Super Donkey Kong 3 - Nazo no Kremis-tou

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Donkey Kong and Diddy Kong sit on a mine cart in the center of this title screen, rendered in 16-bit sprite art. The cartoonish ape characters are positioned prominently against a background of tropical scenery with palm trees and water. Large blue Japanese characters appear below the Kong duo, with the red English title "DONKEY KONG 3" displayed at the top in bold letters. A smaller logo reading "SUPER" sits above the main title. The overall color palette features greens, browns, and blues typical of SNES-era graphics, with a cartoonish art style consistent with the platformer series.

Super Donkey Kong 3 - Nazo no Kremis-tou

大金刚:Super 3 - Nazo no Kremis-tou

4.5 (4.7K)
SNES Platformer 542 plays

Super Donkey Kong 3: Nazo no Kremis-tou was released in 1996 by Rare for the SNES. This platformer features two-player cooperative gameplay with Diddy Kong and Dixie Kong as protagonists. Players traverse mine-themed levels, collecting items and defeating Kremling enemies. The game combines platforming challenges with animal companion sequences—riding creatures like Rhinos and Ostriches adds level variety. Combat relies on jumping mechanics and environmental interactions. The progression moves through multiple worlds, each introducing new obstacles and themed environments. Controls are responsive, with each character offering slightly different abilities. The mine setting provides distinct visual and mechanical variety, differentiating this entry from previous series installments throughout the campaign.

Developer
Released
Platform
SNES
Genre
Platformer
Players
2P
Rating
4.5 / 5 (4.7K)
Last updated

About Super Donkey Kong 3 - Nazo no Kremis-tou

Super Donkey Kong 3 - Nazo no Kremis-tou, known in Western markets as Donkey Kong Country 3: Dixie Kong's Double Trouble!, was developed by Rareware and released in 1996 for the Super Nintendo Entertainment System. It arrived late in the SNES lifecycle, a period when the Nintendo 64 was already on the horizon and consumer attention was beginning to shift toward 32-bit and 64-bit hardware. Despite this timing, the game represented the third and final entry in Rareware's acclaimed Donkey Kong Country trilogy on the platform, following the original Donkey Kong Country (1994) and Donkey Kong Country 2: Diddy's Kong Quest (1995). The rapid annual release cadence meant that Rareware was pushing the SNES hardware to its limits for the third consecutive year, continuing to refine their pre-rendered "ACM" (Advanced Computer Modeling) graphical technique that gave the trilogy its distinctive pseudo-3D visual style.

In this installment, players control Dixie Kong and her new partner Kiddy Kong, a large toddler Kong with his own set of abilities. Donkey Kong and Diddy Kong are absent for most of the adventure, having been captured by the villain KAOS and the returning antagonist King K. Rool, who now goes by the alias Baron K. Roolenstein. The game is set across a series of themed island worlds on a large overworld map, which players navigate more freely than in previous entries, with a boat used to traverse waterways between areas. This overworld design added a mild exploration and puzzle-solving layer, as certain paths and bonus areas required items or assistance obtained elsewhere on the map.

Gameplay follows the established two-character system of the series. Players can switch between Dixie and Kiddy at will, and if one character is hit, the other takes over. Losing both characters costs a life. Dixie retains her signature helicopter spin move, which allows her to glide horizontally after a jump, granting extra air time and distance. Kiddy Kong, by contrast, can perform a water-skipping bounce when thrown onto a water surface, and his larger frame allows him to roll through certain obstacles that Dixie cannot. The game features a wide variety of Animal Buddy companions — including Enguarde the swordfish, Squawks the parrot, Ellie the elephant, and Squitter the spider — each with unique traversal and combat abilities that are integral to specific level types.

Level design spans jungles, factories, icy mountains, underwater caverns, and mechanical fortresses, maintaining the series tradition of diverse biomes. Each world is capped by a boss encounter, and the game includes a substantial number of bonus rooms and DK Coin collectibles that are required to achieve full completion. The soundtrack, composed by Eveline Fischer and David Wise, delivered atmospheric and technically impressive audio for the SNES hardware.

Upon release, the game was received positively as a polished and content-rich platformer, though some contemporaneous commentary noted that the formula felt familiar after two prior entries and that Kiddy Kong was a less charismatic partner than Diddy. Nevertheless, it was recognized as a technically accomplished title that demonstrated Rareware's continued mastery of the SNES hardware in the platform's twilight years.

What makes it special

The game's overworld map is a meaningful structural departure from its predecessors. Rather than a linear node-based world map, it presents a contiguous lake-and-island environment navigated by boat, with certain routes physically blocked until the player obtains specific items from NPCs scattered across the map. This transforms the overworld from a menu into a light adventure layer, rewarding exploration and making full completion feel like a genuine quest rather than a checklist. It was an ambitious design choice for a 1996 SNES title and distinguishes the game structurally from the rest of the trilogy.

