Castlevania: Portrait of Ruin arrived on the Nintendo DS in December 2006, roughly two years into the handheld's lifespan — a period when the DS was hitting its commercial stride and developers were growing comfortable exploiting its dual screens and wireless features. It followed directly in the footsteps of Castlevania: Dawn of Sorrow (2005), the first DS Castlevania and itself a sequel to the acclaimed Game Boy Advance title Aria of Sorrow. Portrait of Ruin was developed by Konami's internal team and represented a deliberate expansion of the "Igavania" formula — the exploration-heavy, RPG-inflected style of Castlevania championed by producer Koji Igarashi since Symphony of the Night in 1997. Set during World War II, the game follows Jonathan Morris, son of series veteran John Morris, and his companion Charlotte Aulin, a young witch. The two are drawn to Dracula's castle, which has been hijacked by a pair of vampire siblings, Brauner and his adopted daughters, who have sealed the castle's power within magical paintings. This narrative conceit — the portraits — forms the structural backbone of the entire game. Rather than a single sprawling castle to explore, players navigate a central hub castle and then dive into self-contained worlds painted on canvas: a desert city, a sunken city, a nation at war, a twisted art gallery, and more. Each portrait world is a discrete zone with its own visual theme, enemy set, and boss, giving the game a more episodic rhythm than its predecessors. The dual-character system is Portrait of Ruin's most defining mechanical contribution. Jonathan and Charlotte can be switched on the fly or operated in a loose AI-partner mode where the inactive character follows and assists. More importantly, players can execute "Dual Crush" combination attacks that consume both characters' MP for devastating joint abilities. Jonathan is the physical fighter, wielding whips and sub-weapons in the classic Belmont tradition, while Charlotte commands a deep grimoire of magic spells that must be learned by absorbing enemy attacks — a mechanic that rewards patience and experimentation. The Nintendo DS's touch screen was used for certain sub-menus and a handful of touch-based Dual Crush inputs, though the game is fully playable without the stylus. The lower screen also displayed the map, a practical quality-of-life feature that kept the upper screen uncluttered during exploration. The game supported a wireless multiplayer mode called "Richter Mode" and "Old Axe Armor Mode," where players could compete or cooperate in wave-based challenge rooms — a novelty for the series at the time. Portrait of Ruin was received warmly on release, praised for its ambition in adding a second playable character, the variety introduced by the portrait worlds, and its generous content volume including multiple unlockable character modes after completing the main story. Some critics noted that the portrait structure, while fresh, made the castle itself feel less cohesive than the seamless labyrinths of earlier entries, and that Charlotte's AI partner behavior could occasionally be erratic. Nonetheless, it stood as one of the more content-rich entries in the DS Castlevania trilogy, sitting alongside Dawn of Sorrow and Order of Ecclesia as a high point of the platform's action-RPG library.
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Castlevania: Portrait of Ruin
恶魔城:Portrait of Ruin
Castlevania: Portrait of Ruin is an action game developed by Konami in 2006 for the Nintendo DS. Players control two protagonists—Jonathan Morris and Charlotte Aulin—switching between them throughout the adventure. The game features combat-focused action gameplay, with Jonathan wielding a whip for melee attacks and Charlotte casting spells from a distance. The DS's dual screens are utilized effectively, with the upper screen showing the main action and the lower screen displaying the map and character information. Rather than a traditional single castle, players progress through multiple portrait-based worlds, each with distinct themes and challenges. Combat involves executing combo attacks and managing resources like sub-weapons and magic points. The interplay between the two characters' different fighting styles creates varied tactical options throughout the experience.
- Developer
- Konami
- Released
- 2006
- Platform
- NDS
- Genre
- Action
- Players
- 1P
- Rating
- 4.6 / 5 (3.8K)
- Last updated
About Castlevania: Portrait of Ruin
What makes it special
Portrait of Ruin is the only mainline Castlevania title to feature two simultaneously controllable protagonists with fully distinct combat philosophies. Jonathan's whip-and-sub-weapon toolkit honors the series' NES roots, while Charlotte's spell-absorption system — requiring players to deliberately take hits from specific enemies to learn magic — introduces a risk-reward layer absent from every other entry. The portrait-world structure also stands as a unique experiment in the franchise: rather than one interconnected castle, players travel through thematically isolated painted realms, each with its own art direction and boss, making the game feel like an anthology of Castlevania levels wrapped in a single RPG shell.
Pro tips
- Learn Charlotte's spells early by letting specific enemies hit her in safe, controlled conditions — many high-damage spells are locked behind absorbed attacks you can easily miss.
- Use Jonathan's sub-weapons freely; his Skill Points system lets you level them up through repeated use, so equipping a favorite early pays dividends in boss fights.
- Dual Crush attacks cost both characters' MP but are essential for portrait-world bosses — keep Magical Tickets stocked so you can warp back to the shop to refill before major encounters.
- Switch to Charlotte as the active character when exploring new portrait worlds; her INT-scaling spells handle groups of unfamiliar enemies more safely than melee until you know enemy patterns.
