Star Trek - The Next Generation - Future's Past

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The title screen displays blue pixelated text reading 'STAR TREK' in a stylized italic font at the top, with 'THE NEXT GENERATION' in smaller text beneath it. A 'PRESS START' prompt appears centered lower on the screen in blue capital letters. The background is entirely black with small scattered white pixels resembling stars. The overall composition uses a limited color palette of blue, white, and black characteristic of early SNES graphics.

Star Trek - The Next Generation - Future's Past

4.8 (2.9K)
SNES Shooter 828 plays

Star Trek: The Next Generation - Future's Past is a side-scrolling shooter developed by Spectrum Holobyte and released in 1995 for the Super Nintendo Entertainment System. Players control the USS Enterprise-D through space-based combat stages. The game features horizontal scrolling action as the starship moves across the screen while continuously firing energy weapons. Pilots can collect power-ups to enhance firepower and defensive capabilities against incoming enemy vessels. The gameplay progresses through multiple levels representing different Star Trek scenarios and missions. Game controls utilize the SNES controller with directional inputs for movement and buttons for attacking.

Developer
Released
Platform
SNES
Genre
Shooter
Players
1P
Rating
4.8 / 5 (2.9K)
Last updated

About Star Trek - The Next Generation - Future's Past

Star Trek: The Next Generation – Future's Past arrived on the Super Nintendo Entertainment System in 1995, a period when the console was entering the latter half of its commercial life and facing mounting competition from the incoming 32-bit generation. By that point the SNES had already hosted a rich library of licensed titles, and Spectrum Holobyte — a developer known for simulation and strategy work on PC — brought their take on the beloved television franchise to Nintendo's 16-bit hardware. The game draws from the Star Trek: The Next Generation universe, casting the player in the role of a crew member aboard the USS Enterprise-D and weaving together a narrative involving time anomalies, which the subtitle "Future's Past" directly references.

Gameplay in Future's Past is a hybrid experience that blends overhead shooter segments with bridge-based command sequences. In the shooter portions, players pilot a shuttlecraft or navigate on-foot environments from a top-down perspective, using the SNES controller's face buttons to fire phasers and manage limited special weapons. These action stages are interspersed with strategic bridge scenes where the player issues orders, consults the ship's computer, and makes decisions that affect how subsequent action segments play out. This dual-layer structure was an attempt to capture the feel of both the tactical and exploratory sides of the television series rather than reducing the license to a pure arcade shooter.

Level structure is mission-based, with each assignment presenting a combination of away-team ground combat, space combat sequences, and puzzle-oriented bridge interactions. Enemy variety reflects the show's rogues' gallery, and environmental hazards change across missions to keep the action stages from feeling repetitive. The SNES hardware is used to deliver digitized character portraits during dialogue sequences, lending a degree of authenticity to the license even if the sprites themselves are modest by the standards of the platform's best-looking titles.

Controls are functional rather than exceptional. The d-pad governs movement in shooter segments, the A and B buttons handle primary and secondary fire, and the shoulder buttons are used to cycle through available equipment or crew options depending on the current game mode. The bridge command interface is navigated with cursor-based menu selections, which slows the pace deliberately to evoke the measured, deliberate tone of the show.

In its era, Future's Past occupied a niche space. Fans of the television series who owned a SNES found it a reasonably faithful adaptation that made genuine effort to incorporate the show's characters, setting, and tone. Players seeking a pure action experience found the frequent shifts to menu-driven bridge sequences disruptive to momentum. The game was released at a time when the TNG television series had just concluded its run and the film Star Trek Generations had recently reached theaters, meaning the franchise was at a high point of cultural visibility, which helped the title find its audience despite its uneven pacing.

Pro tips

  • In shooter segments, keep moving constantly — standing still makes you an easy target for enemy fire, especially in the denser ground combat stages.
  • Consult the ship's computer during bridge sequences before committing to a course of action; some decisions lock you into harder combat configurations in the following mission.
  • Conserve special weapons for boss encounters and heavily shielded enemies rather than spending them on standard troops early in a stage.
  • During space combat, use lateral movement to strafe enemy vessels rather than flying directly at them, which reduces the damage you absorb per engagement.
  • Replay earlier missions if you find yourself struggling — familiarity with the control scheme in low-pressure stages pays dividends in the later, more demanding levels.

