Metal Slug Advance

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A soldier in blue uniform stands in the foreground of a jungle environment with tan wooden fortifications and sandbag barriers visible ahead. The background shows dense green foliage with parallax depth. The HUD displays health and ammunition counters in the upper left, with a score readout in the upper right. Pixelated sprite-based graphics typical of GBA-era action games are visible throughout the scene.

Metal Slug Advance

合金弹头Advance

4.6 (4.7K)
GBA Action 747 plays

Metal Slug Advance is a 2D action run-and-gun game developed by Noise Factory and released in 2004 for the Game Boy Advance. Players control a soldier navigating through side-scrolling stages filled with enemies, obstacles, and environmental hazards. The game features the series' signature gameplay where you run through levels, jump, and shoot at enemies using a variety of weapons and power-ups. You can deploy vehicles called Metal Slugs that provide heavy firepower and protection. The game includes multiple difficulty levels and stages with unique environments and enemy types. Despite the GBA's technical limitations, Noise Factory maintained the fast-paced, arcade-style action the series is known for, offering a portable entry point to the Metal Slug franchise.

Developer
Released
Platform
GBA
Genre
Action
Players
1P
Rating
4.6 / 5 (4.7K)
Last updated

About Metal Slug Advance

Metal Slug Advance arrived in 2004 near the midpoint of the Game Boy Advance's commercial lifespan, a period when the handheld had already proven it could host demanding 2D action titles. The Metal Slug franchise had been a staple of SNK's Neo Geo arcade hardware since 1996, celebrated for its hand-drawn sprite work, relentless run-and-gun action, and dark comedic tone. Previous entries in the series — Metal Slug through Metal Slug 4 — had all targeted arcade cabinets or home consoles, making Advance the first game in the series designed from the ground up for a portable platform. Development was handled by Noise Factory, a studio with experience porting and developing action games for SNK, and the result was a title that translated the franchise's core identity onto cartridge hardware with surprising fidelity. The game features five missions, each subdivided into multiple stages, maintaining the series tradition of side-scrolling levels packed with enemy soldiers, armored vehicles, and large mechanical bosses. Players control a single soldier — either Walter Ryan or Tyra Elson — and the single-player-only structure reflects the GBA's hardware constraints as well as the on-the-go context the platform demanded. Controls map comfortably to the GBA's face buttons: one button fires the current weapon, another throws grenades, and the shoulder buttons handle additional actions, keeping the input scheme accessible without sacrificing the twitch-reflex demands the series is known for. A notable mechanical addition exclusive to this entry is the card collection system: scattered throughout levels are collectible cards that unlock concept art, new weapons, and gameplay bonuses, giving players a tangible reason to explore every corner of each stage rather than simply sprinting to the exit. Prisoners of war — a franchise staple whose rescue rewards the player with weapon drops — return here, and finding all of them in a stage contributes to the card-hunting meta-game. The vehicle roster, while trimmed compared to console entries, still includes the iconic SV-001 Metal Slug tank and a handful of other rideable machines, each with distinct attack patterns that temporarily transform the game's pace. Visually, Noise Factory pushed the GBA's 2D capabilities hard: sprite animation is fluid, parallax scrolling backgrounds create depth, and explosion effects fill the small screen with the series' signature pyrotechnic chaos. The audio, compressed to fit cartridge limitations, retains the energetic brass-and-percussion style associated with the franchise. Upon release, the game was received as a competent and enjoyable portable adaptation that respected the source material, with particular praise directed at the card system for adding replay value beyond a single playthrough. Critics noted that the five-mission structure made the game shorter than its console counterparts, and the absence of cooperative multiplayer was a clear concession to the platform, but neither point undermined the overall quality of the experience for fans of the series seeking a portable fix.

What makes it special

Metal Slug Advance is the only entry in the mainline Metal Slug series designed exclusively for a handheld platform, and its card collection system is a mechanic unique to this installment. Scattered across all five missions are 100 collectible cards that unlock gallery content, stat bonuses, and extra weapons, directly rewarding thorough exploration in a franchise that had previously incentivized speed and aggression above all else. This layer of progression gave the game measurable replay value that no other entry in the series offered at the time, making it a structurally distinct chapter rather than simply a portable port.

