GoldenEye 007 arrived on the Nintendo 64 in August 1997, roughly two years into the console's commercial life and at a moment when the platform was already home to landmark titles such as Super Mario 64 and Mario Kart 64. Developed by Rare — a second-party studio working under Nintendo's publishing umbrella — the game was based on the 1995 James Bond film of the same name, an unusual pedigree for a game that would go on to define an entire genre on home consoles. First-person shooters had existed on PC, most notably through Doom and Quake, but no console title had yet demonstrated that the genre could feel natural and compelling on a gamepad. GoldenEye 007 changed that calculus entirely. The game used the N64's novel three-pronged controller with the analog stick controlling movement and the C-buttons handling strafing and looking, a scheme that felt awkward in description but proved surprisingly intuitive in practice. A second-player "look" configuration later became popular, with one hand on each side of the controller, effectively giving players dual-analog-style input years before that became standard hardware. The single-player campaign followed the plot of the film across more than twenty missions set in locations including a Soviet chemical weapons facility, a Cuban satellite dish, and the streets of St. Petersburg. Each level presented objectives that scaled in number and complexity depending on the chosen difficulty — Agent, Secret Agent, or 00 Agent — encouraging multiple playthroughs of every stage. Completing missions under strict time limits on 00 Agent difficulty unlocked cheat codes granting invincibility, all weapons, or paintball mode, giving dedicated players a concrete reward for mastery. The AI enemies reacted to gunfire, called for backup, and could be dispatched with headshots that dealt increased damage, a level of systemic sophistication rarely seen in console games of the era. Stealth was viable: silenced weapons and careful movement allowed players to neutralize guards without triggering alarms, adding a tactical layer that complemented the more action-oriented approach. The split-screen multiplayer mode supported up to four players and became a defining social experience of the late 1990s. Players chose from a roster of Bond characters and villains, selected from a variety of weapons and scenarios, and competed in deathmatch or team-based modes across maps derived from the single-player levels. The combination of accessible controls, varied content, and that multiplayer suite made GoldenEye 007 a fixture in living rooms and dormitories for years after its release, cementing the N64 as a must-own platform and demonstrating that console shooters could stand alongside their PC counterparts.
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GoldenEye 007
黄金眼007
GoldenEye 007 is a first-person shooter developed by Nintendo and released in 1997 for the Nintendo 64. Players control James Bond through campaign missions based on the 1995 film, completing objectives such as data gathering, enemy elimination, and facility sabotage. The game features varied level designs with multiple difficulty settings and mission modifiers that unlock additional content. Gameplay emphasizes stealth and tactical approaches alongside direct combat. Controls map weapons and movement to the N64's distinctive controller layout. The single-player campaign includes approximately 20 missions across diverse environments. Each mission can be replayed with altered objectives and increased enemy difficulty. The game features advanced AI behavior for enemies, including flanking tactics and communication between guards. Graphics utilize the N64's capabilities to render detailed environments and character models.
- Developer
- Nintendo
- Released
- 1997
- Platform
- N64
- Genre
- Shooter
- Players
- 1P
- Rating
- 4.5 / 5 (2.1K)
- Last updated
About GoldenEye 007
What makes it special
GoldenEye 007 introduced objective-based mission design to the console first-person shooter — a structural innovation where the same physical level presented different goals depending on difficulty, effectively tripling replayable content without additional assets. Its implementation of aim-assisted headshots with distinct damage multipliers on a console gamepad was a technical and design achievement that influenced virtually every console shooter that followed. The four-player split-screen deathmatch mode, running on consumer hardware in 1997 without a dedicated online infrastructure, became a cultural touchstone that shaped how an entire generation understood competitive multiplayer gaming.
Pro tips
- On Secret Agent and 00 Agent difficulties, read all objectives before entering a level — some tasks like photographing documents or planting bugs are easy to miss and force a full restart.
- Equip the silenced PP7 or silenced Sniper Rifle whenever possible in indoor levels to avoid triggering alarm states that flood rooms with reinforcements.
- Aim for the head: enemies take significantly more damage from headshots, letting you conserve ammunition and neutralize threats faster, especially on higher difficulties.
- To unlock cheat codes, complete the required level on 00 Agent within the listed time — practice the route on Agent first to learn guard positions before attempting the timed run.
- In multiplayer, disable auto-aim in the options and learn to use manual aim for a decisive advantage over opponents relying on the default lock-on assistance.
GoldenEye 007 Controls — N64 Keyboard Keys
Default keyboard bindings for GoldenEye 007 on our in-browser N64 emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.
| Keyboard | Console button | Typical use |
|---|---|---|
| ↑ | D-Pad Up | Move up |
| ↓ | D-Pad Down | Move down |
| ← | D-Pad Left | Move left |
| → | D-Pad Right | Move right |
| X | A | Primary action (jump / confirm) |
| Z | B | Secondary action (attack / cancel) |
| V | Z (trigger) | Z trigger (back) |
| Q | L | Left shoulder |
| W | R | Right shoulder |
| I | C-Up | C-Up (camera up) |
| K | C-Down | C-Down (camera down) |
| J | C-Left | C-Left (camera left) |
| L | C-Right | C-Right (camera right) |
| Enter | Start | Start / Pause |
The N64 thumbstick is mapped to the arrow keys by default; many titles also let you remap it from the in-game options screen. The Z trigger is mapped to V.
Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.
GoldenEye 007 Longplay & Gameplay Videos
Watch a full playthrough of GoldenEye 007 on N64 before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.
