Super Slams

Screenshots

The title screen displays "Super Slams" in large orange and yellow lettering centered on a blue background. A red animated character in a fighting pose appears in the upper left corner. At the top left, white text reads "From TV animation" with a red stamp-like graphic. Copyright text for Toei Animation and developer credits appears at the bottom in small white font. The overall design uses bright primary colors with a 1990s arcade aesthetic.

Super Slams

4.5 (4.7K)
Arcade Action 751 plays

Super Slams is an action arcade game developed by Banpresto and Toei Animation, released in 1995. Supporting two simultaneous players, the game draws on anime properties connected to Toei Animation's catalog. Players engage in combat-focused gameplay, selecting characters and battling through opponents using punch, kick, and special move inputs typical of the era's arcade action games. The two-player mode allows cooperative or competitive play at the same cabinet. Visually, the game uses sprite-based character art reflecting its anime origins. Level structure progresses through a series of opponent encounters, with each stage presenting a new fighter or challenge to overcome. As an arcade release, the format is geared toward short, repeatable sessions.

Developer
Released
Platform
Arcade
Genre
Action
Players
2P
Rating
4.5 / 5 (4.7K)
Last updated

Super Slams Controls — Arcade Keyboard Keys

Default keyboard bindings for Super Slams on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
Joystick Up Move up
Joystick Down Move down
Joystick Left Move left
Joystick Right Move right
X Button 1 Primary action (jump / confirm)
Z Button 2 Secondary action (attack / cancel)
S Button 3 Tertiary action
A Button 4 Quaternary action
Q Button 5 Fifth button
W Button 6 Sixth button
5 Insert Coin Insert coin
1 1P Start Start / Pause

Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Super Slams Longplay & Gameplay Videos

Watch a full playthrough of Super Slams on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Super Slams" Arcade longplay 1995

External references

Frequently Asked Questions

When was Super Slams released?

Super Slams was released in 1995 for the Arcade.

Who developed Super Slams?

Super Slams was developed by Banpresto / Toei Animation, available to play in your browser on RetroGameSpace.

How many players does Super Slams support?

Super Slams supports up to 2 players, ideal for couch co-op or competitive sessions on the Arcade.

What type of game is Super Slams?

Super Slams is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.

How can I play Super Slams for free?

Open this page and click "Play Now" — Super Slams runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Super Slams in the browser?

No. Super Slams streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.

Can I save my progress in Super Slams?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.

Does Super Slams work on mobile devices?

Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Super Slams this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Super Slams. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

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