Pro tips

  • Prioritize rescuing POWs early in each stage — the weapon drops they provide, especially the Heavy Machine Gun and Rocket Launcher, dramatically reduce the difficulty of mid-stage armored enemies.
  • Explore every inch of each level for hidden cards; some are tucked behind destructible terrain or require you to crouch and crawl through low passages that are easy to miss at full sprint.
  • Learn to knife-cancel: knifing enemies at close range deals high damage and can stagger bosses, conserving your limited special-weapon ammunition for the most dangerous phases.
  • When riding the Metal Slug tank, jump out before it explodes — the tank absorbs hits that would kill you, and bailing preserves your life while still clearing the screen of nearby enemies.
  • On a second playthrough, focus on completing the card set rather than rushing; many cards only appear in areas you likely skipped during a first run, and a full set unlocks meaningful bonuses.

Metal Slug Advance Controls — GBA Keyboard Keys

Default keyboard bindings for Metal Slug Advance on our in-browser GBA emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Metal Slug Advance Longplay & Gameplay Videos

Watch a full playthrough of Metal Slug Advance on GBA before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Metal Slug Advance" GBA longplay 2004

Metal Slug Advance Cheat Codes

17 community-curated cheats for Metal Slug Advance. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Invincible

    32000028+00FF32000028+0001
  • Infinite Life

    32004948+0032
  • Infinite Extra Shot

    82000072+FFFF
  • Infinite Bombs

    3200006F+0063
  • Bombs Type 2

    3200006E+0002
  • No Bombs Shot Limit

    3200006A+0000
  • No Extra Shot Limit

    3200006B+0000
  • Infinite Slug Cannon

    33004756+0063
  • All Cards

    4200CD70+FFFF+0000000D+0002
  • All Prisoners

    4200CD90+FFFF+00000007+0002
  • All Missions Complete

    8200CD68+0600
  • Moon Jump

    D0000020+0001+82004928+BA00+D0000020+0001+8200492A+0003
Show 5 more cheats
  • Have Fire Bombs

    3200006E+0002
  • Infinite Health

    32004948+0032
  • Infinite Ammo

    82000072+FFFF
  • Have Rifle Instead Of Regular Gun

    32000055+0001
  • Infinite & Rapid Shots All Guns

    3200006C+00FF
Play Now

External references

Frequently Asked Questions

When was Metal Slug Advance released?

Metal Slug Advance was released in 2004 for the GBA.

Who developed Metal Slug Advance?

Metal Slug Advance was developed by Noise Factory, available to play in your browser on RetroGameSpace.

How many players does Metal Slug Advance support?

Metal Slug Advance is a single-player Action game for the GBA.

What type of game is Metal Slug Advance?

Metal Slug Advance is a Action game for the GBA, playable instantly in your browser — no downloads, no installs.

How can I play Metal Slug Advance for free?

Open this page and click "Play Now" — Metal Slug Advance runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Metal Slug Advance in the browser?

No. Metal Slug Advance streams from a public archive into a browser-side GBA emulator. Nothing is installed on your computer.

Can I save my progress in Metal Slug Advance?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original GBA cartridge supported.

Does Metal Slug Advance work on mobile devices?

Yes — the GBA emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Metal Slug Advance this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Metal Slug Advance. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Metal Slug Advance?

A single playthrough of all five missions takes roughly 1.5 to 2.5 hours depending on skill level. Completing the 100-card collection across multiple runs can extend total playtime to 6–10 hours.

Is Metal Slug Advance difficult for newcomers to the series?

It is challenging by modern standards but approachable compared to the arcade entries. The GBA format means you can save progress between sessions, which significantly lowers the barrier. Starting on Normal difficulty and focusing on POW rescues for weapon drops is recommended.

What is the best starting strategy for new players?

Move cautiously and hug the bottom of the screen to avoid aerial attacks. Always knife enemies that get close to save ammo, and board vehicles whenever possible — they absorb damage that would otherwise cost you a life.

Is Metal Slug Advance worth playing today?

Yes, particularly for fans of 2D run-and-gun games. The card collection system adds a layer of replayability absent from other entries, the sprite work holds up well, and it remains the definitive portable Metal Slug experience on original hardware.

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