Super Mario All-Stars + Super Mario World

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A dialog box displays a congratulatory message stating 'Hooray! Thank you for rescuing us! We're so happy. By the way, Princess Peach is in another castle. Bowser trapped me in my own castle.' Below the text, Mario stands on a green ground tile beside a brown chest sprite, with a brown brick platform visible to the left. The HUD shows time remaining and a score of 5 at the top. Green foliage and terrain fill the background.

Super Mario All-Stars + Super Mario World

超级马里奥合集+超级马里奥世界

4.6 (5.2K)
SNES Platformer 871 plays

Super Mario All-Stars + Super Mario World is a compilation released in 1994 that includes the classic Super Mario Bros., Super Mario Bros. 2, and Super Mario Bros. 3, plus a new version of Super Mario World for SNES. Developed by Nintendo EAD, this collection offers four platforming experiences on a single cartridge. Players control Mario (and occasionally Luigi) through side-scrolling levels filled with enemies, obstacles, and puzzles. Each game in the collection features distinct level design and mechanics. Super Mario World introduces Yoshi, a dinosaur mount that provides new platforming possibilities. The games feature traditional jump-based controls, with power-ups like Super Mushrooms and Fire Flowers that enhance abilities. Levels progress through multiple worlds, with castles and bosses serving as checkpoints between major sections.

Developer
Released
Platform
SNES
Genre
Platformer
Players
1P
Rating
4.6 / 5 (5.2K)
Last updated

About Super Mario All-Stars + Super Mario World

Released in 1994 for the Super Nintendo Entertainment System, Super Mario All-Stars + Super Mario World arrived near the midpoint of the SNES lifecycle, a period when Nintendo was simultaneously defending its home console dominance against the Sega Genesis while preparing the groundwork for the Nintendo 64 era. The compilation builds directly on the 1993 Super Mario All-Stars cartridge — itself a landmark release that bundled 16-bit remasters of Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Bros. 2, and Super Mario Bros. 3 — by adding the full text of Super Mario World, the SNES launch title from 1990. The result is a single cartridge containing five complete Mario platformers spanning roughly a decade of design evolution, making it one of the most content-rich releases on the platform.

Each of the All-Stars remasters retains the original NES level layouts and gameplay rules while upgrading the audiovisual presentation to 16-bit standards: redrawn sprites with smoother animation, parallax-scrolling backgrounds, updated sound effects, and a fully orchestrated soundtrack. Crucially, all four remasters add a save-file system, a feature absent from the original NES cartridges, allowing players to preserve progress between sessions for the first time in the canonical versions of those games. Super Mario Bros. controls with the familiar two-button run-and-jump scheme, with momentum-based physics rewarding players who hold the run button through turns and jumps. Super Mario Bros. 3 expands the formula substantially with a world-map structure, a large inventory of power-ups including the Super Leaf, Tanooki Suit, and Frog Suit, and fortress and airship stages that punctuate each of its eight worlds. Super Mario Bros. 2 — the Western localization of Doki Doki Panic — introduces four selectable characters with distinct movement properties and a vegetable-throwing mechanic entirely unlike the other entries. The Lost Levels, originally released in Japan as Super Mario Bros. 2, is a punishing direct sequel to the original that retains identical mechanics while dramatically increasing hazard density and introducing poison mushrooms and wind effects.

Super Mario World, occupying the second half of the cartridge, is presented in its original form without visual upgrades, as it was already a native 16-bit title. Its 96 exits spread across Dinosaur Land reward thorough exploration, with secret paths unlocking Star Road and the Special World. Yoshi's introduction as a rideable companion adds a layer of tactical flexibility: swallowing certain enemies grants temporary flight, fire breath, or ground-pound abilities depending on the shell color consumed. The cape power-up allows sustained flight when players master the running charge and mid-air oscillation technique, enabling level skips and shortcut routes.

