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Tiger-Heli
Tiger-Heli remains one of the finest action experiences on the NES. Its innovative design and addictive gameplay have earned it a permanent place in gaming history.
- Developer
- Toaplan
- Released
- 1987
- Platform
- NES
- Genre
- Action
- Players
- 2P
- Rating
- 4.4 / 5 (2.3K)
- Last updated
Tiger-Heli Controls — NES Keyboard Keys
Default keyboard bindings for Tiger-Heli on our in-browser NES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.
| Keyboard | Console button | Typical use |
|---|---|---|
| ↑ | D-Pad Up | Move up |
| ↓ | D-Pad Down | Move down |
| ← | D-Pad Left | Move left |
| → | D-Pad Right | Move right |
| X | A | Primary action (jump / confirm) |
| Z | B | Secondary action (attack / cancel) |
| Enter | Start | Start / Pause |
| Shift | Select | Select / Mode |
Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.
Tiger-Heli Longplay & Gameplay Videos
Watch a full playthrough of Tiger-Heli on NES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.
Watch longplay on YouTube
"Tiger-Heli" NES longplay 1987
Tiger-Heli Cheat Codes
30 community-curated cheats for Tiger-Heli. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.
-
Infinite Bonus Blocks P1
0533:09 -
Power Meter Always Full
004B:0C -
Instant Boost
005F:FF -
Instant Finish
0039:FF -
Turbo Boost
GXTNZLGXVNZLZP -
Autofire Capability
ZEGNAZTEKNAXIA -
Max Score [One's Digit]
00A5:09 -
Max Score [Ten's Digit]
00A4:09 -
Max Score [Hundred's Digit]
00A3:09 -
Max Score [Thousand's Digit]
00A2:09 -
Max Score [Hundred Thousand's Digit]
00A1:09 -
Max Score [Million Thousands Digit]
00A0:09
Show 18 more cheats Show fewer
-
Infinite Damage
SZIYAE -
Infinite 9-Up
00A9:09 -
Don't take damage
SZSYAEGK -
Infinite lives (1-player game)
SLXLGNVS -
Start with 2 lives (1-player game)
AEUUYTZA -
Start with 9 lives (1-player game)
AEUUYTZE -
Start with 6 lives (player 1 in a 2-player game)
IASUYYZA -
Start with 9 lives (player 1 in a 2-player game)
AASUYYZE -
Start with 6 lives (player 2)
IANLZYZA -
Start with 9 lives (player 2)
AANLZYZE -
Extra life every 5 bonus blocks
LASNVVZA -
Start with 2 little-helis after dying
XTVLUEZK -
Burstfire capability
ZEKNAXIA -
Infinite lives (both players)
SUKLINVS+SUVULNVS -
Infinite Lives P1
053F:09 -
Infinite Lives P2
0540:09 -
Max Score (One’s Digit)
00A5:09 -
Max Score (Ten’s Digit)
00A4:09
External references
Frequently Asked Questions
When was Tiger-Heli released?
Tiger-Heli was released in 1987 for the NES.
Who developed Tiger-Heli?
Tiger-Heli was developed by Toaplan, available to play in your browser on RetroGameSpace.
How many players does Tiger-Heli support?
Tiger-Heli supports up to 2 players, ideal for couch co-op or competitive sessions on the NES.
What type of game is Tiger-Heli?
Tiger-Heli is a Action game for the NES, playable instantly in your browser — no downloads, no installs.
How can I play Tiger-Heli for free?
Open this page and click "Play Now" — Tiger-Heli runs free in your browser via WebAssembly emulation. No account, no payment, no installer.
Do I need to download anything to play Tiger-Heli in the browser?
No. Tiger-Heli streams from a public archive into a browser-side NES emulator. Nothing is installed on your computer.
Can I save my progress in Tiger-Heli?
Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original NES cartridge supported.
Does Tiger-Heli work on mobile devices?
Yes — the NES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.
Is it legal to play Tiger-Heli this way?
RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Tiger-Heli. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.