Mortal Kombat 4

Screenshots1 / 2

Two fighters face each other in a stone arena with flaming torches on the walls. The character on the left wears black and yellow, while the opponent on the right wears blue. A health bar spans the top of the screen, with "WINS: 00" and "SUBSPECIES" on the left side and "SCORPION" on the right. The arena features brown sand flooring, stone pillars, and large flames visible through an arched doorway in the background. The 3D models show low polygon count typical of late 1990s N64 graphics.

Mortal Kombat 4

真人快打:4

4.6 (7.3K)
N64 Action 809 plays

Mortal Kombat 4, developed by Eurocom and released on Nintendo 64 in 1998, is a one-on-one fighting game featuring characters from the MK universe. Players execute button-combination attacks, special moves, and finishing fatalities to defeat opponents. The single-player arcade mode requires players to progress through a series of CPU-controlled opponents before facing a final boss. Two-player versus mode enables direct competition between players. This entry introduces a weapon system—players can pick up and utilize various weapons during combat, adding tactical depth to matches. The game includes multiple selectable characters with unique fighting styles. Controls follow standard fighting game conventions with separate inputs for punches, kicks, and blocking, which combine through specific button sequences to trigger special techniques.

Developer
Released
Platform
N64
Genre
Action
Players
2P
Rating
4.6 / 5 (7.3K)
Last updated

About Mortal Kombat 4

Mortal Kombat 4 arrived on the Nintendo 64 in 1998, developed by Eurocom, at a point in the console's lifecycle when the N64 was firmly established as a powerhouse for 3D gaming. The platform had already seen landmark titles push its hardware capabilities, and fighting game fans were eager to see how the first fully 3D entry in the Mortal Kombat series would translate to a home console. The arcade original had made waves as the franchise's bold leap into three-dimensional combat, abandoning the digitized sprite look of its predecessors in favor of polygonal character models, and the N64 port aimed to bring that experience into living rooms with minimal compromise.

Eurocom's conversion is notable for holding up reasonably well given the hardware constraints of the era. The N64 version runs at a smooth enough frame rate for competitive play and retains the core fighting mechanics that defined the arcade release. Players choose from a roster of fighters — including returning veterans and new additions — and battle through a series of one-on-one matches using a six-button attack layout mapped across the N64 controller's somewhat unconventional face button and C-button arrangement. The control scheme required some adjustment for players accustomed to the arcade stick or the PlayStation version's layout, but most players found a workable configuration within a few sessions.

Gameplay in Mortal Kombat 4 on N64 follows the classic ladder structure: players fight through a sequence of CPU-controlled opponents, culminating in boss encounters, before reaching the final confrontation. The introduction of a weapon system was one of the most significant mechanical additions to the series at this point. Each fighter can pick up a weapon dropped during a match — or knock an opponent's weapon away — adding a layer of spacing and risk management that earlier Mortal Kombat titles lacked. Weapons deal increased damage and have their own attack animations, but skilled opponents can disarm you, so knowing when to wield and when to drop a weapon is a meaningful tactical decision.

The 3D movement system allows fighters to sidestep into or out of the background, a mechanic that was still relatively novel in console fighting games at the time. This adds a defensive option absent from the 2D predecessors, though the depth axis is less central to high-level play than in dedicated 3D fighters like Tekken or Virtua Fighter. The game retains the series' signature Fatality finishing moves, and the N64 version includes all the Fatalities from the arcade build, which was a point of relief for fans who had seen content cut from earlier home ports in the franchise's history.

Reception in its era was mixed but generally positive for the N64 specifically. Critics acknowledged that Eurocom had produced a competent port that compared favorably to the PlayStation version in certain technical respects, particularly in load times, which were effectively eliminated thanks to the cartridge format. The absence of load screens between matches gave the N64 version a noticeably snappier feel during extended play sessions. However, the game's visual fidelity was debated, with some reviewers noting that the character models showed their polygon count more visibly than players had hoped. The two-player versus mode was a draw for couch multiplayer sessions, and the game found a solid audience among N64 owners who wanted a fighting game with the Mortal Kombat brand's edge and spectacle.

What makes it special

The N64 cartridge format gave Eurocom's port a concrete technical advantage over competing home versions: with no optical disc to read from, load times between matches are essentially nonexistent. In an era when PlayStation fighting game ports were frequently criticized for lengthy loading screens that disrupted the rhythm of play, the N64 version of Mortal Kombat 4 offered a seamless, arcade-like flow from fight to fight. This made extended versus sessions with a second player feel noticeably more fluid, and it remains one of the clearest examples of the cartridge medium's practical benefits for the fighting game genre on fifth-generation hardware.

Pro tips

  • Learn to use the sidestep dodge early — pressing toward or away from the screen can evade many straight-line projectiles that would otherwise be unavoidable.
  • Master the weapon pickup timing: grabbing a dropped weapon mid-match can swing momentum, but holding it too long makes you predictable; throw or drop it to mix up your offense.
  • In single-player ladder mode, practice each character's basic combo strings before attempting Fatalities — consistent damage output matters more than flashy finishers against the CPU.
  • When playing two-player versus, agree on weapon rules before starting; disabling weapons via the options menu creates a more traditional Mortal Kombat experience if both players prefer it.
  • Study the hit properties of each character's uppercut — it launches opponents into the air and can be followed up in ways that vary by fighter, making it a reliable combo starter across the roster.

