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Star Trek - The Next Generation - Future's Past
Star Trek: The Next Generation - Future's Past is a side-scrolling shooter developed by Spectrum Holobyte and released in 1995 for the Super Nintendo Entertainment System. Players control the USS Enterprise-D through space-based combat stages. The game features horizontal scrolling action as the starship moves across the screen while continuously firing energy weapons. Pilots can collect power-ups to enhance firepower and defensive capabilities against incoming enemy vessels. The gameplay progresses through multiple levels representing different Star Trek scenarios and missions. Game controls utilize the SNES controller with directional inputs for movement and buttons for attacking.
- Developer
- Spectrum Holobyte
- Released
- 1995
- Platform
- SNES
- Genre
- Shooter
- Players
- 1P
- Rating
- 4.8 / 5 (2.9K)
- Last updated
Star Trek - The Next Generation - Future's Past Controls — SNES Keyboard Keys
Default keyboard bindings for Star Trek - The Next Generation - Future's Past on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.
| Keyboard | Console button | Typical use |
|---|---|---|
| ↑ | D-Pad Up | Move up |
| ↓ | D-Pad Down | Move down |
| ← | D-Pad Left | Move left |
| → | D-Pad Right | Move right |
| X | A | Primary action (jump / confirm) |
| Z | B | Secondary action (attack / cancel) |
| S | X | Tertiary action |
| A | Y | Quaternary action |
| Q | L | Left shoulder |
| W | R | Right shoulder |
| Enter | Start | Start / Pause |
| Shift | Select | Select / Mode |
Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.
Star Trek - The Next Generation - Future's Past Longplay & Gameplay Videos
Watch a full playthrough of Star Trek - The Next Generation - Future's Past on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.
Watch longplay on YouTube
"Star Trek - The Next Generation - Future's Past" SNES longplay 1995
Star Trek - The Next Generation - Future's Past Cheat Codes
30 community-curated cheats for Star Trek - The Next Generation - Future's Past. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.
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Medical packs aren't used up
DD81-47DB+DD88-4DDB82B46C00+82B4B000 -
Start each away mission with 1 medical pack
DF2A-1DD780DDC001 -
Start each away mission with 2 medical packs
D42A-1DD780DDC002 -
Start each away mission with 4 medical packs [only 3 shown]
D02A-1DD7 -
Start each away mission with 5 medical packs [only 3 shown]
D92A-1DD7 -
Phaser power doesn't go down
DDAF-446C82C81A00 -
Start away missions with phasers at 1/2 power
F62A-146780DDCA18 -
Start away missions with phasers at 3/4 power
402A-146780DDCA24 -
Start away missions with phasers at 1/4 power
DA2A-146780DDCA0C -
Medical packs heal more
6D86-4FAB82B48780 -
Medical packs heal twice as much
D486-44DB82B48802 -
Medical packs heal completely
D786-44DB82B48803
Show 18 more cheats Show fewer
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Crew members are immune to enemy fire
8EA4-4FD6 -
Forward torpedoes reload much faster
DFB2-1DF7849DD001 -
Forward torpedoes reload faster
D4B2-1DF7849DD002 -
Aft torpedoes reload much faster
DFB8-1FF7849DB401 -
Aft torpedoes reload faster
D4B8-1FF7849DB402 -
Forward torpedoes don't require recharging
C26C-3FFD8483A4AD -
Aft torpedoes don't require recharging
C267-342D84833BAD -
Enemy shields regenerate at half speed
D6B4-1F27849D2708 -
Enemy shields regenerate at 1/4 speed
D0B4-1F27849D2704 -
Enemy shields don't regenerate
DDB4-1F27849D2700 -
Enemy shields regenerate faster
F6B4-1F27849D2718 -
Forward phasers never lose power
3C6A-14FF8485C8EA -
Forward phasers don't recharge
C2B3-4DB7849CE2AD -
Aft phasers never lose power
3C69-17BF84855EEA -
Aft phasers don't recharge
C2BE-44F7849CF8AD -
Torpedoes do half damage
D764-1D2484892303 -
Torpedoes do less damage
D064-1D2484892304 -
Torpedoes do slightly more damage
D564-1D2484892307
External references
Frequently Asked Questions
When was Star Trek - The Next Generation - Future's Past released?
Star Trek - The Next Generation - Future's Past was released in 1995 for the SNES.
Who developed Star Trek - The Next Generation - Future's Past?
Star Trek - The Next Generation - Future's Past was developed by Spectrum Holobyte, available to play in your browser on RetroGameSpace.
How many players does Star Trek - The Next Generation - Future's Past support?
Star Trek - The Next Generation - Future's Past is a single-player Shooter game for the SNES.
What type of game is Star Trek - The Next Generation - Future's Past?
Star Trek - The Next Generation - Future's Past is a Shooter game for the SNES, playable instantly in your browser — no downloads, no installs.
How can I play Star Trek - The Next Generation - Future's Past for free?
Open this page and click "Play Now" — Star Trek - The Next Generation - Future's Past runs free in your browser via WebAssembly emulation. No account, no payment, no installer.
Do I need to download anything to play Star Trek - The Next Generation - Future's Past in the browser?
No. Star Trek - The Next Generation - Future's Past streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.
Can I save my progress in Star Trek - The Next Generation - Future's Past?
Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.
Does Star Trek - The Next Generation - Future's Past work on mobile devices?
Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.
Is it legal to play Star Trek - The Next Generation - Future's Past this way?
RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Star Trek - The Next Generation - Future's Past. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.