Mario Paint

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The Mario Paint title screen displays the game's logo in black text at the top center. Below sits a light gray background with a small pixelated paintbrush icon in the center-left area and Mario's sprite positioned to the right, rendered in his signature red cap and overalls. At the bottom, white text reads "©1992 Nintendo". The overall composition is minimal and centered, typical of SNES title screen layouts.

Mario Paint

马里奥:Paint

4.2 (2.4K)
SNES Platformer 677 plays

Mario Paint is a drawing and painting application developed by Nintendo and released in 1992 for the SNES. Rather than a platformer, it is a creative tool that lets players draw, paint, and create animations using a mouse controller. The game features various brushes, stamps, and color palettes for artistic expression. Players can compose music using a simple interface with different instruments and notes. The animation feature allows users to create frame-by-frame sequences. Mario Paint also includes a fly-swatting mini-game where players use the mouse to catch flies on screen. The program is divided into sections for drawing, animation, music composition, and the bonus game, providing multiple creative options for one-player use.

Developer
Released
Platform
SNES
Genre
Platformer
Players
1P
Rating
4.2 / 5 (2.4K)
Last updated

About Mario Paint

Mario Paint arrived on the Super Nintendo Entertainment System in 1992, roughly two years into the console's lifecycle, at a point when Nintendo was actively exploring how the SNES hardware could be used for experiences beyond traditional action games. The console had already demonstrated its graphical muscle with launch titles and early platformers, but Mario Paint represented a deliberate pivot toward creativity software — a genre that had found modest success on home computers but was largely absent from dedicated game consoles. Bundled with the SNES Mouse peripheral, Mario Paint was one of the primary reasons Nintendo manufactured and sold that accessory, making the two products commercially intertwined from the start.

The core of Mario Paint is a pixel-art drawing application. Players use the SNES Mouse to select colors from a palette, choose brush sizes and stamp shapes — many of which are themed around familiar Nintendo iconography — and paint directly onto a canvas displayed on the television. The interface is divided into a toolbar at the top of the screen housing tools such as a fill bucket, an eraser, a magnifying zoom mode for fine pixel-level editing, and a set of pre-drawn stamps that can be placed instantly. Finished artwork can be saved to a Super NES cartridge's battery-backed RAM, allowing players to preserve and reload their creations across sessions.

Beyond the drawing canvas, Mario Paint includes a music composition tool that lets players arrange short musical sequences using a grid-based sequencer. Each note on the staff is represented by a small animated character or object icon — such as a Mario head, a flower, or a dog — each producing a distinct instrument sound when played back. This sequencer, while limited in its range and polyphony, gave players a genuinely functional introduction to the concept of step sequencing, and many users spent considerable time composing original tunes entirely within its constraints.

A third major mode is a simple animation feature, where players can create short looping animations by drawing on multiple frames and playing them back in sequence. The frame count is limited, keeping animations brief, but the mode demonstrated that the SNES Mouse could support a surprisingly broad range of creative tasks.

Mario Paint also includes a standalone minigame called Gnat Attack (known in Japan as Totsugeki! Poochy), in which the player uses the mouse to swat flies and other insects across several waves, culminating in a boss encounter. This mode served as both a demonstration of the mouse's precision and a palate-cleanser between creative sessions.

In its era, Mario Paint occupied an unusual commercial space. It was marketed heavily toward younger audiences and families, emphasizing the novelty of drawing on a television screen with a mouse. The bundled mouse peripheral added to the retail price, positioning the package above a standard cartridge release. Reception at the time was enthusiastic among players who embraced its open-ended nature, though some critics noted that the drawing tools, while charming, were limited compared to contemporary PC paint programs. Nevertheless, the combination of accessible creativity tools, Nintendo's signature visual polish, and the novelty of the mouse peripheral made it a memorable and frequently discussed release of the early SNES era.

