Super Star Wars - Return of the Jedi

Screenshots

The title screen displays 'Super Star Wars: Return of the Jedi' in yellow and red text at the top, with a blue lightsaber visible in the upper left. Below the title, Luke Skywalker and other characters from the film appear against a starry blue background. A white text menu box in the center shows options for 'START GAME', 'OPTION MENU', and 'PASSWORD'. Copyright text for Lucasfilm Entertainment and Sculptured Software appears at the bottom in white text against the black background. The overall art style uses 16-bit sprite graphics typical of SNES games.

Super Star Wars - Return of the Jedi

星球大战:Super - Return of the Jedi

4.7 (3.1K)
SNES Shooter 868 plays

Super Star Wars: Return of the Jedi is a 1994 action platformer developed by Sculptured Software for the SNES. The game puts players in control of heroes from the Star Wars universe, navigating through scenes from the film. Gameplay alternates between ground-based platforming and on-rails sections, particularly in vehicle sequences. Combat relies on shooting mechanics—players fire projectiles at enemies while jumping between platforms and avoiding obstacles. The game features multiple levels corresponding to key locations from the movie, including forest battles, palace interiors, and space sequences. Power-ups scattered throughout levels enhance firepower and provide temporary invincibility. Controls are responsive, allowing precise jumping and aiming. Each stage presents increasingly difficult enemy formations and environmental hazards. The difficulty ramps steadily, with boss encounters at level conclusions testing player reflexes and pattern recognition.

Developer
Released
Platform
SNES
Genre
Shooter
Players
1P
Rating
4.7 / 5 (3.1K)
Last updated

About Super Star Wars - Return of the Jedi

Super Star Wars: Return of the Jedi, developed by Sculptured Software and published by JVC Musical Industries for the Super Nintendo Entertainment System in 1994, arrived near the midpoint of the SNES's commercial lifespan, a period when the platform had already demonstrated its capacity for cinematic licensed games. It was the third and final entry in LucasArts and JVC's Super Star Wars trilogy, following Super Star Wars (1992) and Super Star Wars: The Empire Strikes Back (1993). By the time Return of the Jedi reached store shelves, SNES owners had grown accustomed to the trilogy's demanding difficulty curve and its blend of side-scrolling action with Mode 7 vehicle sequences, and this installment delivered more of both while expanding the playable roster and refining several mechanics from its predecessors.

The game follows the broad narrative arc of the 1983 film, moving players through locations such as Jabba's Palace, the Sarlacc Pit, the forests of Endor, and the second Death Star. Players can choose from Luke Skywalker, Princess Leia, Han Solo, Chewbacca, and the Ewok Wicket at various points in the campaign, each character carrying distinct attributes. Luke is the most versatile, capable of wielding his lightsaber for close-quarters combat and deflecting blaster bolts. Leia and Han rely primarily on ranged blasters, while Chewbacca wields a bowcaster with wide spread damage. Wicket, playable in the Endor stages, uses a catapult and moves with a lower profile suited to the forest terrain. This character variety gave the game a sense of structural diversity that the earlier entries, which focused almost exclusively on Luke, did not fully provide.

On-foot stages are side-scrolling action sequences in which players jump, duck, and attack through waves of enemies while managing a health meter and collecting power-ups including extra lives, health restores, and weapon upgrades. The controls are responsive by the standards of the era, with the SNES shoulder buttons enabling a roll-dodge maneuver that is essential for surviving the game's aggressive enemy placement. Interspersed throughout the campaign are Mode 7 vehicle stages, a technical showcase for the SNES hardware. These sequences include a speeder bike chase through Endor's forests rendered with scaling and rotation effects, an AT-ST walker battle, and a space combat segment in an A-Wing. The Mode 7 implementation gives these stages a pseudo-3D feel that was genuinely impressive for home console hardware of the time.

Difficulty is a defining characteristic of the Super Star Wars series, and Return of the Jedi maintains that reputation. Enemy density is high, collision damage is punishing, and certain boss encounters require precise pattern recognition. The game offers selectable difficulty settings, but even the easier modes present a substantial challenge to players unfamiliar with the series' rhythm. Continues are limited, and reaching later stages without losing significant progress demands both patience and mechanical precision.

Reception in its era was positive among fans of the series and Star Wars license holders, who appreciated the faithful recreation of film set pieces and the expanded character roster. The game was seen as a competent and entertaining conclusion to the trilogy on SNES, though some contemporaneous commentary noted that the formula had not evolved dramatically from The Empire Strikes Back. Nonetheless, it stood as one of the more technically accomplished licensed action games available on the platform at the time of its release.

What makes it special

The game's most technically notable achievement is its Mode 7-powered speeder bike stage set on Endor, which uses the SNES's hardware scaling and rotation capabilities to simulate high-speed forward-scrolling movement through a dense forest. The stage requires real-time obstacle avoidance at increasing speeds, creating a sense of velocity and spatial depth that few SNES titles matched in a licensed context. This sequence remains one of the more memorable demonstrations of Mode 7 used for gameplay rather than purely cosmetic effect on the platform.

