Super Mario 64

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A large black spherical character with a crown and orange feet stands on a bright green grass field in the center-left of the frame. A small red character stands in the distance to the right. The sky is bright blue with a darker blue band at the top showing score icons. Three colored icons display game statistics in the upper portion of the screen. The 3D environment features flat terrain with simple geometric proportions typical of early Nintendo 64 graphics.

Super Mario 64

超级马里奥64

4.5 (2.6K)
N64 Platformer 823 plays

Super Mario 64 is a 3D platformer developed by Nintendo and released in 1996 for the Nintendo 64. Players control Mario as he explores Princess Peach's castle and various courses to rescue her from Bowser. The game features analog stick controls for precise movement and independent camera control, enabling full three-dimensional exploration. Each level contains multiple objectives requiring players to collect Power Stars by solving puzzles, completing challenges, and defeating enemies. The gameplay emphasizes exploration and player agency, with multiple approaches to completing each task. Core mechanics include jumping, long-jumping, and ground-pounding, along with temporary power-ups. The castle serves as a hub connecting eight themed courses, each featuring distinct environments and progressively challenging tasks.

Developer
Released
Platform
N64
Genre
Platformer
Players
1P
Rating
4.5 / 5 (2.6K)
Last updated

About Super Mario 64

Super Mario 64, developed by Nintendo and released in 1996 as a launch title for the Nintendo 64, arrived at a pivotal moment in gaming history: the industry was mid-transition from 2D sprite-based games to fully realized 3D environments, and no major platformer had yet demonstrated how that leap could be made elegantly. Prior to its release, the Mario franchise had defined 2D platforming through the Super Nintendo entries — Super Mario World in particular — and the question of how Nintendo would translate that formula into three dimensions was one of the most anticipated answers in the medium's history. The answer, delivered by a team led by Shigeru Miyamoto and Takashi Tezuka, was transformative.

The game places Mario in and around Peach's Castle, which serves as a hub world connecting fifteen distinct painting-portal courses, plus several secret and bonus stages. Each course contains up to seven Power Stars — collectible objectives that drive progression — and players need a minimum of 70 of the 120 total Stars to reach the final confrontation with Bowser. This non-linear structure was radical for its time: rather than forcing players through a fixed sequence of levels, Super Mario 64 allowed them to enter courses in almost any order and pursue whichever Stars they chose, giving the game a sandbox quality that felt genuinely new.

Control was equally groundbreaking. The Nintendo 64 controller introduced an analog thumbstick as its primary input, and Super Mario 64 was built from the ground up to exploit it. Mario's movement speed scales smoothly with stick deflection, enabling precise walking, jogging, and full sprinting within a single input axis. The camera, managed by a virtual cameraman named Lakitu, could be rotated and adjusted with the C-buttons, giving players meaningful control over their viewpoint — a necessity in a 3D space that earlier games had never needed to address. Mario's move set expanded dramatically from his 2D outings: a triple jump, a long jump, a backflip, a wall kick, a ground pound, and a dive-and-slide maneuver called the BLJ (backwards long jump) that would later become famous in speedrunning circles. These moves were not merely cosmetic; each course's Stars were designed around specific applications of the full movement toolkit.

The fifteen main courses range from the grassy, open Bob-omb Battlefield to the treacherous volcanic interior of Lethal Lava Land, the frozen expanses of Cool, Cool Mountain, and the clockwork platforms of Tick Tock Clock. Each environment introduced new physics interactions — ice surfaces alter traction, water changes movement entirely, and the Wing Cap transforms Mario into a flying projectile. Boss encounters, including three escalating battles with Bowser, punctuate the progression and test the player's mastery of the grab-and-throw mechanic.

In its era, Super Mario 64 was received as a definitive proof of concept for 3D platforming. It demonstrated that depth, exploration, and player agency could survive the transition from 2D, and it established design conventions — hub worlds, collectible-gated progression, analog-driven movement — that shaped the genre for the following decade.

What makes it special

Super Mario 64 is the first major console game to build its entire design philosophy around a fully analog thumbstick, and every system in the game — movement speed gradients, camera control, jump trajectory — is a direct expression of that hardware capability. Beyond the controls, its hub-world architecture, in which a single interconnected castle exterior and interior links all courses without a loading-screen menu, created a sense of place and spatial continuity that was technically and artistically unprecedented for a 3D platformer at the time of release. The game also established the collectible-Star structure that became a genre template imitated across the following console generation.