What makes it special

Mario Paint is notable for being one of the first console-native creativity applications to achieve mainstream retail success, and it did so by bundling an entirely new input device — the SNES Mouse — with the cartridge itself. The music composition sequencer, in particular, has had a lasting cultural footprint: the "Mario Paint Composer" interface inspired numerous fan-made PC recreations in the 2000s, and the sequencer's distinctive instrument sounds became a recognizable part of internet music culture. This makes Mario Paint one of the rare SNES titles whose influence extended well beyond the console generation in which it was released.

Pro tips

  • Use the zoom/magnify tool when placing fine details — pixel-level editing is far more precise than painting at full canvas scale.
  • In the music sequencer, each column represents a beat; build a short repeating motif in the first four columns before expanding to fill the full grid.
  • In Gnat Attack, prioritize the fast-moving small flies before targeting the slower large insects — letting small ones accumulate causes the screen to fill quickly.
  • Save your artwork frequently using the floppy disk icon; the battery-backed RAM holds your work between sessions but can be overwritten if you start a new file without saving.
  • Experiment with layering the fill-bucket tool over stamped icons to recolor them quickly rather than redrawing shapes by hand.

Mario Paint Controls — SNES Keyboard Keys

Default keyboard bindings for Mario Paint on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Mario Paint Longplay & Gameplay Videos

Watch a full playthrough of Mario Paint on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Mario Paint" SNES longplay 1992

Mario Paint Cheat Codes

13 community-curated cheats for Mario Paint. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Invincibility In Bug Swatting Game

    7F0040FFCBCF-0769+62C4-0DA9+EECF-07A9
  • Infinite Lives In Bug Swatting Game

    7F001863A2C3-6409
  • Have All Icons In Bug Swatting Game

    7F00120FCBC4-A400
  • Some Enemies On Screen Are Invisible In Bug Swatting Game

    7E026700
  • Star Easier To Get Under "P" On Title Screen

    DD69-1F52+DD69-1452+DF69-1482
  • No Score Display In Fly Game

    7F001B01
  • Only Need To Swat Once To Move Around And Kill Flies!

    7F001E02
  • Enable All Rotate/Flip Options

    7E099F01
  • One Hit To Kill Boss

    7F00C914
  • Level Modifier

    7F001400
  • Invincibility In Fly Swatter Game

    CBCF-0769+62C4-0DA9+EECF-07A9
  • Number of Hands (Lives Modifier)

    7F001800
Show 1 more cheats
  • Fake Counter On Screen

    7F001A64
Play Now

External references

Frequently Asked Questions

When was Mario Paint released?

Mario Paint was released in 1992 for the SNES.

Who developed Mario Paint?

Mario Paint was developed by Nintendo, available to play in your browser on RetroGameSpace.

How many players does Mario Paint support?

Mario Paint is a single-player Platformer game for the SNES.

What type of game is Mario Paint?

Mario Paint is a Platformer game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Mario Paint for free?

Open this page and click "Play Now" — Mario Paint runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Mario Paint in the browser?

No. Mario Paint streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Mario Paint?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Mario Paint work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Mario Paint this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Mario Paint. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

Is Mario Paint worth playing today without the original SNES Mouse?

The experience is significantly diminished without a mouse. Emulator users can map a PC mouse to the SNES Mouse input, which restores most of the intended precision. Playing with a standard gamepad is technically possible in some modes but makes the drawing and sequencer tools frustrating to use.

How long does it take to explore everything Mario Paint has to offer?

The creative modes have no fixed endpoint, but a player can learn all the tools and complete Gnat Attack's boss stages in roughly two to three hours. Open-ended use — composing music or producing detailed artwork — can extend engagement indefinitely depending on personal interest.

What is the most common mistake new players make in the music sequencer?

New players often fill every row and column immediately, producing cluttered, dissonant results. Starting with a single instrument row and a simple four-beat pattern, then adding layers one at a time, produces much cleaner and more satisfying compositions.

Does Mario Paint have any traditional game content beyond Gnat Attack?

No. Outside of Gnat Attack, Mario Paint is entirely a creativity application. There are no levels, scores, or progression systems in the drawing, animation, or music modes — the software is open-ended by design.

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