Arkanoid arrived on the NES in 1986, ported from Taito's arcade original of the same year, at a time when the NES was still establishing its library in Western markets and players were hungry for arcade conversions that could hold up at home. The game belongs to the "breakout" genre pioneered by Atari's Breakout (1976) and Taito's own Super Breakout-era experiments, but Arkanoid elevated the formula significantly by wrapping it in a science-fiction narrative: the player pilots a spacecraft called the Vaus, a surviving escape pod from the mothership Arkanoid, which has been destroyed by the enigmatic entity DOH. The Vaus serves as the paddle, bouncing a energy ball upward to destroy formations of colored bricks arranged across 33 rounds, with a final confrontation against DOH himself. Controls on the NES version are handled via the standard D-pad, moving the Vaus left and right along the bottom of the screen — a workable solution, though the arcade cabinet famously used a dedicated spinner controller that offered far more precise analog movement. Taito did release a proprietary NES controller called the Vaus Controller (also known as the Arkanoid Controller) specifically for this port, which replicated the spinner feel and is considered the optimal way to play the home version. Each stage presents a unique brick layout, and bricks vary in durability: standard bricks break in one hit, while silver bricks require multiple strikes and gold bricks are indestructible, forcing the player to work around them. A key mechanical addition over classic Breakout is the power-up capsule system. When certain bricks are destroyed, colored capsules fall toward the bottom of the screen and must be caught by the Vaus to activate their effect. These include the Laser (L) capsule, which arms the Vaus with a cannon to shoot bricks directly; the Expand (E) capsule, which widens the paddle; the Catch (C) capsule, which causes the ball to stick to the Vaus on contact, allowing aimed releases; the Slow (S) capsule, which reduces ball speed; the Break (B) capsule, which opens a gap in the bottom wall allowing the ball to loop back from the top; the Disruption (D) capsule, which splits the ball into three; and the Player (P) capsule, which awards an extra life. Managing which capsules to catch — and which to deliberately avoid when a current power-up is more valuable — adds a meaningful layer of decision-making to what might otherwise be a purely reflexive game. The 33 rounds escalate in brick density and layout complexity, and the ball accelerates over the course of each stage, demanding faster reactions as play continues. In its era, Arkanoid was praised for successfully translating an arcade experience to the home console while adding enough content and variety to justify the conversion. The power-up system in particular was seen as a genuine evolution of the breakout genre rather than a simple clone, and the game found a broad audience among NES owners looking for pick-up-and-play action with genuine depth.
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Arkanoid
打砖块
Arkanoid is a breakout-style action game developed by Taito and released in 1986 for the NES. Players control a paddle at the bottom of the screen to bounce a ball upward, breaking colored blocks arranged in patterns across the playfield. The objective is to clear all blocks without letting the ball fall below the paddle. The game features power-ups that drop from destroyed blocks, offering temporary advantages like wider paddles, multi-ball play, or laser shots. Controls are simple—move the paddle left and right using the D-pad. The game consists of 33 levels with increasingly complex block formations and patterns. As players progress, the ball speed increases and block arrangements become more challenging, requiring precision timing and paddle positioning.
- Developer
- Taito
- Released
- 1986
- Platform
- NES
- Genre
- Action
- Players
- 1P
- Rating
- 4.2 / 5 (4.1K)
- Last updated
About Arkanoid
What makes it special
Arkanoid's most verifiable innovation is its power-up capsule system, which transformed the static paddle-and-ball formula of Breakout into a dynamic game of resource management. No prior mainstream breakout-style game had offered mid-stage power-ups that could fundamentally alter the Vaus's capabilities — from firing lasers to multiplying the ball. This system became so influential that virtually every subsequent brick-breaker game adopted some version of it. Additionally, Taito's decision to produce a dedicated spinner peripheral (the Vaus Controller) for the NES port demonstrated an early commitment to input-appropriate hardware for genre-specific games, a practice that would later become common in the industry.
Pro tips
- Prioritize catching the Expand (E) capsule early in a stage — a wider Vaus dramatically reduces the risk of losing the ball and gives you more time to plan your shots.
- The Laser (L) power-up is powerful but use it selectively; shooting bricks directly can clear a path, but it also destroys incoming capsules before you can catch them.
- Aim to direct the ball into the top corners of the brick formation early; trapping the ball between the top wall and a dense brick cluster lets it clear large sections automatically.
- When you have the Catch (C) power-up active, use the pause before releasing the ball to carefully aim at isolated silver or awkwardly placed bricks rather than just firing straight up.
