Super Mario World

Screenshots1 / 4

A side-scrolling platformer level displays Mario standing on tan ground in the lower-left area, facing right toward a green warp pipe. Blue-gray castle structures with white circular windows fill the background, and a large green diagonal pipe extends from the upper-left. The HUD shows score at top-left, time counter at center-top, and lives/item icons at top-right against a bright blue sky. Two small red enemies appear in the middle-right distance near the castle architecture. The sprite-based graphics use a 16-bit color palette with parallax layers creating depth.

Super Mario World

超级马里奥世界

4.8 (3.1K)
SNES Platformer 821 plays

Super Mario World is a side-scrolling platformer developed by Nintendo in 1990 for the Super Nintendo Entertainment System. Players control Mario as he traverses eight distinct worlds, each containing multiple levels with varying difficulty. The game introduces Yoshi, a rideable dinosaur with special abilities that assist in puzzle-solving and defeating enemies. Players use simple controls to run, jump, and interact with the environment. The level design combines straightforward platforming challenges with puzzle elements and hidden areas. Mario can collect power-ups like Super Mushrooms and Fire Flowers that grant temporary abilities. The game features colorful, varied environments with diverse enemy types. It supports two players who take turns controlling Mario and Luigi through their adventure.

Developer
Released
Platform
SNES
Genre
Platformer
Players
2P
Rating
4.8 / 5 (3.1K)
Last updated

About Super Mario World

Super Mario World was developed by Nintendo and released in 1990 as a launch title for the Super Nintendo Entertainment System in Japan, arriving in North America in 1991. It served as the capstone of the Super Mario Bros. lineage that had defined the NES era, building directly on the foundations laid by Super Mario Bros. 3 while introducing the expanded hardware capabilities of the SNES. The game places Mario — and optionally Luigi in a second-player alternating mode — in Dinosaur Land, a sprawling world threatened by Bowser and the Koopalings. The overworld map system, inherited and refined from Super Mario Bros. 3, now featured interconnected paths, hidden exits, and secret routes that rewarded thorough exploration rather than simple linear progression. Players could unlock Star Road, a parallel network of stages that offered shortcuts across the map and led to the hidden Special World, giving the game a layered geography that encouraged repeated playthroughs. Controls on the SNES gamepad felt precise and responsive: the B button handled running and picking up shells, while Y performed the same function depending on context, A executed the spin jump — a new move capable of defeating certain enemies immune to a standard stomp — and X also jumped. The spin jump became a key skill-expression tool, letting advanced players bounce off hazards that would otherwise be lethal. Power-ups included the familiar Super Mushroom and Fire Flower alongside the new Cape Feather, which granted a cape that could be used to perform a running takeoff into sustained flight, a mechanic with a steeper skill curve than the Super Leaf from the previous game. The most celebrated addition was Yoshi, a rideable dinosaur companion who could swallow enemies, gain special abilities depending on which colored shell he held in his mouth, and serve as a one-hit buffer against damage. Each of the game's 96 exits — spread across 72 distinct stages — could be reached through normal or secret completions, and finding every exit was the benchmark for full completion. The level design ranged from straightforward grassland stages accessible to newcomers to precision-demanding Ghost Houses, underwater caverns, and the fast-scrolling Tubular stage in Special World, which became notorious for its difficulty. The SNES hardware allowed for Mode 7 scaling effects visible in the rotating castle interiors and the rotating coin heaven bonus areas, demonstrating the new console's graphical capabilities. Reception in its era was enthusiastic; the game was bundled with the SNES in several territories, making it one of the most-played titles of the early 1990s and cementing the SNES as a serious successor to the NES.

What makes it special

Super Mario World introduced Yoshi as a fully playable companion, a character who became a cornerstone of Nintendo's output for decades. Beyond his charm, Yoshi's shell-eating mechanic — blue shells grant flight, yellow shells produce ground pounds, red shells fire three fireballs — added a combinatorial layer to enemy interactions that was genuinely novel for a platformer in 1990. The game also pioneered the concept of dual-exit level design at scale: 96 exits across 72 stages meant that a single playthrough could miss entire worlds, making the map itself a puzzle to be solved rather than a path to be walked.

Pro tips

  • Find the secret exit in Donut Plains 1 early — it unlocks the Top Secret Area, which contains free Yoshi and power-up mushrooms you can farm repeatedly.
  • Master the Cape Feather's sustained flight by running at full speed, jumping, then alternating the cape spin to maintain altitude — this lets you bypass large sections of many stages.
  • In Ghost Houses, look for moving platforms or staircases that lead upward or sideways rather than heading straight for the obvious door, as the true exit is almost always hidden off the main path.
  • Carry a Yoshi into castles and fortresses whenever possible — if you take a hit, Yoshi absorbs it and you keep your power-up state, effectively giving you an extra hit point.
  • The spin jump (A button) defeats Buzzy Beetles, Spinies, and certain armored enemies that a normal jump cannot, and it also safely bounces off munchers in later levels.