Pro tips

  • Collect at least 70 Stars to unlock the final Bowser stage — you do not need all 120 to finish the game, so prioritize Stars in courses you find comfortable first.
  • Use the long jump (crouch then jump while running) to cover large horizontal distances quickly; it is faster than running across flat ground and essential for reaching many out-of-the-way Stars.
  • The Wing Cap, Metal Cap, and Vanish Cap are unlocked by hitting colored switches hidden in the castle — find the Wing Cap switch in the Tower of the Wing Cap early, as it opens aerial shortcuts in several courses.
  • When the camera fights you in tight indoor areas, press the R button to snap it directly behind Mario for a reliable neutral view before attempting precision jumps.
  • In Bowser fights, wait for him to finish his spin before throwing — releasing too early sends him into a wall instead of a bomb, wasting the attempt.

Super Mario 64 Controls — N64 Keyboard Keys

Default keyboard bindings for Super Mario 64 on our in-browser N64 emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
V Z (trigger) Z trigger (back)
Q L Left shoulder
W R Right shoulder
I C-Up C-Up (camera up)
K C-Down C-Down (camera down)
J C-Left C-Left (camera left)
L C-Right C-Right (camera right)
Enter Start Start / Pause

The N64 thumbstick is mapped to the arrow keys by default; many titles also let you remap it from the in-game options screen. The Z trigger is mapped to V.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Super Mario 64 Longplay & Gameplay Videos

Watch a full playthrough of Super Mario 64 on N64 before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Super Mario 64" N64 longplay 1996

Super Mario 64 Cheat Codes

30 community-curated cheats for Super Mario 64. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Have All Doors Unlocked, Mario's Cap Is Gone, The Moat Is Drained, And The Red/Blue/Green Switches Are Activated

    81202F08FFFF+81202F0AFFFF81202F78FFFF+81202F7AFFFF81202FE8FFFF+81202FEAFFFF +13
  • Have All 175 Stars (Cheat Device 3.0 or Higher Needed!)

    50000D020000+81202F0CFFFF50000D020000+81202F7CFFFF50000D020000+81202FECFFFF +13
  • Have Maxed Out Coin Records For All Levels (Cheat Device 3.0 or Higher Needed!)

    500008020000+81202F24FFFF500008020000+81202F94FFFF500008020000+81203004FFFF +13
  • Have All 175 Stars & Maxed Out Coin Records For All Levels (Cheat Device 3.0 or Higher Needed!)

    500014020000+81202F0CFFFF500014020000+81202F7CFFFF500014020000+81202FECFFFF +13
  • Bomb-Omb Battlefield

    80202F0C00FF80202F2500FF80202F7C00FF +29
  • Whomp's Fortress

    80202F0D00FF80202F2600FF80202F7D00FF +29
  • Jolly Roger Bay

    80202F0E00FF80202F2700FF80202F7E00FF +29
  • Cool, Cool Mountain

    80202F0F00FF80202F2800FF80202F7F00FF +29
  • Big Boo's Haunt

    80202F1000FF80202F2900FF80202F8000FF +29
  • Hazy Maze Cave

    80202F1100FF80202F2A00FF80202F8100FF +29
  • Lethal Lava Land

    80202F1200FF80202F2B00FF80202F8200FF +29
  • Shifting Sand Land

    80202F1300FF80202F2C00FF80202F8300FF +29
Show 18 more cheats
  • Dire, Dire Docks

