Snow Bros

Screenshots1 / 2

A side-scrolling level displays two player characters at the bottom of the screen on a tiered platform layout with brown brick and green grass textures. The HUD shows score 6180, lives counter, health bar, and points 40000 at the top in a dark panel. Multiple enemies appear as yellow spherical creatures on various platform levels. The sprite-based graphics use a limited color palette typical of early 1990s arcade hardware, with white outlines defining platforms and character shapes against a darker patterned background.

Snow Bros

雪人兄弟

4.5 (4.6K)
Arcade Action 656 plays

Snow Bros is a 1990 arcade action game developed by Toaplan where players control snow-throwing characters navigating overhead arenas. The primary mechanic involves freezing enemies with snow projectiles before they reach you, then destroying them by touching the frozen blocks or letting them cascade off the screen. Up to two players can play simultaneously, each controlling a character with independent movement and firing. The game features colorful pixel graphics, varied enemy types, and progressively challenging levels with environmental hazards. Success requires quick reflexes and strategic positioning to manage constantly spawning enemies while avoiding their attacks.

Developer
Released
Platform
Arcade
Genre
Action
Players
2P
Rating
4.5 / 5 (4.6K)
Last updated

About Snow Bros

Snow Bros., developed by Toaplan and released to arcades in 1990, arrived during a golden era of single-screen platform action games that had been popularized by titles like Bubble Bobble (1986) and Parasol Stars. Toaplan, best known at the time for shoot-'em-ups such as Tiger-Heli and Truxton, demonstrated considerable range by crafting a game that borrowed the single-screen, two-player co-op formula and injected its own snowy identity into every corner of the design.

The premise casts players as Nick and Tom, two princes transformed into snowmen who must battle through 50 stages across five worlds to rescue their respective princess companions. Each stage takes place on a single non-scrolling screen populated by enemies that must be defeated to advance. The core mechanic revolves around throwing snow at enemies: holding the attack button causes Nick or Tom to hurl snow that coats a target incrementally. Once an enemy is fully covered, it becomes a snowball that the player can kick across the screen. The kicked snowball rolls, growing larger as it travels and collecting additional enemies in its path, before smashing into a wall and exploding into a shower of bonus items. Chaining multiple enemies into a single rolling snowball is the primary source of high scoring and is deeply satisfying to execute.

Controls are straightforward — a joystick for movement, one button to throw snow and build up coverage, and the same button held or tapped to kick a completed snowball. Players can also jump, though the jump arc is fixed and cannot be steered mid-air, demanding that players plan their trajectories carefully. Enemies move in predictable but escalating patterns, and each of the five worlds introduces new enemy types with distinct behaviors, keeping the player adapting throughout. A boss encounter closes out every tenth stage, requiring players to cover and roll the boss or exploit specific vulnerabilities depending on the encounter.

The game supports simultaneous two-player co-op, and the interplay between two players adds a meaningful tactical layer: one player can freeze enemies while the other kicks the resulting snowball, and players can even roll snowballs into each other's screens of enemies for chain reactions. Friendly fire is absent, making cooperation feel genuinely supportive rather than punishing.

A timer counts down on each stage, and if it expires, a large invincible ghost enemy appears and pursues the players relentlessly until they clear the stage or lose a life — a pressure mechanic common to the genre that prevents stalling. Bonus items dropped by defeated enemies include potions that grant temporary power-ups such as increased snow-throw speed, wider snow spread, and faster movement, all of which are critical for tackling the later, more densely populated stages.

In its arcade era, Snow Bros. attracted a loyal following in Asia and Europe, where it was ported to numerous home platforms including the Mega Drive, NES, Game Boy, and DOS PC. The arcade board used Toaplan's reliable hardware of the period, and the game's colorful sprite work and cheerful soundtrack gave it an immediately accessible personality that stood out on the arcade floor. Its reputation has grown steadily in the decades since, sustained by the enduring appeal of its tight, replayable loop.

What makes it special

Snow Bros. distinguishes itself from contemporaries through its snowball momentum mechanic: a kicked snowball does not travel at a fixed speed but accelerates and expands as it collects enemies, meaning a single well-placed kick can clear an entire screen in a cascading chain. This creates a skill ceiling that rewards spatial awareness and enemy positioning in a way that feels distinct from Bubble Bobble's bubble-pop formula. The mechanic transforms each stage into a small puzzle about enemy grouping and kick timing, giving the game replay depth well beyond its approachable surface.

Pro tips

  • Prioritize coating enemies that are clustered together before kicking — a snowball that passes through multiple enemies yields far more bonus items and points than a single-enemy roll.
  • Learn the power-up potion color order: speed and throw-rate potions appear early and stack, so collecting them consistently in the first two worlds makes later stages significantly more manageable.
  • When the stage timer ghost appears, do not panic-jump — keep moving laterally and finish coating the nearest enemy to use as a weapon against remaining foes rather than fleeing indefinitely.
  • In two-player mode, designate one player to coat enemies on the upper platforms while the other positions below to kick snowballs through lower clusters, maximizing chain potential.
  • Bosses can be stunned by landing a snowball hit even before full coverage is achieved — use partial hits to slow their movement while you build up enough snow for the finishing throw.

Snow Bros Controls — Arcade Keyboard Keys

Default keyboard bindings for Snow Bros on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Snow Bros Longplay & Gameplay Videos

Watch a full playthrough of Snow Bros on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Snow Bros" Arcade longplay 1990

External references

Frequently Asked Questions

When was Snow Bros released?

Snow Bros was released in 1990 for the Arcade.

Who developed Snow Bros?

Snow Bros was developed by Toaplan, available to play in your browser on RetroGameSpace.

How many players does Snow Bros support?

Snow Bros supports up to 2 players, ideal for couch co-op or competitive sessions on the Arcade.

What type of game is Snow Bros?

Snow Bros is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Snow Bros for free?

Open this page and click "Play Now" — Snow Bros runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Snow Bros in the browser?

No. Snow Bros streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Snow Bros?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Snow Bros work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Snow Bros this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Snow Bros. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to complete Snow Bros.?

Snow Bros. has 50 stages divided across five worlds. A skilled player can complete a full run in roughly 30 to 45 minutes. The game loops after completion, increasing difficulty, so a single arcade credit run to the end is a reasonable session goal for experienced players.

Is Snow Bros. difficult for newcomers?

The early worlds are accessible, but difficulty spikes noticeably from World 3 onward as enemies move faster and appear in greater numbers. New players should focus on mastering the snowball chain mechanic early, as brute-force single-enemy clears become unsustainable in later stages without the score items and power-ups that chains provide.

Is the two-player co-op mode recommended?

Two-player co-op is the definitive way to experience Snow Bros. The cooperative snowball-chain opportunities are more elaborate with two players, the game remains balanced rather than easier, and the shared pressure of the stage timer creates natural teamwork. Solo play is enjoyable but loses some of the game's best emergent moments.

What is the most common mistake new players make?

New players frequently kick snowballs immediately toward the nearest wall without considering the trajectory through other enemies. A snowball that hits a wall with only one enemy collected yields minimal reward. Patience in positioning — coating one enemy, then maneuvering it into a group before kicking — is the habit that separates effective players from struggling ones.

Similar Games

More from Toaplan

More from 1990