Super Mario Bros. 3

Screenshots1 / 4

A grid-based level layout displays alternating pink and white squares arranged in three rows. Black spade symbols mark most squares, while others contain orange-boxed items labeled '1UP' at the top and coin icons with '20' values below. The left side features a red and white diagonal striped border. A blue-haloed green mushroom sprite appears in the center-right area, and an outlined star symbol is visible on the left squares. The top row shows a blue-haloed green mushroom, spade symbols, and orange-boxed '1UP' items across six columns with an orange border frame around one central element.

Super Mario Bros. 3

超级马里奥兄弟3

4.6 (2.8K)
NES Platformer 874 plays

Super Mario Bros. 3 is a side-scrolling platformer developed by Nintendo in 1988 for the NES. Players control Mario as he travels through eight worlds, each with multiple stages, fighting Bowser's army to rescue Princess Peach. The game introduces power-ups like the Tanooki Suit, which grants flight and temporary stone transformation, and the Frog Suit, enabling underwater movement. Mario can also crouch to enter pipes, swing from vines, and grab flying enemies. Each world presents different environments—forests, deserts, oceans, and castles—with increasing difficulty. The level design balances exploration with challenging platforming sequences. Players use directional controls to move, jump with the A button, and run with B. The game supports alternating two-player gameplay, with each player completing worlds in turn.

Developer
Released
Platform
NES
Genre
Platformer
Players
2P
Rating
4.6 / 5 (2.8K)
Last updated

About Super Mario Bros. 3

Super Mario Bros. 3 was developed by Nintendo and released in Japan in 1988 for the Nintendo Entertainment System, arriving in North America in 1990 after one of the most anticipated localizations in gaming history. By the time of its release, the NES was at the peak of its commercial dominance, and Nintendo had already established the Super Mario franchise as the defining series of the platform through Super Mario Bros. (1985) and Super Mario Bros. 2 (1988). Super Mario Bros. 3 represented a dramatic leap in ambition and scope over its predecessors, transforming the relatively linear structure of the original game into a sprawling, world-map-driven adventure across eight distinct kingdoms.

The game's structure centers on an overworld map for each of its eight worlds — Grass Land, Desert Hill, Ocean Side, Giant Land, Sky Land, Ice Land, Pipe Land, and Dark Land — each containing a mix of standard platforming stages, fortress levels guarded by Boom-Boom, airship stages culminating in battles against one of the Koopalings, and hidden bonus rooms. Players navigate Mario (or Luigi in the alternating two-player mode) through these stages using the NES controller's D-pad for movement and the A and B buttons for jumping and running respectively, with running speed directly influencing jump distance and height — a carry-over mechanic from the original that rewards mastery.

The most transformative addition to the formula is the power-up system. Beyond the returning Super Mushroom and Fire Flower, Super Mario Bros. 3 introduced a suite of suit-based transformations: the Super Leaf grants the Tanooki tail and ears, allowing Mario to fly after building a running start and to defeat enemies with a tail swipe; the Frog Suit improves underwater swimming control dramatically; the Tanooki Suit adds the ability to briefly turn into an invincible statue; the Hammer Suit lets Mario throw hammers and crouch to deflect most projectiles; and the rare P-Wing grants unlimited flight for an entire stage. These suits are stored in an inventory system accessible from the overworld map, allowing players to carry items between stages and deploy them strategically — a design decision that gives Super Mario Bros. 3 a layer of resource management absent from earlier entries.

The game also introduced the concept of the White Mushroom House and hidden Warp Whistles, rewarding thorough exploration and skilled play with shortcuts and bonus items. Fortress and castle stages feature Bowser's seven children, the Koopalings, each piloting an airship and each requiring a different approach to defeat. The final confrontation takes place in Dark Land, culminating in a battle with Bowser himself in a stage that strips Mario of his power-ups and tests the fundamentals of the game's movement system.

In its era, Super Mario Bros. 3 was a cultural phenomenon before most Western players had even touched a cartridge. Its prominent appearance in the 1989 film *The Wizard* functioned as a nationwide preview, generating extraordinary anticipation. Upon release, it was embraced as a technical and creative high point for the NES, demonstrating that the aging hardware could still deliver experiences of remarkable density and variety. Its blend of tight platforming, inventive power-ups, and world-map progression set a template that the series and the genre would build upon for decades.

Pro tips

  • Collect both Warp Whistles early — one is hidden in World 1-3 by crouching on the white platform near the end, and another is in the World 1 Fortress — to skip directly to World 5, 6, or 7.
  • Store powerful suits like the Tanooki Suit or Hammer Suit in your inventory and save them for airship stages, where their defensive and offensive advantages matter most.
  • In any stage with a goal card at the end, cross the tape when the tens digit of the timer matches the ones digit (e.g., 111, 222) to earn bonus items including extra lives from a matching trio.
  • The Frog Suit is essential for World 3's underwater stages but slows you on land — swap it out before entering non-water levels in that world to avoid unnecessary difficulty.
  • Defeat five Black Piranha Plants in a single stage without taking damage to trigger a White Mushroom House to appear on the overworld, rewarding you with rare items like Anchors or P-Wings.