Super Mario World Controls — SNES Keyboard Keys

Default keyboard bindings for Super Mario World on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Super Mario World Longplay & Gameplay Videos

Watch a full playthrough of Super Mario World on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Super Mario World" SNES longplay 1990

Super Mario World Cheat Codes

30 community-curated cheats for Super Mario World. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Mario On Ice

    EDA5-0F6F+61A5-040F+61A6-0D6F
  • Waterworld Mario

    EDA5-0F6F+69A5-040F+69A6-0D6F
  • Reverse Switch Palace Blocks

    2D80-0DE1+ED8B-0D89
  • Yoshi is Invincible

    89E4-AFD9+89C6-D4DB
  • Infinite Items Yoshi Picks Up

    82E9-64A0+82E2-04D0
  • Infinite Flying Time For Yoshi

    C2EC-0700
  • Collecting A Yoshi Coin Gives You Yoshi's Wings

    B9E5-A4AD+F8E5-A7DD
  • Multi-Jump and Low Gravity

    336B-D4D0
  • Shoot Fireballs Straight

    DDEA-6F07+DDB2-AFD8
  • Power-up Select

    EDA5-0F6F
  • Warp to Star World

    EDB7-0FBD
  • Rapid-Fire Fireballs (Facing Right Only)

    D5EB-6F07
Show 18 more cheats
  • Stomp 8 Enemies And Get 1-Ups

    C23B-AF07
  • Nintendo Debug #2

    DDA6-DF07
  • Item Doesn't Fall From Box When You Get Hit

    6DEE-14DF+D4EE-140F
  • Start with 1 life instead of 5

    DDB4-6F07
  • Start with 9 lives

    D6B4-6F07
  • Start with 15 lives

    D3B4-6F07
  • Start with 25 lives

    F6B4-6F07
  • Start with 50 lives

    7FB4-6F07
  • Start with 99 lives

    14B4-6F07
  • Infinite lives

    C222-D4DD
  • Extra life at 5 coins instead of 100

    D964-A7D7+D967-AFA7
  • Extra life at 10 coins

    DC64-A7D7+DC67-AFA7
  • Extra life at 20 coins

    F064-A7D7+F067-AFA7
  • Extra life at 50 coins

    7464-A7D7+7467-AFA7
  • Start and stay invincible most of the time

    DD32-6DAD
  • Stay as Super Mario, Fire Mario or Cape Mario when you get hit

    CBED-6DDF
  • Stay as Super Mario, Fire Mario or Cape Mario when you fall and die

    CB28-DF6D
  • Low jump

    D02C-AF6F
Play Now

External references

Frequently Asked Questions

When was Super Mario World released?

Super Mario World was released in 1990 for the SNES.

Who developed Super Mario World?

Super Mario World was developed by Nintendo, available to play in your browser on RetroGameSpace.

How many players does Super Mario World support?

Super Mario World supports up to 2 players, ideal for couch co-op or competitive sessions on the SNES.

What type of game is Super Mario World?

Super Mario World is a Platformer game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Super Mario World for free?

Open this page and click "Play Now" — Super Mario World runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Super Mario World in the browser?

No. Super Mario World streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Super Mario World?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Super Mario World work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Super Mario World this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Super Mario World. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Super Mario World?

Reaching the credits after defeating Bowser takes most players 6–10 hours. Finding all 96 exits for full completion typically requires 12–20 hours, longer if you tackle Special World stages like Tubular without prior knowledge of their layouts.

Is Super Mario World suitable for players new to platformers?

Yes. The early worlds are forgiving, checkpoints are generous, and Yoshi provides an effective safety buffer. Difficulty scales steadily, with Special World stages reserved for players seeking a serious challenge, so newcomers can enjoy the bulk of the game comfortably.

What is the most common mistake new players make?

Ignoring secret exits. Many players clear every stage's normal exit and wonder why large portions of the map remain locked. Ghost Houses and certain fortress stages almost always have a hidden second exit that opens new paths, so exploring non-obvious routes is essential.

Is the two-player mode worth trying?

The two-player mode is alternating rather than simultaneous — one player controls Mario and the other Luigi, swapping on a death or level clear. It adds a cooperative-competitive dynamic for casual sessions but is not the game's primary strength; solo play offers the most cohesive experience.

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