Pro tips

  • Master the roll-dodge move (assigned to the shoulder buttons) early — it grants brief invincibility frames and is the primary tool for surviving dense enemy clusters.
  • In on-foot stages, prioritize collecting Force power-ups as Luke; a fully charged Force meter lets you clear entire screens of enemies and is especially valuable before boss fights.
  • During the Endor speeder bike Mode 7 stage, hug the center of the screen and make small lateral adjustments rather than large sweeping moves — trees appear with little warning at higher speeds.
  • Learn each boss's attack cycle before committing to offense; most bosses have a brief vulnerable window after completing their pattern, and attacking outside that window wastes health.
  • When playing as Chewbacca, use his bowcaster's spread shot to hit multiple enemies simultaneously in tight corridors — his lower speed is offset by the wide damage coverage of his weapon.

Super Star Wars - Return of the Jedi Controls — SNES Keyboard Keys

Default keyboard bindings for Super Star Wars - Return of the Jedi on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Super Star Wars - Return of the Jedi Longplay & Gameplay Videos

Watch a full playthrough of Super Star Wars - Return of the Jedi on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Super Star Wars - Return of the Jedi" SNES longplay 1994

Super Star Wars - Return of the Jedi Cheat Codes

30 community-curated cheats for Super Star Wars - Return of the Jedi. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Enable Debug Mode

    7E011001
  • Enable All Cheats

    7E0114FF
  • Infinite Life

    7E0C58447E1D0620
  • Max. Life

    7E01B644
  • Infinite Force Power

    7E022EFF
  • Infinite 99 Lives

    7E01B263
  • Have Maximum Score

    7E01A009+7E01A209+7E01A409+7E01A609+7E01A809+7E01AA09+7E01AC09
  • Always Super Speed

    7E01DF01
  • Infinite Super Speed

    7E01DE0F
  • Infinite Falcon Life

    7E029E10
  • Infinite Jumps

    7E0A9B00
  • Infinite Shield

    7E1D0820
Show 18 more cheats
  • Start with 1 life

    DD82-C7B1
  • Start with 5 lives

    D082-C7B185BADE04
  • Start with 10 lives

    DB82-C7B185BADE09
  • Start with 25 lives

    F682-C7B185BADE18
  • Infinite lives

    C230-CF0F7E01B203
  • Finish the 1st level almost instantly

    1BBD-C703+EEBD-C763+EEBD-C7A3839A0D69+839A0EFF+839A0FFF
  • Start with very little energy

    CB8E-3D21+DF8E-3FF1+DD8E-3F91
  • Start with about 1/4 energy

    CB8E-3D21+DE8E-3FF1+DD8E-3F91
  • Start with about 1/2 energy

    CB8E-3D21+FD8E-3FF1+DD8E-3F91
  • Start with about 3/4 energy

    CB8E-3D21+FE8E-3FF1+DD8E-3F91
  • Infinite Force power when you use the Force Saber

    C234-34AA
  • Always have shield

    CB6E-4704
  • Once you have thermal detonator you keep it [switch off to use force power]

    C222-3769
  • Infinite Force power when you use the Freeze Force

    C281-3DB9
  • Hit Anywhere

    3DCC-1DAF+F2CC-1FDF+DDCC-1F0F+7DCC-1F6F
  • Invincibility

    7E0C58FF
  • Health Gauge At Max

    7E01B464
  • 99 Rebel Signs

    7E01BA63
Play Now

External references

Frequently Asked Questions

When was Super Star Wars - Return of the Jedi released?

Super Star Wars - Return of the Jedi was released in 1994 for the SNES.

Who developed Super Star Wars - Return of the Jedi?

Super Star Wars - Return of the Jedi was developed by Sculptured Software, available to play in your browser on RetroGameSpace.

How many players does Super Star Wars - Return of the Jedi support?

Super Star Wars - Return of the Jedi is a single-player Shooter game for the SNES.

What type of game is Super Star Wars - Return of the Jedi?

Super Star Wars - Return of the Jedi is a Shooter game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Super Star Wars - Return of the Jedi for free?

Open this page and click "Play Now" — Super Star Wars - Return of the Jedi runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Super Star Wars - Return of the Jedi in the browser?

No. Super Star Wars - Return of the Jedi streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Super Star Wars - Return of the Jedi?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Super Star Wars - Return of the Jedi work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Super Star Wars - Return of the Jedi this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Super Star Wars - Return of the Jedi. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Super Star Wars: Return of the Jedi?

A full playthrough on normal difficulty typically takes between 2 and 4 hours, depending on familiarity with the game's mechanics and how often the player loses lives or continues. First-time players facing the harder stages may spend considerably longer due to the demanding difficulty.

Is the game worth playing today for someone new to the Super Star Wars trilogy?

Yes, particularly for fans of the film or retro action-platformers. The character variety, Mode 7 vehicle stages, and tight controls hold up reasonably well. Starting with the first Super Star Wars is recommended for context, but Return of the Jedi is playable as a standalone experience.

What is the most common mistake new players make?

New players frequently ignore the roll-dodge mechanic and try to tank through enemy fire, which depletes health rapidly. Learning to dodge consistently and to retreat and reposition rather than standing still during boss fights is the single biggest adjustment that improves survival rates.

Does the game have a multiplayer mode?

No. Super Star Wars: Return of the Jedi is a single-player-only game. There is no cooperative or competitive multiplayer option at any point in the campaign.

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