Star Fox

Screenshots1 / 2

The Star Fox title logo appears in gold lettering at the top center, with a starfield and small stars scattered across the black background. Below the logo, Fox McCloud's head is visible in the lower left, rendered as a pixelated sprite. To the right, a green aircraft cockpit interior is shown with yellow crosshairs and targeting reticle visible. Text reading 'PUSH START' appears in green pixels in the center. The Nintendo copyright notice '© 1993 Nintendo' is positioned at the bottom of the screen. The overall color palette uses gold, green, white, and black tones typical of early SNES graphics.

Star Fox

星际火狐

4.7 (3.3K)
SNES Shooter 865 plays

Star Fox is a 3D shooter developed by Nintendo and released in 1993. The player pilots an Arwing fighter through on-rails stages, with the camera following behind the spacecraft. The game uses Mode 7-style scaling to create pseudo-3D graphics on the 16-bit hardware. Players control the Arwing's movement across the screen and can fire lasers or collect power-ups to increase firepower. The game features a branching level structure where player performance determines which paths to take—performing well enough on a level might open new routes. Shields protect the spacecraft and absorb one hit before taking damage. The game includes split-screen multiplayer for two players in competitive matches. Controls are intuitive, using the D-pad for movement and buttons for firing and rolling maneuvers.

Developer
Released
Platform
SNES
Genre
Shooter
Players
1P
Rating
4.7 / 5 (3.3K)
Last updated

About Star Fox

Star Fox, released by Nintendo in 1993 for the Super Nintendo Entertainment System, arrived at a pivotal moment in the console's lifespan. The SNES had already established itself as a powerhouse of 16-bit gaming through titles like Super Mario World and The Legend of Zelda: A Link to the Past, but Nintendo sought to push the hardware into territory it was never originally designed to handle: real-time 3D polygon graphics. To accomplish this, Nintendo partnered with British developer Argonaut Software, whose engineers designed a custom co-processor called the Super FX chip, embedded directly into the Star Fox cartridge. This chip handled the polygon rendering that the SNES CPU alone could not, making Star Fox one of the first console games to deliver fully polygonal 3D graphics to a home audience and marking a genuine technological leap for the platform.

Gameplay in Star Fox is structured as an on-rails shooter, placing the player in the cockpit of an Arwing spacecraft piloted by Fox McCloud, leader of the Star Fox mercenary team. Levels scroll automatically forward, and the player's task is to navigate through waves of enemy ships, obstacles, and environmental hazards while targeting enemies with a forward-firing laser cannon and limited Smart Bomb supply. The control scheme uses the SNES gamepad to bank left and right, pitch up and down, and execute barrel rolls — a defensive maneuver that deflects incoming fire. Players can also perform a loop, briefly reversing direction to shake pursuing enemies. A charge shot, held and released from the main cannon, deals heavier damage to tougher targets and bosses.

The game is organized across three routes of escalating difficulty — Routes 1, 2, and 3 — each comprising a sequence of stages set in distinct environments such as asteroid fields, planetary surfaces, enemy fortresses, and space stations. Each route culminates in a final confrontation with the antagonist Andross on the planet Venom. Branching is limited but meaningful: the route chosen at the outset determines which stages the player visits and how demanding the experience becomes, giving the game meaningful replay value for a single-player title. Wingmen from the Star Fox team — Peppy Hare, Slippy Toad, and Falco Lombardi — appear throughout stages, occasionally requiring the player to rescue them from pursuing enemies, adding a layer of situational awareness beyond simply shooting forward.

Boss encounters punctuate each stage and demand pattern recognition, as each boss telegraphs its attacks and exposes a weak point during specific phases. The game's difficulty scales noticeably across routes, with Route 3 presenting enemy formations and projectile densities that require practiced reflexes and efficient use of the barrel roll. The framerate, constrained by the Super FX chip's processing limits, runs at a modest rate by modern standards, but this was accepted as a technical marvel at the time of release. Critics and players in 1993 responded with enthusiasm, treating the game as a showcase for what home consoles could aspire to in the coming era of 3D gaming. It demonstrated that cinematic, spatially convincing gameplay was achievable outside of expensive arcade hardware, and it established the Star Fox franchise as a flagship Nintendo property.

What makes it special

Star Fox is historically significant as one of the first console games to render fully polygonal 3D graphics in real time on home hardware. This was made possible by the Super FX chip, a custom co-processor designed by Argonaut Software and embedded in the cartridge itself. No other SNES game at launch could replicate this feat without similar dedicated silicon. The Super FX chip became a template for how publishers could extend console capabilities through cartridge-level hardware, influencing the industry's approach to bridging the gap between 16-bit and 32-bit generations.

