Super Mario 64

Screenshots

A white line-art icon of a classical building with a triangular pediment and four vertical columns centered on a solid black background. The building is rendered in a simple, minimalist style typical of architectural or museum-related interface graphics.

Super Mario 64

马力欧64 中文版

4.6 (4.7K)
N64 Platformer 731 plays

Super Mario 64 is a 3D platformer developed by Nintendo EAD in 1996 for the Nintendo 64. Players control Mario through expansive 3D environments using the console's analog stick for movement. The game features Princess Peach's Castle as a central hub world from which players access diverse levels, each containing Power Stars to collect. Mario can perform various moves including jumps, ground pounds, and wall kicks to navigate obstacles and defeat enemies. The camera can be adjusted freely around Mario, a significant innovation for 3D gaming at the time. Each level presents multiple objectives—collecting coins, defeating boss characters, racing through obstacle courses, and solving environmental puzzles. The game's open-ended level design allows players to tackle objectives in various orders, encouraging exploration and experimentation.

Developer
Released
Platform
N64
Genre
Platformer
Players
1P
Rating
4.6 / 5 (4.7K)
Last updated

About Super Mario 64

Super Mario 64, developed by Nintendo EAD and released in 1996 as a launch title for the Nintendo 64, arrived at a pivotal inflection point in gaming history. Prior to its release, the Mario franchise had defined 2D side-scrolling platformers across the NES and SNES generations, with Super Mario Bros., Super Mario Bros. 3, and Super Mario World each setting the standard for their respective eras. Super Mario 64 discarded that template entirely, transplanting Mario into a fully realized three-dimensional world and establishing conventions that would govern 3D platformers for decades to come.

The game places Mario in and around Princess Peach's castle, which serves as a hub world connecting fifteen distinct painting-portal levels, each housing multiple Power Stars. Collecting these Stars is the central objective: a minimum of 70 of the 120 available Stars is required to reach the final confrontation with Bowser, though completionists pursue all 120. Each level is a self-contained open arena with its own themed environment — volcanic mountains, underwater caverns, haunted mansions, snowfields, and desert pyramids among them — and each Star within a level is earned by completing a specific, named mission. This mission-select structure was a deliberate design choice that encouraged repeated visits to familiar spaces with fresh objectives, rewarding spatial memory and exploration.

Control was engineered around the N64's analog stick, which gave Mario a continuous range of movement speeds from a careful creep to a full sprint. The camera, operated on a separate axis via the C-buttons, was a persistent challenge for players accustomed to fixed-perspective games, and managing it in tight indoor spaces became a learned skill. Mario's moveset was expansive for its time: a standard triple-jump sequence, a long jump, a backflip, a wall-kick, a ground pound, and a dive-and-slide maneuver collectively gave players a vocabulary of movement that could be combined in creative ways. The game also introduced three cap power-ups — Wing Cap, Metal Cap, and Vanish Cap — that temporarily altered Mario's abilities and were required to access certain Stars.

At launch, Super Mario 64 demonstrated the N64's hardware capabilities in ways that had no direct precedent on home consoles. The draw distances, dynamic lighting, and fully polygonal characters running at a smooth frame rate impressed players and press alike. The game shipped alongside the N64 in Japan in June 1996 and in North America in September 1996, and its presence as a launch title meant it was the first experience millions of players had with both the console and with 3D platforming as a genre. Its influence on subsequent titles — from Banjo-Kazooie to Spyro the Dragon to Donkey Kong 64 — is traceable in their hub-world structures, collectible-driven progression, and analog-controlled movement systems.

What makes it special

Super Mario 64 is the first major home-console game to place a flagship platformer character in a fully navigable 3D environment controlled with an analog stick, and it shipped as a launch title for the N64, meaning it had to demonstrate the viability of 3D platforming to a mass audience with no prior reference point. Its hub-world design — a single castle interior connecting thematic level portals — became the structural blueprint copied by virtually every collect-a-thon platformer that followed it through the late 1990s and early 2000s.