- Complete the Sisters' portrait quests in order and avoid skipping optional portrait worlds — the EXP and equipment drops are tuned around visiting them before the final castle sections.
Castlevania: Portrait of Ruin Controls — NDS Keyboard Keys
Default keyboard bindings for Castlevania: Portrait of Ruin on our in-browser NDS emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.
| Keyboard | Console button | Typical use |
|---|---|---|
| ↑ | D-Pad Up | Move up |
| ↓ | D-Pad Down | Move down |
| ← | D-Pad Left | Move left |
| → | D-Pad Right | Move right |
| X | A | Primary action (jump / confirm) |
| Z | B | Secondary action (attack / cancel) |
| S | X | Tertiary action |
| A | Y | Quaternary action |
| Q | L | Left shoulder |
| W | R | Right shoulder |
| Enter | Start | Start / Pause |
| Shift | Select | Select / Mode |
Touch-screen input on Nintendo DS games uses the mouse on desktop or finger tap on mobile. The default thumbstick mapping is the same as the D-Pad on Lite/DSi titles.
Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.
Castlevania: Portrait of Ruin Longplay & Gameplay Videos
Watch a full playthrough of Castlevania: Portrait of Ruin on NDS before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.
Watch longplay on YouTube
"Castlevania: Portrait of Ruin" NDS longplay 2006
Castlevania: Portrait of Ruin Cheat Codes
30 community-curated cheats for Castlevania: Portrait of Ruin. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.
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Save Checksum Bypass Code
520440D0+13A00000+220440D0+00000001+D2000000+0000000052043790+13A00000+22043790+00000001+D2000000+00000000 -
WFCReplay HTTPS Bypass Code (v0.7)
5209E968+EE070F90+E2000718+00000046+CA02A20D+58CC4B0B+D105429C+785C185B+3301701C+D1FA4224+00A45E14+3202D005+D3EF1909+881403A1+4778E7F9+EE070F90+E8BD801E+2F2F3A73+D2FAD01D+0009000A+014B009F+00000000+0209E968+E92D401E+0209E96C+FAFD8769+D2000000+000000005209DBF0+EE070F90+E2000010+00000046+CA02A20D+58CC4B0B+D105429C+785C185B+3301701C+D1FA4224+00A45E14+3202D005+D3EF1909+881403A1+4778E7F9+EE070F90+E8BD801E+2F2F3A73+D2FA49DD+0009000A+014B009F+00000000+0209DBF0+E92D401E+0209DBF4+FAFD8905+D2000000+00000000 -
Max/Infinite Gold
021156E4+0098967F021121C4+0098967F -
One Hit Kills
521E1634+E0400005+021E1634+E0400000+D2000000+00000000521D9ED4+E0400005+021D9ED4+E0400000+D2000000+00000000 -
Hit Anywhere
52014E0C+E588B004+02014E08+E1A00000+D2000000+0000000052014BD0+E588B004+02014BCC+E1A00000+D2000000+00000000 -
Get Items From Anywhere
52014AC8+E1A00007+02014AC4+E1A00000+D2000000+000000005201488C+E1A00007+02014888+E1A00000+D2000000+00000000 -
100% Item/Sub-weapon/Magic Drop Chance (ASM)
521E0EF8+AA000013+021E0EF8+E1A00000+D2000000+00000000521D9798+AA000013+021D9798+E1A00000+D2000000+00000000 -
Collect an Item to Get Max of That Item
521EBB58+E1A02000+021EBB58+E3A02008+D2000000+00000000521E43F8+E1A02000+021E43F8+E3A02008+D2000000+00000000 -
Unlock All Modes
22140A99+0000007F2213D359+0000007F -
Unlock All Characters, Boss Rush, and Sound Modes
02140A98+01017F00+02140AA8+0F240A000213D358+01007F00+0213D368+0F240A00 -
Minimum Time in Boss Rush Mode
020FFA34+00000000020FC514+00000000 -
Complete Bosh Rush Stages and Map
02114EF0+FFFFFFFF+22114EF4+0000003F021119D0+FFFFFFFF+221119D4+0000003F
Show 18 more cheats Show fewer
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Open All Doors, Gates, and Barriers
221150C8+000000FF22111BA8+000000FF -
Sanctuary Charges Instantly v1
121001EA+00000000120FCCCA+00000000 -
Sanctuary Charges Instantly v2
521F9794+E2422001+021F9794+E3A02000+D2000000+00000000521F2034+E2422001+021F2034+E3A02000+D2000000+00000000 -
Skills Reach Master Upon Aquiring
5221C498+E0853002+0221C498+E1A0300C+D2000000+0000000052214D24+E0853002+02214D24+E1A0300C+D2000000+00000000 -
Spells Fully Charged
521F94F4+E2000088+021F94F4+E2000A01+D2000000+00000000521F1D94+E2000088+021F1D94+E2000A01+D2000000+00000000 -
Double Team Moves Recharge Instantly
521FCE30+E3A02F4B+021FCE30+E3A02000+021EA63C+E3A03000+D2000000+00000000521F56D0+E3A02F4B+021F56D0+E3A02000+021E2EDC+E3A03000+D2000000+00000000 -
All Skills Mastered