In its era, the compilation was positioned primarily as a value bundle, often packaged with new SNES hardware as a pack-in title in several markets. It served as an accessible entry point for players who had missed the NES generation and as a nostalgia vehicle for those who had grown up with the originals. The upgraded presentation of the All-Stars remasters was broadly praised for demonstrating how much the hardware had advanced, while the inclusion of Super Mario World gave the package immediate practical value as a standalone game. The single-player-only design across all five titles meant the cartridge was a solo experience throughout, consistent with the core design philosophy of the mainline Mario series at the time.

What makes it special

The defining technical achievement of this compilation is the seamless coexistence of five complete platformers on a single SNES cartridge, spanning design philosophies from 1985 through 1990. The All-Stars remasters are not simple palette swaps — they involve fully recomposed music, redrawn tile sets, and the addition of battery-backed save functionality to games that originally had none. The inclusion of Super Mario Bros.: The Lost Levels gave Western audiences their first official, widely accessible release of a game that had been withheld from North America for nearly a decade, making this cartridge a genuine historical document of Nintendo's design history in one package.

Pro tips

  • In Super Mario Bros. 3, hold the run button before entering an airship or fortress to carry your running speed into the stage, making early enemy encounters easier to clear.
  • In Super Mario World, after obtaining the Cape Feather, practice the dive-and-pull-up rhythm over flat ground to achieve sustained horizontal flight, which lets you bypass large portions of many levels.
  • In Super Mario Bros.: The Lost Levels, never grab a mushroom without confirming its color — poison mushrooms are brown-capped and will shrink Mario rather than power him up.
  • In Super Mario World, feeding Yoshi five enemies of the same shell color in a row is not required — simply holding a blue shell while on Yoshi grants flight regardless of prior inputs.
  • In Super Mario Bros. 3, use the Tanooki Suit's statue transformation (hold down + run) to become temporarily invincible and pass through otherwise lethal enemy contact.

Super Mario All-Stars + Super Mario World Controls — SNES Keyboard Keys

Default keyboard bindings for Super Mario All-Stars + Super Mario World on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Super Mario All-Stars + Super Mario World Longplay & Gameplay Videos

Watch a full playthrough of Super Mario All-Stars + Super Mario World on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Super Mario All-Stars + Super Mario World" SNES longplay 1994

Super Mario All-Stars + Super Mario World Cheat Codes

30 community-curated cheats for Super Mario All-Stars + Super Mario World. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Get Hit To Transform Into Fully-Fledged Fire Mario

    CB26-6755+D426-6785+CBCE-AD85+DDCE-ADE5
  • Get Hit To Transform Into Big/Small/Big Fire Mario

    CB26-6755+D426-6785
  • Delete a Slot, then Play and Save it, to get the Maximum Level

    D288-070F+D08A-0DAF+AD8A-0F0FD58A-0DAF+8D8A-0F0FD68A-0DAF+8D8A-0F0F
  • Throw Birdo's eggs back without having to catch them

    DD6A-D1AB
  • POW Boxes Keep 'POW'ing

    1486-A50B
  • Shells bounce off of obstacles

    038D-696C+A48D-69AC
  • Super Turbo Running

    3C60-D16B+3C69-D50B
  • When You Kill An Enemy, It Goes Straight Up

    DDC9-D56C
  • Keep Picking Up The Grass! [Works In Sub-Space With coins]

    C963-650B
  • Pulling Up Small Vegetables Gives You A Turtle Shell

    79BC-A901
  • Pulling Up Large Vegetables Gives You A Turtle Shell

    79BC-A9D1
  • Pick Up Most Scenery

    4B61-D1AC+DD61-D56C
Show 18 more cheats
  • All Characters Can Float! [They float until you release the jump button!]

