Section-Z

Screenshots

A blue spaceship with a rounded cockpit flies in the upper left against a black starfield dotted with white stars. Orange rounded obstacles or terrain pieces fill the bottom third of the screen. Green enemy spacecraft with yellow accents move across the right and center areas. The HUD displays SCORE (250), SEC (30), and E=20/20 at the top in white text. The sprite graphics use bold primary colors with visible pixelation typical of NES-era arcade shooters.

Section-Z

4.3 (888)
NES Action 0 plays

Section-Z stands as a defining action title on the NES. With polished gameplay mechanics and memorable level design, this classic delivers an experience that has stood the test of time.

Developer
Released
Platform
NES
Genre
Action
Players
1P
Rating
4.3 / 5 (888)
Last updated

Section-Z Controls — NES Keyboard Keys

Default keyboard bindings for Section-Z on our in-browser NES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Section-Z Longplay & Gameplay Videos

Watch a full playthrough of Section-Z on NES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Section-Z" NES longplay 1987

Section-Z Cheat Codes

17 community-curated cheats for Section-Z. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • REAL Autofire

    NNNOUTSN
  • Infinite lives

    SXOPUIVG0049:03
  • Start with 1 life

    PEXSIZLA
  • Start with 6 lives

    TEXSIZLA
  • Start with 9 lives

    PEXSIZLE
  • Energy tube gives full energy boost

    ZAUNUZAE
  • Autofiring capability

    NNNOUTSY
  • Invincibility

    03FE:0FAVUYANSZ+AVSYNESZ
  • Start a New Game to View the Ending

    LAEAZYPA
  • Enemies Continually Hit Anywhere

    AEUYATTA
  • Press Start to Complete Current Mission

    OXOIPUPK+ZEOIZLPA+PUOIGUSN+AEOIILYA
  • Infinite Space Suits

    0049:63
Show 5 more cheats
  • Infinite Energy (One's Digit)

    005B:09
  • Infinite Energy (Ten's Digit)

    005A:09
  • Matrix(tm) Backgrounds

    00CB:01
  • Disable title intro

    SEVEGAVG
  • Auto-Firing Capability

    NNNOUTSY
Play Now

External references

Frequently Asked Questions

When was Section-Z released?

Section-Z was released in 1987 for the NES.

Who developed Section-Z?

Section-Z was developed by Capcom, available to play in your browser on RetroGameSpace.

How many players does Section-Z support?

Section-Z is a single-player Action game for the NES.

What type of game is Section-Z?

Section-Z is a Action game for the NES, playable instantly in your browser — no downloads, no installs.

How can I play Section-Z for free?

Open this page and click "Play Now" — Section-Z runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Section-Z in the browser?

No. Section-Z streams from a public archive into a browser-side NES emulator. Nothing is installed on your computer.

Can I save my progress in Section-Z?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original NES cartridge supported.

Does Section-Z work on mobile devices?

Yes — the NES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Section-Z this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Section-Z. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

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