Pro tips

  • Collect at least 70 Stars to unlock the final Bowser stage, but aim for 80+ before attempting it to build familiarity with Mario's moveset.
  • Master the long jump (crouch then jump while running) for crossing large gaps quickly — it covers far more ground than a standard jump and is essential in timed sections.
  • In Bob-omb Battlefield and other early levels, complete all six named Star missions before hunting the 100-coin Star, since coins accumulate naturally across multiple runs.
  • Use wall-kicks in Castle Secret Stars areas and tight corridors — pressing jump while touching a wall launches Mario upward and can reach platforms that seem inaccessible.
  • Adjust the camera with the C-buttons before entering a new room or platform section; a well-positioned camera prevents most missed jumps in indoor levels like Hazy Maze Cave.

Super Mario 64 Controls — N64 Keyboard Keys

Default keyboard bindings for Super Mario 64 on our in-browser N64 emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
V Z (trigger) Z trigger (back)
Q L Left shoulder
W R Right shoulder
I C-Up C-Up (camera up)
K C-Down C-Down (camera down)
J C-Left C-Left (camera left)
L C-Right C-Right (camera right)
Enter Start Start / Pause

The N64 thumbstick is mapped to the arrow keys by default; many titles also let you remap it from the in-game options screen. The Z trigger is mapped to V.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Super Mario 64 Longplay & Gameplay Videos

Watch a full playthrough of Super Mario 64 on N64 before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Super Mario 64" N64 longplay 1996

Super Mario 64 Cheat Codes

30 community-curated cheats for Super Mario 64. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Have All Doors Unlocked, Mario's Cap Is Gone, The Moat Is Drained, And The Red/Blue/Green Switches Are Activated

    81202F08FFFF+81202F0AFFFF81202F78FFFF+81202F7AFFFF81202FE8FFFF+81202FEAFFFF +13
  • Have All 175 Stars (Cheat Device 3.0 or Higher Needed!)

    50000D020000+81202F0CFFFF50000D020000+81202F7CFFFF50000D020000+81202FECFFFF +13
  • Have Maxed Out Coin Records For All Levels (Cheat Device 3.0 or Higher Needed!)

    500008020000+81202F24FFFF500008020000+81202F94FFFF500008020000+81203004FFFF +13
  • Have All 175 Stars & Maxed Out Coin Records For All Levels (Cheat Device 3.0 or Higher Needed!)

    500014020000+81202F0CFFFF500014020000+81202F7CFFFF500014020000+81202FECFFFF +13
  • Bomb-Omb Battlefield

    80202F0C00FF80202F2500FF80202F7C00FF +29
  • Whomp's Fortress

    80202F0D00FF80202F2600FF80202F7D00FF +29
  • Jolly Roger Bay

    80202F0E00FF80202F2700FF80202F7E00FF +29
  • Cool, Cool Mountain

    80202F0F00FF80202F2800FF80202F7F00FF +29
  • Big Boo's Haunt

    80202F1000FF80202F2900FF80202F8000FF +29
  • Hazy Maze Cave

    80202F1100FF80202F2A00FF80202F8100FF +29
  • Lethal Lava Land

    80202F1200FF80202F2B00FF80202F8200FF +29
  • Shifting Sand Land

    80202F1300FF80202F2C00FF80202F8300FF +29
Show 18 more cheats
  • Dire, Dire Docks

