Spider-Man: Web of Shadows on the Nintendo DS, developed by Griptonite and released in 2008, arrived during a mature phase of the DS's commercial life — the handheld had already established itself as a dominant portable platform, and licensed action games were a staple of its library. The DS version of Web of Shadows is a distinctly separate experience from its console counterparts, which were developed by different studios and featured open-world gameplay. Griptonite, a studio with extensive experience crafting handheld adaptations of major franchises, built the DS version as a 2D side-scrolling action game, leaning into the hardware's strengths rather than attempting a scaled-down imitation of the home console releases. The game follows Spider-Man as he battles a symbiote invasion overtaking New York City, a premise shared with the broader Web of Shadows storyline. Players navigate a series of linear stages set across rooftops, streets, and interior environments, using the D-pad and face buttons to punch, kick, and web-swing through waves of enemies. A central mechanic mirrors the console version's moral choice system: Spider-Man can switch between his classic red-and-blue suit and the black symbiote suit at will, with each offering a distinct combat style. The red suit emphasizes agility and web-based attacks, allowing Spider-Man to zip around the screen and launch ranged projectiles, while the black suit trades finesse for raw power, delivering heavier melee combos and area-of-effect strikes. This dual-suit system gives the combat meaningful variety and encourages players to adapt their approach to different enemy types and boss encounters. Boss fights punctuate the level structure at regular intervals, requiring players to read attack patterns and switch suits strategically to exploit weaknesses. The touch screen is used sparingly — primarily for displaying the map and status information — keeping the core gameplay firmly on the main screen and preserving a clean, responsive feel. The game's visual presentation is competent for the hardware, with recognizable character sprites and smoothly animated web-swinging sequences. The soundtrack and sound effects capture the kinetic energy of the source material without pushing the DS hardware to any notable limits. In its era, the game was received as a solid, if unremarkable, licensed action title — a reliable pick for younger DS owners and Spider-Man fans who wanted a portable experience tied to the 2008 release. It did not redefine the genre, but it delivered a coherent and mechanically consistent experience that respected the player's time, completing in a few hours and offering enough suit-switching depth to stay engaging throughout its runtime.
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Spider-Man: Web of Shadows
蜘蛛侠:Web of Shadows
Spider-Man: Web of Shadows is an action game for Nintendo DS developed by Griptonite Games in 2008. Players control Spider-Man through New York City using stylus or D-pad controls to swing between buildings on web lines. Combat centers on fighting villains and henchmen using Spider-Man's acrobatic moves and special abilities. A defining feature is the moral choice system: at story points, players select between the classic red suit or the black symbiote suit, each offering different gameplay mechanics, combat styles, and altering the narrative path and ending. Web traversal uses the stylus to draw arcs or the directional buttons for traditional controls. The game progresses through levels set in various city locations, with missions involving defeating enemies, protecting civilians, and collecting items throughout New York.
- Developer
- Griptonite
- Released
- 2008
- Platform
- NDS
- Genre
- Action
- Players
- 1P
- Rating
- 4.8 / 5 (6K)
- Last updated
About Spider-Man: Web of Shadows
What makes it special
The suit-switching mechanic is the game's most distinctive design choice: toggling between the red and black suits mid-combat is not merely cosmetic but fundamentally changes Spider-Man's move set and damage output. This creates a lightweight but genuine strategic layer uncommon in handheld licensed games of the era, where combat systems were often reduced to a single button-mash loop. The ability to swap suits in real time — even during boss encounters — gives players agency that elevates the experience above the typical movie-tie-in action game on the platform.
Pro tips
- Switch to the black symbiote suit against heavily armored or grouped enemies — its area-of-effect melee attacks clear crowds faster than the red suit's single-target combos.
- Use the red suit's web projectiles to stagger airborne or ranged enemies before closing in, preventing chip damage from building up across longer stages.
- During boss fights, observe the first few attack cycles before committing to an aggressive approach — most bosses telegraph a vulnerability window after their signature move.
- Conserve your most powerful suit-specific abilities for elite enemies and mini-bosses; regular grunts can be handled efficiently with basic combos to preserve your resources.
- Check the touch-screen map frequently in interior levels — the stage layouts can loop visually, and referencing the map prevents backtracking in the game's more maze-like sections.
