Super Mario Bros.

Screenshots1 / 3

Mario, rendered as a small red-and-brown pixelated sprite, occupies the center-left of the screen mid-jump over a brown brick platform. Red brick blocks and question-mark blocks form the ground layer at the bottom, while a blue sky fills the background with white clouds. The top-left displays white text reading "MARIO 000700", "WORLD 1-01", "TIME 1-1", and "34" in the top-right corner. Several floating red brick platforms with question-mark blocks are scattered across the upper portion. A small brown creature appears on the right side of the frame. The entire image uses the characteristic low-resolution 8-bit sprite style with a limited color palette of red, brown, blue, white, and orange.

Super Mario Bros.

超级马里奥兄弟

4.4 (3.2K)
NES Platformer 685 plays

Super Mario Bros., released by Nintendo in 1985, is a side-scrolling platformer featuring Mario navigating eight worlds to rescue Princess Peach. Each world contains multiple levels with progressively challenging obstacle courses. Players use directional controls and a jump button to move through stages, defeat enemies by jumping on them, and collect power-ups like Super Mushrooms that expand Mario's size and Fire Flowers that grant shooting ability. The game introduces varied enemy types and hazards across levels. Each level operates under a time limit. A two-player mode alternates turns between players controlling Mario and Luigi. The controls are responsive and precise, allowing players to master movement and jumping mechanics to progress through the increasingly demanding level designs.

Developer
Released
Platform
NES
Genre
Platformer
Players
2P
Rating
4.4 / 5 (3.2K)
Last updated

About Super Mario Bros.

Super Mario Bros. was released by Nintendo in 1985 for the Nintendo Entertainment System, arriving at a pivotal moment in gaming history. The North American video game market had collapsed in 1983, leaving retailers skeptical of cartridge-based home consoles. Nintendo launched the NES in North America in 1985 alongside Super Mario Bros. as a pack-in title, and the game's polish and depth played a direct role in rebuilding consumer confidence in the medium. It was not Nintendo's first platformer — Donkey Kong (1981) and Mario Bros. (1983) had already established the character — but Super Mario Bros. represented a quantum leap in scope and design philosophy.

The game is a side-scrolling platformer spread across eight worlds, each containing four levels, for a total of 32 stages. The player controls Mario (or Luigi in two-player alternating mode) through the Mushroom Kingdom, navigating terrain filled with Goombas, Koopa Troopas, Piranha Plants, and other enemies, with the goal of reaching the flagpole at the end of each stage. Every fourth level culminates in a castle where Bowser (or a decoy) must be defeated by either striking an axe at the end of a bridge or landing five fireballs. The controls are precise and immediately legible: the D-pad moves Mario left or right, the B button runs (and fires projectiles when holding a Fire Flower power-up), and the A button jumps, with jump height and distance governed by how long the button is held and how fast Mario is running. This momentum-based jump arc gave the controls a physical weight that rewarded mastery.

Power-ups form the core progression loop within each life. The Super Mushroom transforms small Mario into Super Mario, allowing him to break brick blocks and absorb one hit before shrinking. The Fire Flower, obtainable only as Super Mario, grants the ability to throw bouncing fireballs. The Super Star grants temporary invincibility. Losing a hit as Super Mario reverts the player to small Mario rather than ending the life immediately, creating a forgiving buffer that kept new players engaged while still demanding skill at higher difficulty.

Level design escalates methodically. Early stages like World 1-1 are constructed as an implicit tutorial — the first Goomba, the first coin block, and the first pipe are all positioned to teach mechanics through discovery rather than instruction text. Underground, underwater, castle, and overworld stage types introduce distinct visual palettes and enemy behaviors, preventing the experience from feeling repetitive across its runtime. Hidden warp zones, accessible through specific pipes in Worlds 1-2, 4-2, and 8-2, allow experienced players to skip large portions of the game, adding a layer of secret knowledge that spread through schoolyard word-of-mouth and gaming magazines.

The two-player mode is strictly alternating: Player 1 controls Mario and Player 2 controls Luigi, with control passing to the other player upon losing a life. There is no simultaneous cooperative play. In its era, Super Mario Bros. was received as a showcase of what home console gaming could achieve, demonstrating that arcade-quality action with substantial depth was possible on living-room hardware.

What makes it special

Super Mario Bros. introduced a seamlessly scrolling, physics-informed platformer on home console hardware at a time when most home games used static or flip-screen layouts. Its momentum-based jump mechanic — where run speed directly affects jump arc — established a control template that defined the platformer genre for decades. The game's hidden warp zones and coin-block secrets created a culture of shared discovery that made it a social phenomenon beyond its status as a game, directly contributing to the recovery of the North American home video game market after the 1983 crash.

