Ghosts 'n Goblins

Screenshots1 / 3

A pixelated side-scrolling level displays a knight character in the center of a grass-filled stage with brown dirt beneath. Three snow-capped mountain peaks sit at the top of the screen against a black sky. Two golden torch-like objects flank the character on the grass. The score counter in the upper left shows "UP 2000" and "2192". Yellow-green grass and tan soil form the ground layer with clear sprite-based pixel art typical of mid-1980s NES graphics.

Ghosts 'n Goblins

魔界村

4.3 (2K)
NES Action 0 plays

Ghosts 'n Goblins is a side-scrolling action game developed by Capcom, released in 1986 for the NES. Players control Sir Arthur, an armored knight, as he battles through hordes of monsters and supernatural enemies across six stages. The game features a distinctive two-hit damage system: the first hit removes Arthur's armor, and the second results in death. Throughout each level, players collect power-ups including weapons like spears, torches, and crossbows to overcome increasingly difficult enemy formations. The stages progress from graveyard terrain to more exotic environments, with bosses guarding the end of each level. The controls are responsive, with Arthur capable of jumping and attacking in eight directions. The game is known for its relentless difficulty, requiring precise timing and pattern memorization to advance through the campaign.

Developer
Released
Platform
NES
Genre
Action
Players
2P
Rating
4.3 / 5 (2K)
Last updated

Ghosts 'n Goblins Controls — NES Keyboard Keys

Default keyboard bindings for Ghosts 'n Goblins on our in-browser NES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Ghosts 'n Goblins Longplay & Gameplay Videos

Watch a full playthrough of Ghosts 'n Goblins on NES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Ghosts 'n Goblins" NES longplay 1986

Ghosts 'n Goblins Cheat Codes

30 community-curated cheats for Ghosts 'n Goblins. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite Lives

    71503
  • 1 Life For Players 1 And 2

    PAEKPTLA
  • 6 Lives For Players 1 And 2

    TAEKPTLA
  • 9 Lives For Players 1 And 2

    PAEKPTLE
  • Infinite Lives For Players 1 And 2

    SZEGNOVK
  • 4 Lives For Player 1 Only

    VAEKZVSE
  • Speed Up Game

    ZAKILZLA
  • Slow Down Game

    GAKILZLA
  • Stop Timer

    SXOITUVK
  • Zombies Carrying Baskets Item Modifier

    *AOEVO
  • Zombies Carrying Baskets Item Modifier #2

    *AOEVP
  • Zombies Carrying Basket Item Modifier #3

    *AEEVO
Show 18 more cheats
  • Adds More Options To The Title Screen (But You Can't Select Them)

    SPLKIY
  • Auto Puts Player 2 In The Game

    PAEGIKPAAGIK
  • Push Start At The Title Screen Takes You To The Demo

    PAOGAVPAPGAV
  • When You Start A New Game, Fireballs Are Fired At You Off The Screen Like You're Replaying The Game After Beating It

    SKLYAA
  • A Level Select Appears Before You Start A Level, After You Beat A Level, Or When You Die

    EPTILE
  • Each Zombie Shot Gives You An Extra Life (Don't Go Past 8 Lives!)

    POLIOO
  • Receive A Really High Score Shooting Zombies

    OOLIOO
  • The Armor From The Intro Is Left Everywhere On The 1st Stage And Can Sometimes Equip It

    IKEEIAIKAEIA
  • At The Beginning Of Stage 1, The Money Bag Lying In The Open Gets Replaced By Armor

    KIPNGL
  • Arthur Dies In The Intro

    KINTAOKIYTAO
  • Start With 7 Minutes

    YAGINA
  • Shoot 1st Zombie For 10 000 Points

    TALINP
  • The Money Bag Lying In The Open At The Beginning Of Stage 1 Gets Replaced By The Frog King Statue Which You Can Keep Collecting

    AOTSTV
  • Items And Enemies Are Worth More Points

    GUINEA
  • The Magician Doesn't Appear From The Tombstones

    KIANYL
  • If There's An Item You Didn't Get Before You Die, It Will Be There On Your Next Life (Not On Continues)

    PAUKATPALKAT
  • When An Enemy Drops A Basket, There's Nothing In It

    SIANIL
  • Less Crows

    PAZIVZ
Play Now

External references

Frequently Asked Questions

When was Ghosts 'n Goblins released?

Ghosts 'n Goblins was released in 1986 for the NES.

Who developed Ghosts 'n Goblins?

Ghosts 'n Goblins was developed by Capcom, available to play in your browser on RetroGameSpace.

How many players does Ghosts 'n Goblins support?

Ghosts 'n Goblins supports up to 2 players, ideal for couch co-op or competitive sessions on the NES.

What type of game is Ghosts 'n Goblins?

Ghosts 'n Goblins is a Action game for the NES, playable instantly in your browser — no downloads, no installs.

How can I play Ghosts 'n Goblins for free?

Open this page and click "Play Now" — Ghosts 'n Goblins runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Ghosts 'n Goblins in the browser?

No. Ghosts 'n Goblins streams from a public archive into a browser-side NES emulator. Nothing is installed on your computer.

Can I save my progress in Ghosts 'n Goblins?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original NES cartridge supported.

Does Ghosts 'n Goblins work on mobile devices?

Yes — the NES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Ghosts 'n Goblins this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Ghosts 'n Goblins. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

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