Prince of Persia 2

Screenshots1 / 2

The title screen displays "PRINCE OF PERSIA" in gold lettering at the top, with a small sprite of the prince character positioned below it. Below that, "THE SHADOW & THE FLAME" appears in large cyan text against a light blue icy background. Three menu options are listed in red text: "START", "OPTIONS", and "PASSWORD". The overall color palette uses blues, golds, and reds typical of SNES-era graphics, with pixelated sprite and text rendering.

Prince of Persia 2

波斯王子:2

4.2 (2.1K)
SNES Action 522 plays

Prince of Persia 2 is an action platformer released in 1996 by Brøderbund Software for the SNES. Players control the Prince as he navigates through hostile environments filled with guards, traps, and environmental hazards. The game emphasizes fluid acrobatic movement, including wall-climbing, jumps, and sword combat. A key mechanic is the Prince's ability to rewind time, allowing players to recover from mistakes and find alternate solutions to challenges. Combat focuses on timed sword strikes against armored enemies. Levels feature intricate platforming sections combined with puzzle-solving elements. The Prince must progress through a sequence of rooms and outdoor areas, each presenting new obstacles and enemies. The game's responsive controls and time-manipulation gameplay create a unique blend of action and strategy.

Developer
Released
Platform
SNES
Genre
Action
Players
1P
Rating
4.2 / 5 (2.1K)
Last updated

About Prince of Persia 2

Prince of Persia 2: The Shadow and the Flame arrived on the SNES in 1996, a period when the platform was entering the twilight of its commercial life as the Nintendo 64 loomed on the horizon. The original Prince of Persia had already established itself as a landmark cinematic platformer on multiple systems, and this sequel carried the weight of those expectations onto Nintendo's 16-bit hardware. Developed by Brøderbund Software, the SNES version adapted the PC original (released in 1993) for console audiences, bringing its rotoscoped animation and tense, time-pressured gameplay to a generation of players who had grown up with the first game's punishing corridors and razor-sharp traps.

Gameplay in Prince of Persia 2 retains the core mechanics that defined the series: the Prince moves with fluid, weight-bearing animation through side-scrolling environments, requiring players to carefully time jumps, rolls, and grabs to navigate treacherous gaps and spike-lined floors. Combat is sword-based and deliberate — the Prince and his enemies exchange blows in a rhythmic back-and-forth that rewards patience and positioning over button-mashing. New to this entry is a greater emphasis on outdoor environments and more varied level geography, moving beyond the dungeon corridors of the original into open courtyards, cliffsides, and exotic locales that give the world a broader sense of scale.

The level structure is linear, guiding the player through a sequence of increasingly complex stages that demand mastery of the game's movement vocabulary. Precision platforming is paramount: mistimed jumps result in instant death from falls or impalement, and the game does not hold back in placing hazards immediately after difficult maneuvers. A time limit governs the overall quest, adding a layer of urgency that discourages excessive exploration or repeated failed attempts. Health is represented by a row of hit points that can be extended by finding life potions scattered throughout levels, and managing that health bar through both platforming hazards and sword fights is a constant balancing act.

Controls on the SNES translate the keyboard-origin input scheme into a gamepad context reasonably well, though the precision required by the game's platforming means that players accustomed to more forgiving action games may find the learning curve steep. The Prince's movement is grid-aligned in a loose sense — actions like running jumps and careful steps are discrete and deliberate rather than analog, which means understanding the game's internal logic is as important as raw reflexes.

In its era, Prince of Persia 2 on SNES was received as a competent and visually impressive port that delivered the cinematic atmosphere of the PC version to console players. The rotoscoped animation remained a talking point, giving character movement a lifelike quality that stood apart from the sprite work of most contemporaries. However, the game's uncompromising difficulty and the late-cycle timing of its release meant it reached a smaller audience than the original had on the same platform. It nonetheless served as a satisfying conclusion for fans of the series on 16-bit hardware.

Pro tips

  • Learn the Prince's movement grid before attempting difficult jumps — each action (careful step, running jump, standing jump) covers a fixed distance, so memorizing these distances prevents most accidental deaths.
  • Prioritize collecting life potions whenever you spot them; extra hit points are far more valuable going into sword fights than trying to fight enemies at minimum health.
  • In sword combat, let enemies make the first aggressive move and parry before counter-attacking — trading blows recklessly drains your health faster than almost any trap in the game.
  • Keep an eye on the overall time limit and plan your route through each level efficiently; spending too long searching for secrets can put you in an unwinnable position in later stages.
  • When navigating spike traps and floor hazards, come to a full stop at the edge of a tile and use the careful-step input to probe ahead rather than running through unfamiliar sections.

Prince of Persia 2 Controls — SNES Keyboard Keys

Default keyboard bindings for Prince of Persia 2 on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Prince of Persia 2 Longplay & Gameplay Videos

Watch a full playthrough of Prince of Persia 2 on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Prince of Persia 2" SNES longplay 1996

Prince of Persia 2 Cheat Codes

7 community-curated cheats for Prince of Persia 2. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite Health

    7E095703
  • Enemies Can't Hit You

    7E095900
  • Always Have 99 Minutes Left

    7E0B9899
  • Level Modifier

    7E06BE00
  • Hit Anywhere

    40EA-1FAF+40E7-CF6F+40E7-C7DF+40E0-CD6F+40E0-C46F+40E0-C7AF+40E9-CFDF+40E1-C4AF
  • Infinite Time

    C2CF-3F0F
  • Start With 255 Health Points

    EE63-4DDD
Play Now

External references

Frequently Asked Questions

When was Prince of Persia 2 released?

Prince of Persia 2 was released in 1996 for the SNES.

Who developed Prince of Persia 2?

Prince of Persia 2 was developed by Brøderbund Software, available to play in your browser on RetroGameSpace.

How many players does Prince of Persia 2 support?

Prince of Persia 2 is a single-player Action game for the SNES.

What type of game is Prince of Persia 2?

Prince of Persia 2 is a Action game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Prince of Persia 2 for free?

Open this page and click "Play Now" — Prince of Persia 2 runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Prince of Persia 2 in the browser?

No. Prince of Persia 2 streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Prince of Persia 2?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Prince of Persia 2 work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Prince of Persia 2 this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Prince of Persia 2. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Prince of Persia 2 on SNES?

A first playthrough typically takes several hours due to the learning curve, frequent deaths, and the need to restart sections. Experienced players familiar with the level layouts can complete the game in roughly 2 to 3 hours, but newcomers should expect significantly more time as they learn trap placements and enemy patterns.

Is Prince of Persia 2 on SNES suitable for players new to the series?

The game is quite challenging and assumes a degree of familiarity with the deliberate, grid-based movement system of the original. New players are better served starting with the first Prince of Persia to learn the movement vocabulary before tackling this sequel, which introduces more complex level designs and tighter hazard placement.

What is the most common mistake new players make?

Running through unfamiliar sections without stopping to assess the floor ahead is the most frequent cause of early deaths. The game places spike traps and sudden drops in locations that punish rushing. Adopting a cautious, deliberate pace and using the careful-step move in new areas dramatically reduces unnecessary deaths.

Is Prince of Persia 2 on SNES worth playing today?

For players interested in the history of cinematic platformers and rotoscoped animation, it remains a worthwhile experience. The deliberate movement system and atmospheric level design hold up as design artifacts of their era, though the unforgiving difficulty and limited continues may frustrate players accustomed to modern checkpointing conventions.

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