021151EC+C3E8C12C+021151F0+C7D0C7D0+021151F4+C5DCC7D0+021151F8+C5DCC3E8+021151FC+E12CC3E8+02115200+E5DCE3E8+02115204+E1F4E3E8+02115208+C064C064+0211520C+E0C8C1F4+02115210+C3E8C5DC+02115214+40004000+02115218+40004000+0211521C+6000C3E8+02115220+C5DC4000+02115224+4000C5DC02111CCC+C3E8C12C+02111CD0+C7D0C7D0+02111CD4+C5DCC7D0+02111CD8+C5DCC3E8+02111CDC+E12CC3E8+02111CE0+E5DCE3E8+02111CE4+E1F4E3E8+02111CE8+C064C064+02111CEC+E0C8C1F4+02111CF0+C3E8C5DC+02111CF4+40004000+02111CF8+40004000+02111CFC+6000C3E8+02111D00+C5DC4000+02111D04+4000C5DC -
All Enemies Have One HP
94000130+FFFB0000+C0000000+0000009A+120BF300+00000001+120BF306+00000001+DC000000+00000020+D2000000+0000000094000130+FFFB0000+C0000000+0000009A+120BE570+00000001+120BE576+00000001+DC000000+00000020+D2000000+00000000 -
Enemies Weakness All Attributes
94000130+FFFB0000+C0000000+0000009A+120BF310+000007FF+120BF314+00000000+DC000000+00000020+D2000000+0000000094000130+FFFB0000+C0000000+0000009A+120BE580+000007FF+120BE584+00000000+DC000000+00000020+D2000000+00000000 -
Enable Castle Maps (Default)
12114EF0+000000FF121119D0+000000FF -
Enable Castle Maps (Default + Unused)
12114EF0+00000FFF121119D0+00000FFF -
View Credits
927FFFA8+FBFF0000+020F97A4+0000000C+D0000000+00000000927FFFA8+FBFF0000+020F6284+0000000C+D0000000+00000000 -
777 Gold for Quest
021156E4+00000309021121C4+00000309 -
Zero Gold for Quest
021156E4+00000000021121C4+00000000 -
Instant Text Display
5204EE04+1A000003+0204EE04+EA000003+D2000000+000000005204E278+1A000003+0204E278+EA000003+D2000000+00000000 -
Auto Text Dialogue
52052418+1A000003+02052418+EA000003+D2000000+000000005205188C+1A000003+0205188C+EA000003+D2000000+00000000 -
00:00:00
02114F00+00000000021119E0+00000000 -
99:59:59
02114F00+014996C4021119E0+014996C4
External references
Frequently Asked Questions
When was Castlevania: Portrait of Ruin released?
Castlevania: Portrait of Ruin was released in 2006 for the NDS.
Who developed Castlevania: Portrait of Ruin?
Castlevania: Portrait of Ruin was developed by Konami, available to play in your browser on RetroGameSpace.
How many players does Castlevania: Portrait of Ruin support?
Castlevania: Portrait of Ruin is a single-player Action game for the NDS.
What type of game is Castlevania: Portrait of Ruin?
Castlevania: Portrait of Ruin is a Action game for the NDS, playable instantly in your browser — no downloads, no installs.
How can I play Castlevania: Portrait of Ruin for free?
Open this page and click "Play Now" — Castlevania: Portrait of Ruin runs free in your browser via WebAssembly emulation. No account, no payment, no installer.
Do I need to download anything to play Castlevania: Portrait of Ruin in the browser?
No. Castlevania: Portrait of Ruin streams from a public archive into a browser-side NDS emulator. Nothing is installed on your computer.
Can I save my progress in Castlevania: Portrait of Ruin?
Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original NDS cartridge supported.
Does Castlevania: Portrait of Ruin work on mobile devices?
Yes — the NDS emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.
Is it legal to play Castlevania: Portrait of Ruin this way?
RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Castlevania: Portrait of Ruin. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.
How long does it take to beat Portrait of Ruin?
A focused main-story run through all portrait worlds and the final castle takes roughly 10–14 hours. Completionists aiming for 100% map coverage, all of Charlotte's spells, and the unlockable character modes can expect 20–30 hours of total playtime.
Is Portrait of Ruin worth playing today?
Yes. The dual-character system and portrait-world variety hold up well, and the game is mechanically generous with save points and shops. It is accessible via the Nintendo DS library and remains one of the more distinctive entries in the Igavania catalog for players who have already tried Dawn of Sorrow.
What is the best starting strategy for new players?
Prioritize leveling Jonathan's whip and at least one sub-weapon through repeated use, and immediately begin absorbing enemy spells with Charlotte in the first portrait world. Keeping both characters' levels close prevents the AI partner from becoming a liability in tougher zones.
What is a common mistake new players make?
Ignoring Charlotte entirely and playing only as Jonathan. Charlotte's magic output scales with her INT stat and becomes critical for boss damage in the later portrait worlds. Neglecting her spell library and equipment leaves players significantly underpowered in the game's second half.