Super Mario Bros. 3 Controls — NES Keyboard Keys

Default keyboard bindings for Super Mario Bros. 3 on our in-browser NES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Super Mario Bros. 3 Longplay & Gameplay Videos

Watch a full playthrough of Super Mario Bros. 3 on NES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Super Mario Bros. 3" NES longplay 1988

Super Mario Bros. 3 Cheat Codes

30 community-curated cheats for Super Mario Bros. 3. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Mario And Luigi Can Jump in Midair

    ALUZVGEIALUXNGEI
  • Mario and Luigi swing their legs while jumping

    AOOZVPEY
  • You can't pause the game

    APSENTEYAPVAVTEY
  • All Powers Can Fly

    AESXSKAAAESZKKAAAEVZVKAA
  • Somersault Mario

    AAKZKKTPAAUXUKTPAAKXSKTP
  • Super Ice Mode

    ZEVLSIAA
  • Perfect Brick Firing Code

    AOSLLSSIAOSUZSSI
  • When You Take Powerup You Get a Different Suit (Mushroom = Fire Mario, Leaf = Frog Mario)

    XVVXYUEE
  • Mario Jumps Higher When He Dies

    EXXIXZEG
  • When You Take Powerup You Get a Different Suit 2 (Mushroom = Raccoon Mario, Leaf = Raccoon Mario as well)

    EKVXYUEE
  • Act As If You Die When You Die, But You Don't

    AEXSUZPA
  • You Don't Die From Falling Down Pit

    AAXZZGZA
Show 18 more cheats
  • You Can Take Damage But Not Die (If you don't fall down a pit)

    ATNSXZVZ
  • Move By Any Stage On Map

    SXNKVSOSSXNKESOS
  • Mushroom Makes You Fire Mario

    LEOXNAZA
  • Mushroom Makes You Racoon Mario

    GEOXNAZA
  • Mushroom Makes You Frog Mario

    IEOXNAZA
  • Mushroom Makes You Tanooki Mario

    TEOXNAZA
  • Mushroom Makes You Hammer Mario

    YEOXNAZA
  • Music Box Always In Effect (Even if it's not always heard)

    SEVGLUSX
  • Can't Take Damage Or Die (If you don't fall down a pit)

    AVSIUOSZENVINPEI
  • Hammer Bro Is Replaced By The Ship

    ZALXZP
  • When You Are Supposed to Die You Act As If You Shrink

    AASIOXAZ
  • When You Die You Get Super Mario

    ZEOSSZPA
  • When You Die You Get Fire Mario

    LEOSSZPA
  • When You Die You Get Raccoon Mario

    GEOSSZPA
  • When You Die You Get Frog Mario

    IEOSSZPA
  • When You Die You Get Tanooki Mario

    TEOSSZPA
  • When You Die You Get Hammer Mario

    YEOSSZPA
  • Can Scroll Up Even When Powermeter Isn't Full

    AASLAXZG
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External references

Frequently Asked Questions

When was Super Mario Bros. 3 released?

Super Mario Bros. 3 was released in 1988 for the NES.

Who developed Super Mario Bros. 3?

Super Mario Bros. 3 was developed by Nintendo, available to play in your browser on RetroGameSpace.

How many players does Super Mario Bros. 3 support?

Super Mario Bros. 3 supports up to 2 players, ideal for couch co-op or competitive sessions on the NES.

What type of game is Super Mario Bros. 3?

Super Mario Bros. 3 is a Platformer game for the NES, playable instantly in your browser — no downloads, no installs.

How can I play Super Mario Bros. 3 for free?

Open this page and click "Play Now" — Super Mario Bros. 3 runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Super Mario Bros. 3 in the browser?

No. Super Mario Bros. 3 streams from a public archive into a browser-side NES emulator. Nothing is installed on your computer.

Can I save my progress in Super Mario Bros. 3?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original NES cartridge supported.

Does Super Mario Bros. 3 work on mobile devices?

Yes — the NES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Super Mario Bros. 3 this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Super Mario Bros. 3. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Super Mario Bros. 3?

A straightforward playthrough of all eight worlds without warp whistles takes most players between 8 and 12 hours. Using both Warp Whistles back-to-back can reduce this to under 2 hours, though you will skip the majority of the game's content.

Is the two-player mode cooperative or competitive?

The two-player mode is alternating rather than simultaneous — players take turns controlling Mario and Luigi, swapping after each life is lost. There is also a competitive mini-game mode accessible from the map screen where both players can battle in card-matching or Mario Bros. arcade-style stages.

What is the most common mistake new players make?

New players often spend power-up suits immediately instead of banking them in the inventory for harder stages. Saving a P-Wing or Tanooki Suit for a difficult airship or fortress level is far more valuable than using it in an early Grass Land stage.

Is Super Mario Bros. 3 worth playing today for someone new to retro games?

Yes. The controls remain precise and responsive, the world variety keeps the experience fresh across its full length, and the inventory and power-up systems add strategic depth that holds up well. It is available on Nintendo Switch Online, making it easily accessible without original hardware.

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