    DD61-A1A6
  • Super Speed Enemies

    4DB8-A009+3DB8-A069
  • Quick Pick Up

    C264-0566
  • Stay In Sub-Space Longer Than 1 Minute

    FE82-A00B
  • Stop Watch from 5th Large Vegetable becomes a POW Block

    7C60-A1DB
  • Stop Watch from 5th Large Vegetable becomes a Heart

    DD60-A1DB
  • Stop Watch from 5th Large Vegetable becomes a Coin

    7160-A1DB
  • Stop Watch from 5th Large Vegetable becomes a Mushroom

    7E60-A1DB
  • Stop Watch from 5th Large Vegetable becomes a 1-up Mushroom

    0D60-A1DB
  • Stop Watch from 5th Large Vegetable becomes a Key

    7260-A1DB
  • Stop Watch from 5th Large Vegetable becomes a Sub-Space Door

    7A60-A1DB
  • Stop Watch from 5th Large Vegetable becomes a Bomb

    7560-A1DB
  • Stop Watch from 5th Large Vegetable becomes a Star

    0960-A1DB
  • Stop Watch from 5th Large Vegetable becomes a Turtle Shell

    7960-A1DB
  • Stop Watch from 5th Large Vegetable becomes a Red Log

    7860-A1DB
  • Stop Watch from 5th Large Vegetable becomes a Spark

    7D60-A1DB
  • Stop Watch from 5th Large Vegetable becomes a Mushroom Block

    7B60-A1DB
  • Can Walk Anywheres On World Maps

    CB69-68DE+FD63-660E
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External references

Frequently Asked Questions

When was Super Mario All-Stars + Super Mario World released?

Super Mario All-Stars + Super Mario World was released in 1994 for the SNES.

Who developed Super Mario All-Stars + Super Mario World?

Super Mario All-Stars + Super Mario World was developed by Nintendo EAD, available to play in your browser on RetroGameSpace.

How many players does Super Mario All-Stars + Super Mario World support?

Super Mario All-Stars + Super Mario World is a single-player Platformer game for the SNES.

What type of game is Super Mario All-Stars + Super Mario World?

Super Mario All-Stars + Super Mario World is a Platformer game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Super Mario All-Stars + Super Mario World for free?

Open this page and click "Play Now" — Super Mario All-Stars + Super Mario World runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Super Mario All-Stars + Super Mario World in the browser?

No. Super Mario All-Stars + Super Mario World streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Super Mario All-Stars + Super Mario World?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Super Mario All-Stars + Super Mario World work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Super Mario All-Stars + Super Mario World this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Super Mario All-Stars + Super Mario World. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to complete all five games?

A straightforward playthrough of all five games totals roughly 20–30 hours depending on skill level. Super Mario Bros. and Super Mario Bros. 2 can each be finished in 2–3 hours. Super Mario Bros. 3 takes 6–10 hours. The Lost Levels adds 4–6 hours for experienced players. Super Mario World, including all 96 exits, takes 8–12 hours.

Which game in the compilation is best for first-time players?

Super Mario Bros. 3 is the strongest starting point. Its world-map structure allows flexible level ordering, its power-up variety provides recovery options, and its difficulty curve is gradual enough to teach core Mario mechanics before escalating. Avoid The Lost Levels as a first entry — it assumes mastery of the original Super Mario Bros.

What are the most common mistakes new players make?

The most frequent errors are: ignoring the save feature (all All-Stars titles now support saving — use it after each world), spending Tanooki or Hammer Suit power-ups carelessly in Super Mario Bros. 3 rather than reserving them for difficult stages, and missing Super Mario World's secret exits by only finding the standard goal tape instead of the key-and-keyhole exits hidden in many stages.

Is this compilation worth playing today over the original NES versions?

Yes, for most players. The remastered All-Stars versions add save files and visual clarity without altering level design or physics. The only meaningful trade-off is that the original NES versions have a distinct aesthetic some players prefer. The Lost Levels in particular benefits most from the save feature, making it far more approachable than its original Famicom Disk System release.

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