Tom and Jerry in Mouse Attacks is an action game developed by Warthog and published for the Game Boy in 2000, arriving near the tail end of the original Game Boy and Game Boy Color era, just as Nintendo was preparing to transition the handheld market toward the Game Boy Advance. By this point, the Game Boy Color had reinvigorated the platform with a modest palette of color output, and licensed games based on popular cartoons had become a reliable staple of the handheld market. Tom and Jerry, the long-running MGM animated cat-and-mouse franchise, had already seen several video game adaptations across home consoles and computers throughout the 1990s, making a late-era Game Boy entry a natural fit for younger audiences seeking familiar characters in portable form.
In Mouse Attacks, players take control of Jerry the mouse, tasking him with navigating a series of side-scrolling stages set across environments drawn from the classic cartoon's domestic settings — kitchens, living rooms, and other household locations where the eternal chase between cat and mouse plays out. The core gameplay loop revolves around avoiding Tom and other hazards while collecting items and reaching stage goals. Jerry can pick up and throw objects at enemies, a mechanic that echoes the slapstick physicality of the source material, where household items are routinely weaponized in comedic fashion. The controls are straightforward and suited to the Game Boy's two-button layout: the A button handles jumping and the B button manages item interaction and throwing, keeping the experience accessible to the young demographic the license targeted.
Level structure follows a stage-by-stage progression, with each area presenting increasingly complex arrangements of obstacles, enemies, and collectibles. Tom himself appears as both a recurring hazard and a boss-type threat at key points, staying true to the cartoon's central dynamic. The game does not feature a password or save system typical of many Game Boy titles of the era, meaning players must complete runs in a single session or from the beginning, a common limitation of cartridges targeting a younger audience at this price point.
Warthog, a UK-based developer active during the late 1990s and early 2000s, brought workmanlike competence to the project. The sprite work captures the rounded, expressive look of the classic Hanna-Barbera designs reasonably well within the Game Boy Color's technical constraints, and the chiptune soundtrack echoes the energetic, comedic tone of the cartoon. Reception at the time was modest; the game was seen as a competent but unremarkable licensed product, delivering a functional action-platformer experience without pushing the hardware or the genre in notable new directions. It occupied a familiar niche — a game purchased alongside the license rather than on its own merits — but provided an accessible and reasonably entertaining experience for its intended audience of younger players and fans of the cartoon.