Star Trek - The Next Generation - Future's Past Controls — SNES Keyboard Keys

Default keyboard bindings for Star Trek - The Next Generation - Future's Past on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Star Trek - The Next Generation - Future's Past Longplay & Gameplay Videos

Watch a full playthrough of Star Trek - The Next Generation - Future's Past on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Star Trek - The Next Generation - Future's Past" SNES longplay 1995

Star Trek - The Next Generation - Future's Past Cheat Codes

30 community-curated cheats for Star Trek - The Next Generation - Future's Past. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Medical packs aren't used up

    DD81-47DB+DD88-4DDB82B46C00+82B4B000
  • Start each away mission with 1 medical pack

    DF2A-1DD780DDC001
  • Start each away mission with 2 medical packs

    D42A-1DD780DDC002
  • Start each away mission with 4 medical packs [only 3 shown]

    D02A-1DD7
  • Start each away mission with 5 medical packs [only 3 shown]

    D92A-1DD7
  • Phaser power doesn't go down

    DDAF-446C82C81A00
  • Start away missions with phasers at 1/2 power

    F62A-146780DDCA18
  • Start away missions with phasers at 3/4 power

    402A-146780DDCA24
  • Start away missions with phasers at 1/4 power

    DA2A-146780DDCA0C
  • Medical packs heal more

    6D86-4FAB82B48780
  • Medical packs heal twice as much

    D486-44DB82B48802
  • Medical packs heal completely

    D786-44DB82B48803
Show 18 more cheats
  • Crew members are immune to enemy fire

    8EA4-4FD6
  • Forward torpedoes reload much faster

    DFB2-1DF7849DD001
  • Forward torpedoes reload faster

    D4B2-1DF7849DD002
  • Aft torpedoes reload much faster

    DFB8-1FF7849DB401
  • Aft torpedoes reload faster

    D4B8-1FF7849DB402
  • Forward torpedoes don't require recharging

    C26C-3FFD8483A4AD
  • Aft torpedoes don't require recharging

    C267-342D84833BAD
  • Enemy shields regenerate at half speed

    D6B4-1F27849D2708
  • Enemy shields regenerate at 1/4 speed

    D0B4-1F27849D2704
  • Enemy shields don't regenerate

    DDB4-1F27849D2700
  • Enemy shields regenerate faster

    F6B4-1F27849D2718
  • Forward phasers never lose power

    3C6A-14FF8485C8EA
  • Forward phasers don't recharge

    C2B3-4DB7849CE2AD
  • Aft phasers never lose power

    3C69-17BF84855EEA
  • Aft phasers don't recharge

    C2BE-44F7849CF8AD
  • Torpedoes do half damage

    D764-1D2484892303
  • Torpedoes do less damage

    D064-1D2484892304
  • Torpedoes do slightly more damage

    D564-1D2484892307
Play Now

External references

Frequently Asked Questions

When was Star Trek - The Next Generation - Future's Past released?

Star Trek - The Next Generation - Future's Past was released in 1995 for the SNES.

Who developed Star Trek - The Next Generation - Future's Past?

Star Trek - The Next Generation - Future's Past was developed by Spectrum Holobyte, available to play in your browser on RetroGameSpace.

How many players does Star Trek - The Next Generation - Future's Past support?

Star Trek - The Next Generation - Future's Past is a single-player Shooter game for the SNES.

What type of game is Star Trek - The Next Generation - Future's Past?

Star Trek - The Next Generation - Future's Past is a Shooter game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Star Trek - The Next Generation - Future's Past for free?

Open this page and click "Play Now" — Star Trek - The Next Generation - Future's Past runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Star Trek - The Next Generation - Future's Past in the browser?

No. Star Trek - The Next Generation - Future's Past streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Star Trek - The Next Generation - Future's Past?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Star Trek - The Next Generation - Future's Past work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Star Trek - The Next Generation - Future's Past this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Star Trek - The Next Generation - Future's Past. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Future's Past?

A single playthrough typically runs between three and five hours depending on how much time you spend on the bridge command sequences and how often you retry failed shooter segments. The game is not especially long by SNES standards, making it a manageable weekend play.

Is the game difficult for newcomers to the shooter genre?

The shooter segments are moderately challenging but not punishing. The bigger adjustment for newcomers is switching mental gears between the action stages and the slower, menu-driven bridge sections. Taking time to read on-screen prompts during bridge sequences prevents most avoidable deaths in subsequent action stages.

What is the best starting strategy for the first mission?

Prioritize learning the phaser fire timing before worrying about special weapons. The first mission is designed as a tutorial in practice, so use it to get comfortable with movement and shooting before the enemy density increases in later assignments.

Is Future's Past worth playing today for non-Trek fans?

For players with no attachment to The Next Generation, the appeal is limited. The hybrid structure is interesting as a design curiosity, but the shooter mechanics alone are not strong enough to compete with dedicated SNES action titles. Trek fans, however, will find the license treated with genuine care.

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