Mortal Kombat 4 Controls — N64 Keyboard Keys

Default keyboard bindings for Mortal Kombat 4 on our in-browser N64 emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
V Z (trigger) Z trigger (back)
Q L Left shoulder
W R Right shoulder
I C-Up C-Up (camera up)
K C-Down C-Down (camera down)
J C-Left C-Left (camera left)
L C-Right C-Right (camera right)
Enter Start Start / Pause

The N64 thumbstick is mapped to the arrow keys by default; many titles also let you remap it from the in-game options screen. The Z trigger is mapped to V.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Mortal Kombat 4 Longplay & Gameplay Videos

Watch a full playthrough of Mortal Kombat 4 on N64 before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Mortal Kombat 4" N64 longplay 1998

Mortal Kombat 4 Cheat Codes

30 community-curated cheats for Mortal Kombat 4. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Unlimited Energy\Player 1

    810FE2080001;810FE20A0000
  • Unlimited Energy\Player 2

    811270840001;811270860000
  • Infinite Run\Player 1

    811050FC0001;811050FE0000
  • Infinite Run\Player 2

    811051B00001;811051B20000
  • Play As\Player 1

    800FE3C3XXXX
  • Play As\Player 2

    80126FBFXXXX
  • Choose A Costume\Player 1

    8104A612XXXX
  • Choose A Costume\Player 2

    8104A616XXXX
  • Infinite Time

    8110524A00638010511B0063
  • Enable Restart Match option

    800494BB0002
  • Activator 1 P1

    D00C3F740000D00F1AB00000
  • Activator 2 P1

    D00C3F750000D00F1AB10000
Show 18 more cheats
  • Dual Activator P1

    D10C3F740000D10F1AB00000
  • Activator 1 P2

    D00C3F7C0000D00F1AB80000
  • Activator 2 P2

    D00C3F7D0000D00F1AB90000
  • Dual Activator P2

    D10C3F7C0000D10F1AB80000
  • Activator 1 P3

    D00C3F840000D00F1AC00000
  • Activator 2 P3

    D00C3F850000D00F1AC10000
  • Dual Activator P3

    D10C3F840000D10F1AC00000
  • Activator 1 P4

    D00C3F8C0000D00F1AC80000
  • Activator 2 P4

    D00C3F8D0000D00F1AC90000
  • Dual Activator P4

    D10C3F8E0000D10F1AC80000
  • Activator 1 P1 #2

    D00B96780000D00B95480000
  • Activator 2 P1 #2

    D00B96790000D00B95490000
  • Dual Activator P1 #2

    D10B96780000D10B95480000
  • Activator 1 P2 #2

    D00B967E0000D00B954E0000
  • Activator 2 P2 #2

    D00B967F0000D00B954F0000
  • Dual Activator P2 #2

    D10B967E0000D10B954E0000
  • Activator 1 P3 #2

    D00B96840000D00B95540000
  • Activator 2 P3 #2

    D00B96850000D00B95550000
Play Now

External references

Frequently Asked Questions

When was Mortal Kombat 4 released?

Mortal Kombat 4 was released in 1998 for the N64.

Who developed Mortal Kombat 4?

Mortal Kombat 4 was developed by Eurocom, available to play in your browser on RetroGameSpace.

How many players does Mortal Kombat 4 support?

Mortal Kombat 4 supports up to 2 players, ideal for couch co-op or competitive sessions on the N64.

What type of game is Mortal Kombat 4?

Mortal Kombat 4 is a Action game for the N64, playable instantly in your browser — no downloads, no installs.

How can I play Mortal Kombat 4 for free?

Open this page and click "Play Now" — Mortal Kombat 4 runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Mortal Kombat 4 in the browser?

No. Mortal Kombat 4 streams from a public archive into a browser-side N64 emulator. Nothing is installed on your computer.

Can I save my progress in Mortal Kombat 4?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original N64 cartridge supported.

Does Mortal Kombat 4 work on mobile devices?

Yes — the N64 emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Mortal Kombat 4 this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Mortal Kombat 4. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Mortal Kombat 4 on N64?

A single run through the arcade ladder with one character typically takes 20 to 40 minutes depending on difficulty setting. Completing the game with every character to see all endings can take several hours total, making it a game best experienced in short, repeated sessions.

Is the two-player mode worth playing on N64?

Yes. The absence of load times between matches makes the N64 version one of the better home options for local versus play in its era. Two players can move through matches without interruption, which keeps the competitive momentum intact in a way the disc-based versions could not match.

What difficulty should new players start on?

Starting on the default or medium difficulty is recommended. The CPU on lower settings is forgiving enough to let new players practice combos and learn the weapon system without constant interruption, while still providing enough resistance to teach defensive habits before moving up.

What is the most common mistake new players make?

Over-relying on weapons. New players often hold onto a weapon for entire rounds, which makes their movement and attack patterns easy to read. Experienced players will knock the weapon away and punish the recovery. Use weapons in short bursts and be ready to fight unarmed.

Similar Games

More from Eurocom

More from 1998