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The King of Fighters 95
拳皇 95
The King of Fighters '95 is a team-based fighting game released by SNK in 1995 for arcade systems. Players select teams of three fighters to compete in one-on-one matches against an opponent's team. The game features traditional 2D fighting gameplay with special move inputs, combos, and energy management mechanics. Each fighter has a unique moveset and fighting style. Matches are structured in tournament format where players progress through multiple rounds, facing different team compositions. The arcade cabinet version offers competitive multiplayer action with side-by-side play for up to two players. Controls utilize joystick and button inputs for executing attacks, blocks, and special techniques. The game's team mechanic adds strategic depth, requiring players to manage which fighter to send into battle and when to make substitutions based on remaining health and matchups.
- Developer
- SNK
- Released
- 1995
- Platform
- Arcade
- Genre
- Action
- Players
- 2P
- Rating
- 4.3 / 5 (3.3K)
- Last updated
The King of Fighters 95 Controls — Arcade Keyboard Keys
Default keyboard bindings for The King of Fighters 95 on our in-browser Arcade emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.
| Keyboard | Console button | Typical use |
|---|---|---|
| ↑ | Joystick Up | Move up |
| ↓ | Joystick Down | Move down |
| ← | Joystick Left | Move left |
| → | Joystick Right | Move right |
| X | Button 1 | Primary action (jump / confirm) |
| Z | Button 2 | Secondary action (attack / cancel) |
| S | Button 3 | Tertiary action |
| A | Button 4 | Quaternary action |
| Q | Button 5 | Fifth button |
| W | Button 6 | Sixth button |
| 5 | Insert Coin | Insert coin |
| 1 | 1P Start | Start / Pause |
Coin and Start are convention "Insert Coin: 5" and "1P Start: 1". Some arcade boards expect specific button mappings — check the in-game prompts on coin-up.
Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.
The King of Fighters 95 Longplay & Gameplay Videos
Watch a full playthrough of The King of Fighters 95 on Arcade before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.
Watch longplay on YouTube
"The King of Fighters 95" Arcade longplay 1995
External references
Frequently Asked Questions
When was The King of Fighters 95 released?
The King of Fighters 95 was released in 1995 for the Arcade.
Who developed The King of Fighters 95?
The King of Fighters 95 was developed by SNK, available to play in your browser on RetroGameSpace.
How many players does The King of Fighters 95 support?
The King of Fighters 95 supports up to 2 players, ideal for couch co-op or competitive sessions on the Arcade.
What type of game is The King of Fighters 95?
The King of Fighters 95 is a Action game for the Arcade, playable instantly in your browser — no downloads, no installs.
How can I play The King of Fighters 95 for free?
Open this page and click "Play Now" — The King of Fighters 95 runs free in your browser via WebAssembly emulation. No account, no payment, no installer.
Do I need to download anything to play The King of Fighters 95 in the browser?
No. The King of Fighters 95 streams from a public archive into a browser-side Arcade emulator. Nothing is installed on your computer.
Can I save my progress in The King of Fighters 95?
Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original Arcade cartridge supported.
Does The King of Fighters 95 work on mobile devices?
Yes — the Arcade emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.
Is it legal to play The King of Fighters 95 this way?
RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of The King of Fighters 95. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.