    80202F1400FF80202F2D00FF80202F8400FF +29
  • Snowman's Land

    80202F1500FF80202F2E00FF80202F8500FF +29
  • Wet-Dry World

    80202F1600FF80202F2F00FF80202F8600FF +29
  • Tall, Tall Mountain

    80202F1700FF80202F3000FF80202F8700FF +29
  • Tiny-Huge Island

    80202F1800FF80202F3100FF80202F8800FF +29
  • Tick Tock Clock

    80202F1900FF80202F3200FF80202F8900FF +29
  • Rainbow Ride

    80202F1A00FF80202F3300FF80202F8A00FF +29
  • 1st 7 Castle Secret Stars

    80202F1B00FF80202F8B00FF80202FFB00FF +13
  • 2nd 7 Castle Secret Stars

    80202F1C00FF80202F8C00FF80202FFC00FF +13
  • 3rd 7 Castle Secret Stars

    80202F1D00FF80202F8D00FF80202FFD00FF +13
  • 4th 7 Castle Secret Stars

    80202F1E00FF80202F8E00FF80202FFE00FF +13
  • 5th 7 Castle Secret Stars

    80202F1F00FF80202F8F00FF80202FFF00FF +13
  • 6th 7 Castle Secret Stars

    80202F2000FF80202F9000FF8020300000FF +13
  • 7th 7 Castle Secret Stars

    80202F2100FF80202F9100FF8020300100FF +13
  • 8th 7 Castle Secret Stars

    80202F2200FF80202F9200FF8020300200FF +13
  • 9th 7 Castle Secret Stars

    80202F2300FF80202F9300FF8020300300FF +13
  • 10th 7 Castle Secret Stars

    80202F2400FF80202F9400FF8020300400FF +13
  • Have All 175 Stars (Above Codes Combined)

    81202F0CFFFF+81202F0EFFFF+81202F10FFFF+81202F12FFFF+81202F14FFFF+81202F16FFFF+81202F18FFFF+81202F1AFFFF+81202F1CFFFF+81202F1EFFFF+81202F20FFFF+81202F22FFFF+81202F24FFFF81202F7CFFFF+81202F7EFFFF+81202F80FFFF+81202F82FFFF+81202F84FFFF+81202F86FFFF+81202F88FFFF+81202F8AFFFF+81202F8CFFFF+81202F8EFFFF+81202F90FFFF+81202F92FFFF+81202F94FFFF81202FECFFFF+81202FEEFFFF+81202FF0FFFF+81202FF2FFFF+81202FF4FFFF+81202FF6FFFF+81202FF8FFFF+81202FFAFFFF+81202FFCFFFF+81202FFEFFFF+81203000FFFF+81203002FFFF+81203004FFFF +13
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External references

Frequently Asked Questions

When was Super Mario 64 released?

Super Mario 64 was released in 1996 for the N64.

Who developed Super Mario 64?

Super Mario 64 was developed by Nintendo EAD, available to play in your browser on RetroGameSpace.

How many players does Super Mario 64 support?

Super Mario 64 is a single-player Platformer game for the N64.

What type of game is Super Mario 64?

Super Mario 64 is a Platformer game for the N64, playable instantly in your browser — no downloads, no installs.

How can I play Super Mario 64 for free?

Open this page and click "Play Now" — Super Mario 64 runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Super Mario 64 in the browser?

No. Super Mario 64 streams from a public archive into a browser-side N64 emulator. Nothing is installed on your computer.

Can I save my progress in Super Mario 64?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original N64 cartridge supported.

Does Super Mario 64 work on mobile devices?

Yes — the N64 emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Super Mario 64 this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Super Mario 64. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Super Mario 64?

Reaching the 70-Star ending typically takes 10–15 hours for a first-time player. Collecting all 120 Stars extends that to roughly 20–30 hours depending on familiarity with the levels and the more obscure Star locations.

Is Super Mario 64 difficult for new players?

The early levels are accessible, but the camera control has a learning curve by modern standards. The final Bowser fight and certain late-game Stars — particularly those requiring precise wall-kicks or navigating the Wing Cap obstacle courses — present a meaningful challenge.

What is the best level to start with for a new player?

Bob-omb Battlefield, the first available level, is the intended starting point and the best one. Its open layout, forgiving terrain, and straightforward Star objectives teach movement fundamentals — including the long jump and ground pound — before complexity increases.

Is Super Mario 64 worth playing today?

Yes. The core movement system remains responsive and the level design holds up. Players on modern hardware can access it via Super Mario 3D All-Stars on Nintendo Switch (released 2020) or the Wii U Virtual Console, both of which preserve the original gameplay faithfully.

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