Safari Rally

Screenshots1 / 2

The title screen displays "SAFARI RALLY" in large pixelated green and cyan letters at the center. Above the title, red text shows score information and credits at the top edge. Below the title, six magenta jeep sprites are arranged in a horizontal row against a black background. The entire screen is framed by a green repeating pattern border at top and bottom, with red text reading "SAFARI RALLY" repeated along the edges. The graphic style uses a limited 8-bit color palette with blocky pixel art typical of late-1970s arcade games.

Safari Rally

狩猎拉力赛

4.2 (2.8K)
Arcade Racing 574 plays

Safari Rally is a racing arcade game released by SNK under Taito license in 1979. Players control a jeep navigating through African safari terrain, competing in a rally race across multiple stages. The game features a top-down perspective with scrolling playfield, requiring players to avoid obstacles and other vehicles while maintaining speed. Controls involve steering and acceleration, with collision detection affecting vehicle control and progress. Players race through successive tracks with increasing difficulty, encountering hazards like trees, rocks, and opposing traffic. The objective is to complete each stage within time limits while managing fuel consumption and vehicle damage.

Developer
Released
Platform
Arcade
Genre
Racing
Rating
4.2 / 5 (2.8K)
Last updated

About Safari Rally

Safari Rally is a 1979 arcade racing game developed by SNK under license from Taito, arriving during a formative period for the arcade industry when top-down and overhead racing concepts were still being actively defined. It followed in the wake of Taito's own Speed Race (1974) and Atari's Night Driver (1976), games that had established early templates for the racing genre, but Safari Rally distinguished itself by setting its action in an off-road, wildlife-populated environment rather than a conventional circuit or highway. The game presents a top-down overhead perspective of a dirt rally course populated with animals — a thematic choice that gave the game a distinctive visual identity on the arcade floor and separated it from the urban or track-based racers of its contemporaries.

Gameplay centers on steering a rally car through a scrolling course while avoiding collisions with animals, rocks, and other hazards that appear on the road. The player uses a steering wheel peripheral — standard for arcade racers of the era — along with an accelerator to manage speed. The scrolling track continuously moves downward on screen, and the player must weave the car left and right to dodge oncoming obstacles. Contact with animals or environmental hazards costs the player time or ends their run, depending on the severity, making precise steering the core skill the game demands. The course loops or progresses through stages, and the challenge escalates as obstacle density increases and the scroll speed ramps up, a design pattern common to arcade games of the late 1970s that prioritized score-chasing over narrative progression.

The cabinet itself was a key part of the experience, as was typical for SNK's arcade output of the period. The game was designed to attract attention on the arcade floor through its exotic theme — the safari setting was unusual for a racing game at a time when most competitors depicted asphalt roads and city environments. This thematic novelty gave operators a product that stood out visually in a lineup of machines.

In its era, Safari Rally occupied a niche as a competent but not groundbreaking entry in the overhead racing genre. SNK was still establishing itself as an arcade developer in the late 1970s, and Safari Rally represents an early example of the company's willingness to experiment with licensed properties and unconventional settings. The game did not redefine the genre the way later titles would, but it offered a solid, accessible experience that fit the quarter-munching arcade model of its time. Players returning to it today encounter a snapshot of late-1970s arcade design philosophy: simple controls, escalating difficulty, and a high-score loop that rewards pattern recognition and steady hands over complex strategy.

Pro tips

  • Steer in small, controlled movements — overcorrecting at higher speeds causes you to clip obstacles on the opposite side of the track.
  • Learn the rhythm of animal appearances early in the run; the game's obstacle patterns tend to repeat, so memorizing common clusters gives you a significant advantage.
  • Maintain a moderate speed rather than flooring the accelerator — faster scroll speeds compress your reaction time and increase the chance of unavoidable collisions.
  • Position your car toward the center of the road by default, giving yourself equal room to dodge left or right when hazards appear.
  • Focus on surviving longer rather than chasing maximum speed; longevity on a single credit is the primary driver of a high score in this format.

Safari Rally Controls — Arcade Keyboard Keys

Default keyboard bindings for Safari Rally on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Safari Rally Longplay & Gameplay Videos

Watch a full playthrough of Safari Rally on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Safari Rally" Arcade longplay 1979

External references

Frequently Asked Questions

When was Safari Rally released?

Safari Rally was released in 1979 for the Arcade.

Who developed Safari Rally?

Safari Rally was developed by SNK (Taito license), available to play in your browser on RetroGameSpace.

What type of game is Safari Rally?

Safari Rally is a Racing game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Safari Rally for free?

Open this page and click "Play Now" — Safari Rally runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Safari Rally in the browser?

No. Safari Rally streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Safari Rally?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Safari Rally work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Safari Rally this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Safari Rally. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How difficult is Safari Rally for new players?

The game is approachable in its early stages due to simple controls and a manageable obstacle density, but difficulty climbs steadily as scroll speed increases. New players can typically survive a short run on their first attempt, but reaching high scores requires practice with the obstacle patterns.

What is the best starting strategy for a first credit?

Stay near the center of the screen and resist the urge to accelerate to maximum speed immediately. Focus on reading the positions of animals and rocks a beat ahead of your car rather than reacting at the last moment, which becomes increasingly important as the pace picks up.

Is Safari Rally worth playing today?

As a historical artifact of 1979 arcade design, it holds interest for enthusiasts of early SNK output and the overhead racing genre. As a standalone experience, it is brief and repetitive by modern standards, making it best appreciated in short sessions or as part of a broader exploration of late-1970s arcade history.

What is a common mistake new players make?

New players frequently over-accelerate, assuming speed equals score. In Safari Rally, moving too fast reduces reaction time to near zero at higher difficulty levels. Keeping speed at a controlled level and prioritizing obstacle avoidance over raw pace leads to longer, higher-scoring runs.

Similar Games

More from 1979