Watch longplay on YouTube
"GoldenEye 007" N64 longplay 1997
GoldenEye 007 Cheat Codes
30 community-curated cheats for GoldenEye 007. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.
-
Enemy Costume Modifier
801C71550001+5000231C0000+801C6D810001801B79590000+5000311C0000+801B719900005000101C0000+801BF7990000+16 -
Enemy Behaviour
811C71560000+5000231C0000+811C6D820000811B795A0000+5000311C0000+811B719A00005000101C0000+811BF79A0000+17 -
Enemy Sunglasses / Invincible Digits
811C71600001+5000231C0000+811C6D8C0001811B79640000+5000311C0000+811B71A400005000041C0000+811B78F40000+50000B1C0000+811B77000000+17 -
Facechange, Or Floating Fairy Midget, Enemies
811C7162002A+5000231C0000+811C6D8E002A811B79640000+5000311C0000+811B71A600005000101C0000+811BF7A60000+17 -
Ghost Enemies
500046EE0000+801DEF4C0025500062EE0000+801C060C0025500020EE0000+801C546C0025+14 -
Scientist Costume Modifier
50000B1C0000+801B76F50000+5000041C0000+801B78E900005000051C0000+801B5AC50000 -
Scientist Behaviour
5000041C0000+811B78EA0000+50000B1C0000+811B76F600005000051C0000+811B5AC60000 -
Facechange, Or Floating Fairy Midget, Scientists
50000B1C0000+811B77020000+5000041C0000+811B78F600005000051C0000+811B5AD20000 -
Ghost Eneimies
500070EE0000+801D9F5C0025 -
Enemy Sunglasses / Invincible Digit
811C724C0001+5000041C0000+811C72680001 -
Scientist Sunglasses
5000051C0000+811B5AD00000 -
Facility; Cowardly Guards
5000311C0000+811B719A040D
Show 18 more cheats Show fewer
-
Facility; Guards Wander
5000311C0000+811B71AA0001 -
Facility; Only Two Guards
5000311C0000+801B71970000 -
Facility; Bond-Seeker Guards
5000311C0000+811B719A000D -
Facility; Enemy Sunglasses
5000311C0000+811B719E0001 -
Water Caverns Ghosts
500096EE0000+801BCE980025 -
Water Caverns Bond Seekers
500096EE0000+801BCE9000FF -
Bunker 1 All Guards At Once
500032EE0000+801BE0A400FF -
Aztec All Guards At Once
50004EEE0000+801D534400FF -
Jungle - First Enemy
811A3922E3C0 -
Control - Natalya
811C77160000 -
Control - Trevelyan
811C78F00000 -
Control - Boris
811C7ACE0000 -
Control - Guards In First Room
811CB828801C+811CB82A0000+811CBA04801C+811CBA060000+811CBBE0801C+811CBBE20000+811CBDBC801C+811CBDBE0000+811CBF98801C+811CBF9A0000+811CC174801C+811CC1760000+811CC350801C+811CC3520000 -
Bond Tongues
8016F1E10000 -
Change Xenia (Jungle)
80197D290000 -
Change Natalya (Bunker 2)
801C74DD0000 -
Change Trevelyan (Facility)
801B79590000 -
Change Natalya (Control)
801C0F650000
External references
Frequently Asked Questions
When was GoldenEye 007 released?
GoldenEye 007 was released in 1997 for the N64.
Who developed GoldenEye 007?
GoldenEye 007 was developed by Nintendo, available to play in your browser on RetroGameSpace.
How many players does GoldenEye 007 support?
GoldenEye 007 is a single-player Shooter game for the N64.
What type of game is GoldenEye 007?
GoldenEye 007 is a Shooter game for the N64, playable instantly in your browser — no downloads, no installs.
How can I play GoldenEye 007 for free?
Open this page and click "Play Now" — GoldenEye 007 runs free in your browser via WebAssembly emulation. No account, no payment, no installer.
Do I need to download anything to play GoldenEye 007 in the browser?
No. GoldenEye 007 streams from a public archive into a browser-side N64 emulator. Nothing is installed on your computer.
Can I save my progress in GoldenEye 007?
Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original N64 cartridge supported.
Does GoldenEye 007 work on mobile devices?
Yes — the N64 emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.
Is it legal to play GoldenEye 007 this way?
RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of GoldenEye 007. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.
How long does it take to beat GoldenEye 007?
A straightforward run through all missions on Agent difficulty takes roughly 6 to 8 hours. Completing every level on 00 Agent to unlock all cheat codes can extend total playtime to 15 hours or more depending on how many timed runs are required.
Is GoldenEye 007 worth playing today?
The single-player campaign holds up well for its mission variety and objective structure. The default control scheme feels dated compared to modern dual-analog standards, but remapping to a two-controller configuration or playing the 2022 Nintendo Switch Online re-release, which adds updated controls, addresses this substantially.
What is the best starting strategy for new players?
Begin on Agent difficulty to learn level layouts and enemy placements without time pressure. Focus on locating all objectives early, as some are easy to overlook. Once comfortable, move to Secret Agent to experience the fuller objective set before tackling 00 Agent.
What are the most common mistakes new players make?
The most frequent errors are ignoring secondary objectives, triggering alarms by using loud weapons indoors, and not saving ammo by switching to a silenced weapon when available. Running past guards rather than neutralizing them can also leave active enemies that complete alarm triggers behind you.