause

The N64 thumbstick is mapped to the arrow keys by default; many titles also let you remap it from the in-game options screen. The Z trigger is mapped to V.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Forsaken 64 Longplay & Gameplay Videos

Watch a full playthrough of Forsaken 64 on N64 before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Forsaken 64" N64 longplay 1998

Forsaken 64 Cheat Codes

30 community-curated cheats for Forsaken 64. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite\Primery Weapons

    8008EE300012
  • Infinite\Secondary Weapons

    8008EE310012
  • Infinite\Weapon Energy

    8008EE320012
  • Infinite\Lives

    8008EE330012
  • Stealth Mode

    8008EE340012
  • Invulnerability

    8008EE350012
  • Wireframe Mode

    8008EE360012
  • Gore Mode

    8008EE3700128008ED670012
  • Turbo Mode

    8008EE380012
  • Psychedelic Mode

    8008EE390012
  • One Shot Enemies

    8008EE3A0012
  • Freeze Enemies

    8008EE3B0012
Show 18 more cheats
  • Infinite\Titans

    8008EE3C0012
  • Infinite\Solaris

    8008EE3D0012
  • Level Select

    8008EE3E0012
  • Infinite Shields

    D014E5E20011;8114E5E01000D014E5E20011+8114E5E01000
  • Enable Battle Mode And Levels

    8008ED6E0012
  • Infinite Lives

    8004013C0005
  • GS Button For 255 Spare0 Missiles

    8814E64800FF
  • Unendlich Bikes

    8004020C0063
  • Unendlich Shield

    8114E7100001+8014E7100010
  • Unendlich Hull

    8114E7120001+8014E7120011
  • Activator 1 P1

    D008ED480000
  • Activator 2 P1

    D008ED490000
  • Dual Activator P1

    D108ED480000D108ED4E0000
  • Activator 1 P2

    D008ED4E0000
  • Activator 2 P2

    D008ED4F0000
  • Activator 1 P3

    D008ED540000
  • Activator 2 P3

    D008ED550000
  • Dual Activator P3

    D108ED540000
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External references

Frequently Asked Questions

When was Forsaken 64 released?

Forsaken 64 was released in 1998 for the N64.

Who developed Forsaken 64?

Forsaken 64 was developed by Iguana Entertainment, available to play in your browser on RetroGameSpace.

How many players does Forsaken 64 support?

Forsaken 64 supports up to 4 players, ideal for couch co-op or competitive sessions on the N64.

What type of game is Forsaken 64?

Forsaken 64 is a Action game for the N64, playable instantly in your browser — no downloads, no installs.

How can I play Forsaken 64 for free?

Open this page and click "Play Now" — Forsaken 64 runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Forsaken 64 in the browser?

No. Forsaken 64 streams from a public archive into a browser-side N64 emulator. Nothing is installed on your computer.

Can I save my progress in Forsaken 64?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original N64 cartridge supported.

Does Forsaken 64 work on mobile devices?

Yes — the N64 emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Forsaken 64 this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Forsaken 64. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to complete the single-player campaign?

A straightforward playthrough of the single-player campaign typically takes between 6 and 10 hours depending on difficulty setting and how thoroughly you explore each level's vertical spaces and hidden areas.

Is the game difficult for newcomers to the 6DOF genre?

Yes. The six-degrees-of-freedom control scheme — allowing full movement on all axes — has a notable learning curve, especially on a console controller. Spending time in the early levels practicing strafing and vertical movement before pushing forward is strongly recommended.

Is the four-player split-screen multiplayer worth setting up?

Absolutely. The deathmatch arenas are well-suited to four players, and the full 3D movement creates chaotic, skill-expressive matches. It is one of the more distinctive multiplayer options in the N64 library for players who have already exhausted GoldenEye 007 and Perfect Dark.

Is Forsaken 64 worth playing today?

For players interested in retro 6DOF shooters or N64 history, yes. The movement system holds up as a unique console experience. Expect an adjustment period with the controls, but the level design and weapon variety reward persistence.

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