Spider-Man: Web of Shadows Controls — NDS Keyboard Keys
Default keyboard bindings for Spider-Man: Web of Shadows on our in-browser NDS emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.
| Keyboard | Console button | Typical use |
|---|---|---|
| ↑ | D-Pad Up | Move up |
| ↓ | D-Pad Down | Move down |
| ← | D-Pad Left | Move left |
| → | D-Pad Right | Move right |
| X | A | Primary action (jump / confirm) |
| Z | B | Secondary action (attack / cancel) |
| S | X | Tertiary action |
| A | Y | Quaternary action |
| Q | L | Left shoulder |
| W | R | Right shoulder |
| Enter | Start | Start / Pause |
| Shift | Select | Select / Mode |
Touch-screen input on Nintendo DS games uses the mouse on desktop or finger tap on mobile. The default thumbstick mapping is the same as the D-Pad on Lite/DSi titles.
Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.
Spider-Man: Web of Shadows Longplay & Gameplay Videos
Watch a full playthrough of Spider-Man: Web of Shadows on NDS before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.
Watch longplay on YouTube
"Spider-Man: Web of Shadows" NDS longplay 2008
Spider-Man: Web of Shadows Cheat Codes
6 community-curated cheats for Spider-Man: Web of Shadows. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.
-
Infinite Health
62145C90+00000000+B2145C90+00000000+D9000000+00000334+D6000000+00000330+D2000000+00000000122962B4+000003E7+D2000000+00000000 -
Infinite Life Points
62145C90+00000000+B2145C90+00000000+200002FA+00000002+D2000000+00000000 -
Max Orbs
62145C90+00000000+B2145C90+00000000+000002F0+05F5E0FF+D2000000+00000000 -
Moon Jump (SELECT)
94000130+FFFB0000+222A4D75+000000FF+D2000000+00000000 -
Invincibility
622A51F4+00000000+B22A51F4+00000000+B0000100+00000000+2000DC48+00000000+D2000000+00000000 -
Infinite Skill Points (Select)
94000130+FFFB0000+12296274+0000270F+D2000000+00000000
External references
Frequently Asked Questions
When was Spider-Man: Web of Shadows released?
Spider-Man: Web of Shadows was released in 2008 for the NDS.
Who developed Spider-Man: Web of Shadows?
Spider-Man: Web of Shadows was developed by Griptonite, available to play in your browser on RetroGameSpace.
How many players does Spider-Man: Web of Shadows support?
Spider-Man: Web of Shadows is a single-player Action game for the NDS.
What type of game is Spider-Man: Web of Shadows?
Spider-Man: Web of Shadows is a Action game for the NDS, playable instantly in your browser — no downloads, no installs.
How can I play Spider-Man: Web of Shadows for free?
Open this page and click "Play Now" — Spider-Man: Web of Shadows runs free in your browser via WebAssembly emulation. No account, no payment, no installer.
Do I need to download anything to play Spider-Man: Web of Shadows in the browser?
No. Spider-Man: Web of Shadows streams from a public archive into a browser-side NDS emulator. Nothing is installed on your computer.
Can I save my progress in Spider-Man: Web of Shadows?
Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original NDS cartridge supported.
Does Spider-Man: Web of Shadows work on mobile devices?
Yes — the NDS emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.
Is it legal to play Spider-Man: Web of Shadows this way?
RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Spider-Man: Web of Shadows. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.
How long does it take to beat Spider-Man: Web of Shadows on DS?
Most players complete the main campaign in roughly 3 to 5 hours depending on difficulty and familiarity with the suit-switching mechanics. The game is structured as a series of linear stages, so there is little open-ended exploration to extend the runtime significantly.
Is the DS version worth playing today for Spider-Man fans?
It holds up as a compact, mechanically coherent 2D action game with a genuinely fun suit-switching system. Players expecting the open-world scope of the console versions will be disappointed, but those who enjoy classic side-scrolling action on handheld hardware will find it a worthwhile short experience.
What is the best starting strategy for new players?
Begin stages in the red suit to learn enemy layouts safely, then switch to the black suit when outnumbered or facing tougher foes. Getting comfortable with the suit-swap timing early makes later boss encounters considerably more manageable.
What is a common mistake new players make?
Sticking exclusively to one suit throughout the game is the most frequent pitfall. Each suit has clear situational advantages, and ignoring the black suit's power moves — or the red suit's ranged options — makes several mid-to-late-game encounters unnecessarily difficult.