    80202F1400FF80202F2D00FF80202F8400FF +29
  • Snowman's Land

    80202F1500FF80202F2E00FF80202F8500FF +29
  • Wet-Dry World

    80202F1600FF80202F2F00FF80202F8600FF +29
  • Tall, Tall Mountain

    80202F1700FF80202F3000FF80202F8700FF +29
  • Tiny-Huge Island

    80202F1800FF80202F3100FF80202F8800FF +29
  • Tick Tock Clock

    80202F1900FF80202F3200FF80202F8900FF +29
  • Rainbow Ride

    80202F1A00FF80202F3300FF80202F8A00FF +29
  • 1st 7 Castle Secret Stars

    80202F1B00FF80202F8B00FF80202FFB00FF +13
  • 2nd 7 Castle Secret Stars

    80202F1C00FF80202F8C00FF80202FFC00FF +13
  • 3rd 7 Castle Secret Stars

    80202F1D00FF80202F8D00FF80202FFD00FF +13
  • 4th 7 Castle Secret Stars

    80202F1E00FF80202F8E00FF80202FFE00FF +13
  • 5th 7 Castle Secret Stars

    80202F1F00FF80202F8F00FF80202FFF00FF +13
  • 6th 7 Castle Secret Stars

    80202F2000FF80202F9000FF8020300000FF +13
  • 7th 7 Castle Secret Stars

    80202F2100FF80202F9100FF8020300100FF +13
  • 8th 7 Castle Secret Stars

    80202F2200FF80202F9200FF8020300200FF +13
  • 9th 7 Castle Secret Stars

    80202F2300FF80202F9300FF8020300300FF +13
  • 10th 7 Castle Secret Stars

    80202F2400FF80202F9400FF8020300400FF +13
  • Have All 175 Stars (Above Codes Combined)

    81202F0CFFFF+81202F0EFFFF+81202F10FFFF+81202F12FFFF+81202F14FFFF+81202F16FFFF+81202F18FFFF+81202F1AFFFF+81202F1CFFFF+81202F1EFFFF+81202F20FFFF+81202F22FFFF+81202F24FFFF81202F7CFFFF+81202F7EFFFF+81202F80FFFF+81202F82FFFF+81202F84FFFF+81202F86FFFF+81202F88FFFF+81202F8AFFFF+81202F8CFFFF+81202F8EFFFF+81202F90FFFF+81202F92FFFF+81202F94FFFF81202FECFFFF+81202FEEFFFF+81202FF0FFFF+81202FF2FFFF+81202FF4FFFF+81202FF6FFFF+81202FF8FFFF+81202FFAFFFF+81202FFCFFFF+81202FFEFFFF+81203000FFFF+81203002FFFF+81203004FFFF +13
Play Now

External references

Frequently Asked Questions

When was Super Mario 64 released?

Super Mario 64 was released in 1996 for the N64.

Who developed Super Mario 64?

Super Mario 64 was developed by Nintendo, available to play in your browser on RetroGameSpace.

How many players does Super Mario 64 support?

Super Mario 64 is a single-player Platformer game for the N64.

What type of game is Super Mario 64?

Super Mario 64 is a Platformer game for the N64, playable instantly in your browser — no downloads, no installs.

How can I play Super Mario 64 for free?

Open this page and click "Play Now" — Super Mario 64 runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Super Mario 64 in the browser?

No. Super Mario 64 streams from a public archive into a browser-side N64 emulator. Nothing is installed on your computer.

Can I save my progress in Super Mario 64?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original N64 cartridge supported.

Does Super Mario 64 work on mobile devices?

Yes — the N64 emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Super Mario 64 this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Super Mario 64. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Super Mario 64?

Reaching the 70-Star ending takes most first-time players roughly 10 to 15 hours. Collecting all 120 Stars, which unlocks a bonus reward on the castle roof, typically extends that to 20 to 30 hours depending on familiarity with the courses.

Is Super Mario 64 difficult for new players?

The early courses are accessible, but difficulty spikes noticeably in later worlds like Tick Tock Clock and Rainbow Ride. The camera can frustrate newcomers in enclosed spaces. Players new to 3D platformers should expect a short adjustment period with the analog controls before movement feels natural.

What is the best course to start with?

Bob-omb Battlefield is the intended first course and the best starting point — it is open, flat, and teaches the core jump and camera mechanics without punishing terrain. Whomp's Fortress is a strong second choice for building confidence with vertical platforming.

Is Super Mario 64 worth playing today?

Yes. The movement system remains responsive and the course design holds up well. The most accessible modern option is Super Mario 3D All-Stars for Nintendo Switch (2020), which includes a repackaged version with updated resolution. The original N64 cartridge is also playable on Nintendo Switch Online's N64 library.

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