The Great Gatsby for NES is a fan-made homebrew platformer released in 2011, arriving decades after the NES's commercial peak in the late 1980s and early 1990s. By 2011, the NES as a platform had long been retired by Nintendo, yet a passionate homebrew community continued to create new software for the hardware, keeping the 8-bit tradition alive. This game emerged as a novelty project built around F. Scott Fitzgerald's 1925 public-domain novel, presenting the story of Nick Carraway navigating the opulent and chaotic world of Jay Gatsby's Long Island parties. The conceit of the game is that it presents itself as a fictional lost NES cartridge from 1990, complete with a fabricated backstory about a childhood discovery, lending it an air of retro authenticity that charmed players who encountered it online.
Gameplay follows the conventions of classic NES-era side-scrolling platformers. The player controls Nick Carraway as he moves through a series of stages themed around locations from the novel — including Gatsby's mansion, the Valley of Ashes, and party-filled environments populated by flappers, butlers, and other period-appropriate characters. Nick's primary offensive tool is his hat, which he throws at enemies in a manner reminiscent of the hat-throwing mechanic seen in other NES action games. Enemies defeated with the hat toss drop items or simply vanish, and the player must manage jumps across platforms while avoiding hazards. The controls are deliberately designed to mimic the feel of authentic NES titles, using a two-button scheme consistent with the original NES controller layout — one button for jumping and one for throwing the hat.
Level structure is linear, guiding the player from left to right through each stage before culminating in boss encounters. The game does not overstay its welcome; it is intentionally short, reflecting both the limitations of a fan project and the design conventions of early 1990s licensed platformers, which were often brisk experiences aimed at younger audiences. The visual style faithfully imitates NES-era pixel art, with a limited color palette, chunky sprites, and scrolling backgrounds that evoke the aesthetic of games produced during the console's commercial lifespan. The chiptune soundtrack similarly channels the sound capabilities of the NES's Ricoh 2A03 audio processor.
Reception among players who discovered it online was enthusiastic, largely driven by the novelty of the premise and the quality of the pastiche. Gaming blogs and literary-minded communities shared the game widely, appreciating both its playability and its clever framing as a lost artifact. It became a minor internet curiosity, demonstrating that the NES homebrew scene could produce work with genuine cultural resonance beyond pure technical demonstration.