Pro tips

  • Barrel roll constantly against dense enemy formations — it deflects standard laser fire and is your primary defensive tool throughout all routes.
  • Prioritize rescuing wingmen when they call for help; keeping them alive through a stage earns bonus points and reduces the number of enemies targeting you from behind.
  • Charge your laser shot before engaging bosses — a fully charged blast deals significantly more damage and can accelerate boss phases, reducing your exposure to their attack patterns.
  • Choose Route 1 for your first playthrough to learn stage layouts and boss patterns before attempting the more demanding Routes 2 and 3.
  • Smart Bombs are scarce — save them for moments when you are surrounded by tight enemy clusters or when a boss enters a phase that is difficult to damage with standard fire.

Star Fox Controls — SNES Keyboard Keys

Default keyboard bindings for Star Fox on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Star Fox Longplay & Gameplay Videos

Watch a full playthrough of Star Fox on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Star Fox" SNES longplay 1993

Star Fox Cheat Codes

30 community-curated cheats for Star Fox. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite Bombs

    7E15AF05
  • Infinite Shield

    7E039628
  • Infinite Lives

    7E16EE097E16EE0AC23F-ADC2
  • Double Blasters

    7E14DA12
  • Never-Ending Launching Tube

    5560-DDF3
  • Zoom In On Your Ship When It Explodes In Your Death Scene

    0060-DDFBXX60-DDFB
  • View In Different Perspective Of The Launch Pad/Tube

    5561-DDF3
  • View In Different Perspective Of The Launch Pad/Tube #2

    1161-DDF3
  • Invincible

    7E039635
  • Overkill Code

    21C0-A7CE+21C0-AFCE0BAF4ED6+0BAF46D6
  • Have Double Lasers

    7E14D901
  • Have See-Through Ship

    7E14D902
Show 18 more cheats
  • Have Double Lasers & Impervious To Enemy Fire Ship

    7E14D903
  • Enemy Distance From Your Ship Modifier

    7E0346007E0346XX
  • Level On Route Mission Modifier

    7E16D8BE7E16D8XX
  • Route Modifier

    7E16DA007E16DA:XX
  • Level Selected On Map (Not Level Modifier)

    7E16DB007E16DB:XX
  • Freeze Level Scrolling

    7E0347FE
  • Infinite Health (Slippy)

    7E18A240
  • Infinite Health (Falco)

    7E18A140
  • Infinite Health (Peppy)

    7E18A040
  • Infinite Shields (Peppy) (Alternate)

    7E18A2287E18A2:28
  • Infinite Shields (Falco) (Alternate)

    7E18A3287E18A3:28
  • Infinite Shields (Slippy) (Alternate)

    7E18A4287E18A4:28
  • Training/Game Highlighter Modifier

    7EA05A007EA05A:XX
  • Ship Facing Modifier (On Map)

    7E0036007E0036:XX
  • Have Twin Laser B

    7E14D8187E14D8:18
  • Already Passed (Need To Fly Through 1 Ring To Pass)

    7EF0E909
  • Control Settings

    7E1F0F00
  • Left Wing Never Damaged

    7E03CC05
Play Now

External references

Frequently Asked Questions

When was Star Fox released?

Star Fox was released in 1993 for the SNES.

Who developed Star Fox?

Star Fox was developed by Nintendo, available to play in your browser on RetroGameSpace.

How many players does Star Fox support?

Star Fox is a single-player Shooter game for the SNES.

What type of game is Star Fox?

Star Fox is a Shooter game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Star Fox for free?

Open this page and click "Play Now" — Star Fox runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Star Fox in the browser?

No. Star Fox streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Star Fox?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Star Fox work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Star Fox this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Star Fox. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Star Fox?

A single run through any of the three routes takes roughly 30 to 45 minutes. Route 1 is the shortest and easiest path to the final boss, while Route 3 is the longest and most demanding. Completing all three routes to see every stage requires around two to three hours total.

Which route should a new player start with?

Route 1 is the recommended starting point. It introduces the core mechanics — barrel rolls, charge shots, and boss patterns — at a manageable difficulty level and gives new players a complete run of the game without overwhelming enemy density or complex stage layouts.

Is Star Fox worth playing today?

Yes, particularly for players interested in gaming history. The Super FX chip technology and the on-rails shooter design hold up as a focused, replayable experience. The low framerate is noticeable by modern standards, but the tight controls and route variety keep the gameplay engaging across multiple sessions.

What is the most common mistake new players make?

Neglecting the barrel roll. Many new players rely solely on evasive movement to avoid projectiles, but the barrel roll actively deflects incoming fire and is essential on higher difficulty routes. Learning to trigger it reflexively against enemy laser bursts dramatically improves survivability.

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