Pro tips

  • Use Dixie Kong's helicopter spin after every jump over large gaps — it significantly extends horizontal distance and can save you from falls that look unavoidable.
  • Collect all Bonus Coins in a world before attempting its boss; many secret routes on the overworld map only unlock after you have gathered specific items from NPCs, so thorough level completion prevents backtracking.
  • When playing as Kiddy Kong near water surfaces, throw him horizontally to trigger his water-skip bounce — this is required to reach several otherwise inaccessible bonus barrels and collectibles.
  • Ellie the elephant can suck up water and spray enemies, but she is also afraid of mice — if a mouse enemy appears on screen, dismount immediately or steer clear to avoid losing the Animal Buddy.
  • In two-player mode, coordinate which partner leads in each level type: Dixie is preferable for precision platforming sections requiring glide control, while Kiddy's extra strength is better suited to obstacle-heavy ground sections.

Super Donkey Kong 3 - Nazo no Kremis-tou Controls — SNES Keyboard Keys

Default keyboard bindings for Super Donkey Kong 3 - Nazo no Kremis-tou on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Super Donkey Kong 3 - Nazo no Kremis-tou Longplay & Gameplay Videos

Watch a full playthrough of Super Donkey Kong 3 - Nazo no Kremis-tou on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Super Donkey Kong 3 - Nazo no Kremis-tou" SNES longplay 1996

Super Donkey Kong 3 - Nazo no Kremis-tou Cheat Codes

24 community-curated cheats for Super Donkey Kong 3 - Nazo no Kremis-tou. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Invincible

    BFA2D3:601DC2-CAEA
  • Infinite Lives

    B6A93B:ADC2C7-132CC26E-43CD
  • Start With Lives Modifier

    3884E6:XXXX63-42CF
  • Return of Kong

    BF8E84:FFEE66-C27E
  • Both Kongs Return

    BF8FA4:03D76C-327E
  • Bad Buddy Code

    BFB2D2:00DD82-CA8A
  • EZ Level Exit

    809B87:00DDB6-3FA4
  • High Jump Donkey Kong

    BFB9A0:C4A08C-1A73
  • Super Jump Donkey Kong

    BFB9A0:D02D8C-1A73
  • Mega Jump Donkey Kong

    BFB9A0:E4308C-1A73
  • Moon Jump Donkey Kong

    BFB9A0:FFEE8C-1A73
  • High Jump Diddy Kong

    BFB9A8:B4808C-1373
Show 12 more cheats
  • Super Jump Diddy Kong

    BFB9A8:C0AD8C-1373
  • Mega Jump Diddy Kong

    BFB9A8:D02D8C-1373
  • Moon Jump Diddy Kong

    BFB9A8:FFEE8C-1373
  • High Jump Animals

    BFBA50:C4A089-CA73
  • Super Jump Animals

    BFBA50:D02D89-CA73
  • Mega Jump Animals

    BFBA50:E43089-CA73
  • Moon Jump Animals

    BFBA50:FFEE89-CA73
  • Expresso MultiJump

    BFBA84:FFEE80-C373
  • Invincibility [No 'Lockup']

    1DC2-CAEA+F6C0-1E8A+F6C2-3EEA
  • Regional Lockout Bypass

    ED64-0D6D
  • Invincibility

    62A6-CE3F
  • Game Genie Lockout Bypass

    2D6E-D46D
Play Now

External references

Frequently Asked Questions

When was Super Donkey Kong 3 - Nazo no Kremis-tou released?

Super Donkey Kong 3 - Nazo no Kremis-tou was released in 1996 for the SNES.

Who developed Super Donkey Kong 3 - Nazo no Kremis-tou?

Super Donkey Kong 3 - Nazo no Kremis-tou was developed by Rareware, available to play in your browser on RetroGameSpace.

How many players does Super Donkey Kong 3 - Nazo no Kremis-tou support?

Super Donkey Kong 3 - Nazo no Kremis-tou supports up to 2 players, ideal for couch co-op or competitive sessions on the SNES.

What type of game is Super Donkey Kong 3 - Nazo no Kremis-tou?

Super Donkey Kong 3 - Nazo no Kremis-tou is a Platformer game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Super Donkey Kong 3 - Nazo no Kremis-tou for free?

Open this page and click "Play Now" — Super Donkey Kong 3 - Nazo no Kremis-tou runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Super Donkey Kong 3 - Nazo no Kremis-tou in the browser?

No. Super Donkey Kong 3 - Nazo no Kremis-tou streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Super Donkey Kong 3 - Nazo no Kremis-tou?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Super Donkey Kong 3 - Nazo no Kremis-tou work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Super Donkey Kong 3 - Nazo no Kremis-tou this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Super Donkey Kong 3 - Nazo no Kremis-tou. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat the game?

A straightforward playthrough reaching the credits takes roughly 6 to 9 hours. Achieving 103% completion — which requires finding all Bonus Coins, DK Coins, and resolving all overworld NPC puzzles — can extend total playtime to 12 to 15 hours or more.

Is the two-player mode worth using?

The two-player mode is cooperative in structure but alternating in execution — each player controls one Kong and takes turns when their character is active. It is enjoyable for casual shared play but does not allow simultaneous co-op, so solo play is generally smoother for a focused run.

What is the most common mistake new players make?

Ignoring the overworld NPCs. Several characters on the map offer items or open routes in exchange for specific collectibles. Players who rush through levels without talking to NPCs often find themselves unable to access entire worlds and mistakenly believe they have hit a dead end.

Is the game worth playing today?

Yes, particularly for fans of 16-bit platformers. The level variety, Animal Buddy mechanics, and overworld exploration hold up well. The game is available on Nintendo Switch Online's SNES library, making it accessible without original hardware.

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