Prince of Persia 2 - The Shadow: The Flame

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A character in red and blue clothing stands on a decorated rooftop ledge with ornate turquoise and crimson patterned borders. An opponent in white and orange clothes crouches on the right side of the roof. The architecture features cream-colored walls with geometric relief patterns, red decorative windows with lattice designs, and domed elements typical of Middle Eastern palace design. Clear blue sky fills the right portion of the screen. The pixel art uses a 256-color DOS palette with visible sprite-based character animation against the isometric architectural background.

Prince of Persia 2 - The Shadow: The Flame

波斯王子2

4.5 (3K)
DOS Action 886 plays

Prince of Persia 2: The Shadow of the Flame is a side-scrolling action game developed by Broderbund Software and released in 1993. Players control a prince navigating through palace levels filled with traps, guards, and environmental puzzles. The game features realistic animation and fluid sword combat mechanics alongside platforming challenges. Using keyboard controls, players must execute precise timing to overcome obstacles and enemies through a combination of jumping, climbing, and sword fighting. Each level introduces new trap configurations and enemy types, progressively increasing in difficulty. The gameplay emphasizes pattern recognition and memorization as players learn to anticipate obstacle placements and guard patrol patterns. Victory requires mastering both the acrobatic movement system and combat mechanics across a series of increasingly dangerous palace environments.

Released
Platform
DOS
Genre
Action
Players
1P
Rating
4.5 / 5 (3K)
Last updated

About Prince of Persia 2 - The Shadow: The Flame

Prince of Persia 2: The Shadow and the Flame arrived in 1993 as the direct sequel to Jordan Mechner's landmark 1989 original, releasing on DOS at a time when the PC platform was transitioning from EGA to widespread VGA adoption. The original Prince of Persia had set a high bar with its rotoscoped animation and cinematic platforming, and the sequel sought to expand on every dimension of that formula. By 1993, DOS gaming was in a golden era of adventure and action titles, and players who had grown up with the first game were hungry for more of its fluid, physics-driven movement. The sequel retained the core rotoscoped animation engine that made the original so visually distinctive, but pushed the color palette and background artwork significantly further, delivering richer palace environments, outdoor cliffside stages, and supernatural settings that gave the world a grander sense of scale. The story picks up immediately after the events of the first game, with the Prince stripped of his identity and forced to reclaim his destiny against the sorcerer Jaffar, whose shadow double has taken the Prince's place in the palace. The game spans fourteen levels, each demanding careful navigation of spike traps, pressure plates, loose floor tiles, and sword-wielding guards whose combat requires precise timing rather than button-mashing. Combat operates on a one-on-one dueling system: the player must advance, retreat, and strike in rhythm with each opponent, reading their stance before committing to an attack. A mistimed lunge results in a hit taken, and with a limited life bar measured in hit points represented as a row of red flashes, attrition across a level can be punishing. The time limit from the original — a one-hour countdown to complete the entire game — returns in the sequel, adding persistent tension to every puzzle and platforming sequence. Movement controls follow the same deliberate, momentum-based scheme as the first game: the Prince accelerates into a run, leaps with a separate jump button, and grabs ledges by holding the action key at the apex of a fall. This means that rushing inputs leads to missed ledges and fatal drops, rewarding players who internalize the animation frames rather than reacting purely to visual cues. New to the sequel are magic-based sequences and a greater emphasis on environmental storytelling, with some levels requiring the player to find and use specific items or trigger events in a set order. The game shipped on floppy disk and later appeared on CD-ROM compilations, and it was ported to several other platforms including the Super Nintendo and Amiga, though the DOS version remained the primary release. Reception at the time was generally positive among fans of the original, with critics praising the expanded visuals and level variety, though some noted that the difficulty curve was steeper than its predecessor and that the time limit could frustrate newcomers. The sequel never quite eclipsed the cultural footprint of the original, but it stands as a faithful and technically accomplished continuation of one of DOS gaming's most influential action franchises.

Pro tips

  • Learn each guard's attack rhythm before engaging — blocking and retreating to bait their strike is safer than aggressive lunging.
  • Memorize which floor tiles are loose or trapped; the game reuses trap patterns across levels, so deaths early in a stage teach you the layout for the next attempt.
  • Manage the one-hour time limit by avoiding unnecessary combat restarts — if a fight goes badly, sometimes retreating and resetting the encounter costs less time than repeated deaths.
  • Collect every health-restoring potion you find, even small ones; the game does not carry health between levels unless you find a full restore, so entering a new stage at low health is a serious handicap.
  • On levels with large jumps over chasms, always start your run from the furthest possible point and release the jump button at the very edge of the platform to maximize horizontal distance.

Prince of Persia 2 - The Shadow: The Flame Controls — DOS Keyboard Keys

Default keyboard bindings for Prince of Persia 2 - The Shadow: The Flame on our in-browser DOS emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

DOS games use the keyboard directly as the controller — there is no console-button mapping. Open the in-game documentation or check the game-specific options screen for the key layout used by this title.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Prince of Persia 2 - The Shadow: The Flame Longplay & Gameplay Videos

Watch a full playthrough of Prince of Persia 2 - The Shadow: The Flame on DOS before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Prince of Persia 2 - The Shadow: The Flame" DOS longplay 1993

External references

Frequently Asked Questions

When was Prince of Persia 2 - The Shadow: The Flame released?

Prince of Persia 2 - The Shadow: The Flame was released in 1993 for the DOS.

How many players does Prince of Persia 2 - The Shadow: The Flame support?

Prince of Persia 2 - The Shadow: The Flame is a single-player Action game for the DOS.

What type of game is Prince of Persia 2 - The Shadow: The Flame?

Prince of Persia 2 - The Shadow: The Flame is a Action game for the DOS, playable instantly in your browser — no downloads, no installs.

How can I play Prince of Persia 2 - The Shadow: The Flame for free?

Open this page and click "Play Now" — Prince of Persia 2 - The Shadow: The Flame runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Prince of Persia 2 - The Shadow: The Flame in the browser?

No. Prince of Persia 2 - The Shadow: The Flame streams from a public archive into a browser-side DOS emulator. Nothing is installed on your computer.

Can I save my progress in Prince of Persia 2 - The Shadow: The Flame?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original DOS cartridge supported.

Does Prince of Persia 2 - The Shadow: The Flame work on mobile devices?

Yes — the DOS emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Prince of Persia 2 - The Shadow: The Flame this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Prince of Persia 2 - The Shadow: The Flame. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Prince of Persia 2?

The game has fourteen levels and an in-game one-hour time limit. A player familiar with the layouts can finish in roughly 60–90 minutes of real time, but first-time players should expect several hours spread across multiple attempts due to the trial-and-error nature of traps and combat.

Is Prince of Persia 2 harder than the original?

Most players find it somewhat harder. The level designs are more complex, enemy guards are more aggressive, and some puzzle sequences are less intuitive. The same one-hour time limit applies, which compounds the pressure on new players.

What is the best starting strategy for a new player?

Prioritize learning the movement system before worrying about speed. Walk cautiously through new sections to spot traps, and only attempt running jumps once you have confirmed the landing is safe. Treat each death as information about the level layout rather than a failure.

Is Prince of Persia 2 worth playing today?

For players interested in the history of cinematic platformers and rotoscoped animation, yes. The controls feel dated by modern standards and require patience, but the fluid animation and atmospheric level design hold up as a genuine artifact of early 1990s PC game design.

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