Pro tips

  • Run almost everywhere — holding B to sprint gives Mario the momentum needed to clear wide gaps and reach platforms that are unreachable at walking speed.
  • In World 1-2, run along the top of the exit pipe area and walk off the right edge of the screen to access the warp zone that skips to Worlds 2, 3, or 4.
  • Stomp Koopa Troopas and kick their shells into groups of enemies to chain kills and earn extra lives when the hit counter reaches eight consecutive enemies.
  • If you lose your Fire Flower or Super Mushroom, check every question-mark block and hidden brick block — power-ups respawn each time you re-enter a level after a death.
  • In castle levels, memorize Bowser's fireball rhythm before committing to a run under him — jumping over fireballs while running is safer than stopping to wait.

Super Mario Bros. Controls — NES Keyboard Keys

Default keyboard bindings for Super Mario Bros. on our in-browser NES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Super Mario Bros. Longplay & Gameplay Videos

Watch a full playthrough of Super Mario Bros. on NES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Super Mario Bros." NES longplay 1985

Super Mario Bros. Cheat Codes

30 community-curated cheats for Super Mario Bros.. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Get A Coin To Pass To The Next World

    PTASST
  • Fireballs Go Through Things

    ZOITZO
  • Never Loose A Life

    NNIOLO
  • Always Little

    ZATPPE
  • Fireballs Don't Kill Enemies.

    SSTSIV
  • You can't get extra lives

    SXTATK+SZZLEKSXTATK+SZPUUK
  • You can't see how many lives you have

    OZGAEE
  • 1 Coin Worth 2 Coins

    ZAELKGPA+ZLOUEGGT
  • 1 Coin Worth 4 Coins

    GAELKGPA+PPOUEGGV
  • 1 Coin Worth 10 Coins

    ZAELKGPE+APOUEGGT
  • Bowser Jumps Slower (Gives you more time to run past him)

    KEPLUN
  • Little Mario And Big Mario Can Shoot Fireballs, As Well As Fire Mario

    AAXUATZA
Show 18 more cheats
  • Time Is Slower

    AXELYYGP
  • Don't Get Hurt When You Touch Enemies You Can Stomp

    ATASSP
  • Don't Get Hurt If You Touch Any Enemy

    ATZSSP
  • Enemies Transform Into Other Enemies When You Stomp Them (Mostly transform into turtles)

    PTTSSP
  • Can Go Down Any Pipe

    TGAPZT
  • Left Side Of The Screen Doesn't Stop You

    POYYPO
  • Can Walk On Background

    OVTOAK
  • Can Walk On Clouds And Lava

    ZVTOAK
  • Bubbles From Mario Even Though He's Not In Water

    PAYLPT
  • When You Fall Down Pit You Wrap Around To The Top

    SUELZPLZ+AEELLPYA+AVELGPEZ
  • Scrolling Is Always Enabled

    AEXZONPI
  • World 1-1 Is World 8-4

    LXLPKG
  • Move Through Walls

    ZTASEV
  • Skip Walking Into Pipe To 1-2

    EKLOSG
  • Infinite Time

    ELUZVNYKOLYASN+ESTILZEISLZYEY +3
  • Money Isn't Removed When You Take It

    ATXSETOP
  • No Restriction On Firing

    AAUUTTIZ
  • Fireballs Wrap Around The Screen

    AUTLTT
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External references

Frequently Asked Questions

When was Super Mario Bros. released?

Super Mario Bros. was released in 1985 for the NES.

Who developed Super Mario Bros.?

Super Mario Bros. was developed by Nintendo, available to play in your browser on RetroGameSpace.

How many players does Super Mario Bros. support?

Super Mario Bros. supports up to 2 players, ideal for couch co-op or competitive sessions on the NES.

What type of game is Super Mario Bros.?

Super Mario Bros. is a Platformer game for the NES, playable instantly in your browser — no downloads, no installs.

How can I play Super Mario Bros. for free?

Open this page and click "Play Now" — Super Mario Bros. runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Super Mario Bros. in the browser?

No. Super Mario Bros. streams from a public archive into a browser-side NES emulator. Nothing is installed on your computer.

Can I save my progress in Super Mario Bros.?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original NES cartridge supported.

Does Super Mario Bros. work on mobile devices?

Yes — the NES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Super Mario Bros. this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Super Mario Bros.. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to finish Super Mario Bros.?

A first playthrough navigating all 32 levels typically takes 2–4 hours depending on familiarity. Using warp zones in Worlds 1-2, 4-2, and 8-2 can reduce that to under 30 minutes. Experienced players can complete the game in around 5 minutes using optimized routes.

Is Super Mario Bros. worth playing today?

Yes. The controls remain tight and responsive, the level design still teaches through play rather than text, and the game is short enough to complete in a single sitting. It is available on Nintendo Switch Online, making it easily accessible without original hardware.

What is the best strategy for a new player starting out?

Focus on World 1-1 until the jump arc feels natural at full sprint. Prioritize keeping the Super Mushroom buff active — dying as small Mario costs a life, but dying as Super Mario only costs the power-up. Avoid warp zones on a first run so the difficulty curve teaches mechanics gradually.

What mistakes do new players most commonly make?

Walking instead of running causes most missed jumps, since many gaps require sprint momentum to clear. New players also frequently jump into enemies from below when trying to hit blocks, and underestimate Bowser's hitbox — he can be defeated by running under him rather than jumping over every obstacle.

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