- In later rounds with indestructible gold bricks, map out the gaps in the layout before the ball speeds up — knowing the safe angles in advance prevents panic mistakes at high velocity.
Arkanoid Controls — NES Keyboard Keys
Default keyboard bindings for Arkanoid on our in-browser NES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.
| Keyboard | Console button | Typical use |
|---|---|---|
| ↑ | D-Pad Up | Move up |
| ↓ | D-Pad Down | Move down |
| ← | D-Pad Left | Move left |
| → | D-Pad Right | Move right |
| X | A | Primary action (jump / confirm) |
| Z | B | Secondary action (attack / cancel) |
| Enter | Start | Start / Pause |
| Shift | Select | Select / Mode |
Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.
Arkanoid Longplay & Gameplay Videos
Watch a full playthrough of Arkanoid on NES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.
Watch longplay on YouTube
"Arkanoid" NES longplay 1986
Arkanoid Cheat Codes
30 community-curated cheats for Arkanoid. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.
-
Invincibility
SZUXNLSA+SXXLXGSASZXXNLSA+SXOLXGSA -
Break Walls with One Hit
AANZNZYA -
Break Gold Walls
AAVXVZGP -
Drop Power-ups even with One or more Balls in the Field
XTVALLAV -
Always Drop Power-up
NNOAPUAENYNALUAE -
Ball Auto-Respawns
0081:09 -
Mega Fast Ball
GKIZZN -
Different Colors
IIZZIG -
Door On Side Is Always Open
SOTUVA -
Demo Plays For You
LKAEIPLKEEIP -
Demo Plays For You Except On Levels 10, 20, 30
LXAEIPLXEEIP -
Demo Plays For You On A Few Levels
ZXAEIOZXEEIO
Show 18 more cheats Show fewer
-
Black Background And Blocks
XTIPEEXTSPEE -
Square Ball
VVZZPP -
Lots Of Lives, Probably 255
NYOPUGLE -
Player 1 start with 1 life
PAOPUGLA -
Player 1 start with 6 lives
TAOPUGLA -
Player 1 start with 9 lives
PAOPUGLE -
Infinite lives, players 1 & 2
OZNEATVK -
No bat enhancement capsules
SXNAIAAX -
No lasers
SXVATAAX -
Player 1 start at level 5
IAOONGPA -
Player 1 start at level 10
ZAOONGPE -
Player 1 start at level 15
YAOONGPE -
Player 1 start at level 20
GPOONGPA -
Player 1 start at level 25
PPOONGPE -
Player 1 start at level 30
TPOONGPE -
Infinite Lives
SZNEATVG000D:03 -
Win Level Now
000F:00 -
Round Select
001C:01+0021:01
External references
Frequently Asked Questions
When was Arkanoid released?
Arkanoid was released in 1986 for the NES.
Who developed Arkanoid?
Arkanoid was developed by Taito, available to play in your browser on RetroGameSpace.
How many players does Arkanoid support?
Arkanoid is a single-player Action game for the NES.
What type of game is Arkanoid?
Arkanoid is a Action game for the NES, playable instantly in your browser — no downloads, no installs.
How can I play Arkanoid for free?
Open this page and click "Play Now" — Arkanoid runs free in your browser via WebAssembly emulation. No account, no payment, no installer.
Do I need to download anything to play Arkanoid in the browser?
No. Arkanoid streams from a public archive into a browser-side NES emulator. Nothing is installed on your computer.
Can I save my progress in Arkanoid?
Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original NES cartridge supported.
Does Arkanoid work on mobile devices?
Yes — the NES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.
Is it legal to play Arkanoid this way?
RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Arkanoid. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.
How long does it take to beat Arkanoid?
Arkanoid has 33 rounds plus a final boss encounter with DOH. A skilled player can complete a full run in roughly 45 minutes to an hour, but reaching the end without continues takes considerable practice due to increasing ball speed and complex brick layouts in later stages.
Is Arkanoid difficult for new players?
The early rounds are accessible, but difficulty rises steeply from around round 15 onward as brick formations become denser and the ball accelerates more aggressively. New players should focus on mastering ball angle control and power-up prioritization before attempting a full run.
What is the most common mistake new players make?
Chasing every falling capsule regardless of context. Catching a Disruption (D) capsule when you already have a manageable single ball, for example, can overwhelm you with three fast-moving balls at once. Always weigh whether a capsule improves or complicates your current situation.
Is Arkanoid worth playing today?
Yes, particularly for fans of arcade-style action games. The power-up system holds up well, and the 33-round structure provides a satisfying sense of progression. Playing with the original Vaus Controller spinner peripheral, if accessible, delivers the closest experience to the arcade original.